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Microsoft really doesnt give a shit about pushing the medium forward. Their approach to winning the gen will reduce the quality of GAMES

Is Matt Damon right?


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Kimahri

Banned
Get your head out of the cinematic third person AAA ass buddy.

Microsoft released some of the most interesting games this year. All new IP, all games that did things differently. And they have done so quite a bit.

Sony makes great games, but they all feel the same to me. I can't play more than one of them each year, I get bored.
 
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Captain America Lol GIF by mtv

Nobody had even HEARD about Spider-Man before Sony launched the PS4 game.

And if Days Gone is a « successful AAA IP » then how do you describe Sea of Thieves?

What was the best selling Spider-Man game before Marvel's Spider-Man? Why did Microsoft turn down the offer to make a Marvel game?

Sea of Thieves launched for 40 dollars and was as cheap as 28 dollars on Steam a month after it launched. It's regularly discounted to 20 dollars.
 
This was the moment everything changed for them. The moment they changed focus from games to experiences, to now services. Since this image released their first party output has been abysmal.

2282071-kinectadventures_12956_screen.jpg
I could not have said better. Actually I would have use a weird barbershop analogy where traditional gaming is represented as buying quality hair clipper and cutting your own hair.

Microsoft can't sell quality hair clippers so instead they invented a store call a "barbershop" with people called barbers ( Allen greeburg, Phil) who cut your hair for you. It's now a service than a commodity.

The consumer feel like it the best thing ever ignoring the fact that they are still getting their hair cut by shitty razors.

Shitty razor = no 1st party games


Phew. No more internet for me now
 

Kagey K

Banned
And The Elder Scrolls 6 likely won’t release this generation or will arrive so late that it’s better to get the next gen port. And Sony has contracts in place for CoD that will last the whole generation.
🤷‍♂️

Could’ve bought Moon Studios, Asobo, Neon Giant, Ebb, Bloober, Splash Damage, Crystal Dynamics and helped funding some exclusives by Platinum, Team Ninja, Capcom, FROM etc for a fraction of that money. Phil just got awarded for being a great business man or whatever. I really don’t see why.
You try to navigate that deal, it's not just walk in and throw a briefcase of money on the desk and say it's done.
 

Handel

Member
Games like Psychonauts 2 and Pentiment are doing more to push the medium forward then anything Sony first party has released since The Last Guardian in 2016. It is because of GamePass that a game like Pentiment can get greenlight for a major first party studio to create with one of their top talents heading the project, so your argument falls flat on it's face.
 

Chukhopops

Member
What was the best selling Spider-Man game before Marvel's Spider-Man? Why did Microsoft turn down the offer to make a Marvel game?

Sea of Thieves launched for 40 dollars and was as cheap as 28 dollars on Steam a month after it launched. It's regularly discounted to 20 dollars.
Well guess what:
Days Gone, according to PSPrices, had dropped to $40 within the first six months via promotional sales, with it dropping to $20 almost a year (11 months) with the game constantly being on sale from its permanent $40 price point.
SoT is successful while Days Gone is dead and buried… really makes you wonder which one is the successful new IP.

As for Spider-Man, you may not know it but he was a comic book and movie character before he was a video game character. There have been really good and popular movies about him long before Sony made a game about him…

It is simply lunatic to claim the PS4 game « popularized » Spider-Man, deal with it.
 
You try to navigate that deal, it's not just walk in and throw a briefcase of money on the desk and say it's done.

And it's not as complex as you think either. You open up negotiations, you bring in independent assessors, and you make an offer based on their assessment. You then take the deal to your own ceo who then takes it to the microsoft board with a plan of how this is going to make you money in the future.

The navigation of the deal isn't nearly as hard as the integration and management of the company, which is why most major M&A fail.

This is for so many reasons a poorly conceived plan

- Activision almost certainly is going to have a mass exodus at the closure of this deal
- Their IP outside of CoD are in serious decline
- They're significantly overpaying for Activision Blizzard
- There are currently no serious CoD competitors, but that won't be the case going forward
- The time and money it will take to integrate Activision into XGS, makes it almost not worth integrating, which begs the question of how they'll be managed

You look at Bungie and Sony is largely not going to integrate Bungie. They'll probably integrate them into a slack channel, provide resources, and allow them to share their resources with the rest of the PlayStation family, but the company is pretty much going to be its own thing and it seems that's already mostly the case for Sony's internal studios in the first place.

70 billion on Activision is going to be talked about in 5-10 years in terms of this being the next AOL TimeWarner
 

Ar¢tos

Member
Get your head out of the cinematic third person AAA ass buddy.

Microsoft released some of the most interesting games this year. All new IP, all games that did things differently. And they have done so quite a bit.

Sony games great games, but they all feel the same to me. I can't play more than one of them each year, I get bored.
Like Dreams? Hohokum? Concrete Genie? Until Dawn? Erica and the rest of the Playlink games series?
Do all those "feel the same to me. I can't play more than one of them each year, I get bored."?
 
Well guess what:

SoT is successful while Days Gone is dead and buried… really makes you wonder which one is the successful new IP.

As for Spider-Man, you may not know it but he was a comic book and movie character before he was a video game character. There have been really good and popular movies about him long before Sony made a game about him…

It is simply lunatic to claim the PS4 game « popularized » Spider-Man, deal with it.

I'm not saying they popularized the character, I'm saying they popularized the game franchise, which you would understand if you weren't trying to to be obtuse.

Games drop in price, but Day's Gone started at 60 and didn't immediately drop in price like Sea of Thieves which had already started out at a cheaper price. Again, you seem to be purposefully obtuse.
 

Kimahri

Banned
Like Dreams? Hohokum? Concrete Genie? Until Dawn? Erica and the rest of the Playlink games series?
Do all those "feel the same to me. I can't play more than one of them each year, I get bored."?
Oh, I thought we were doing this year. Sure, I can go a decade back in time too, but I figured that would be irrelevant to the topic which is about right now.
 
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Kagey K

Banned
Well guess what:

SoT is successful while Days Gone is dead and buried… really makes you wonder which one is the successful new IP.

As for Spider-Man, you may not know it but he was a comic book and movie character before he was a video game character. There have been really good and popular movies about him long before Sony made a game about him…

It is simply lunatic to claim the PS4 game « popularized » Spider-Man, deal with it.
Spider man wasn't cool until 2018 shut your whore mouth.

There certainly wasn't a good Spider Man on PlayStation in 2000
 
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Chukhopops

Member
I'm not saying they popularized the character, I'm saying they popularized the game franchise, which you would understand if you weren't trying to to be obtuse.

Games drop in price, but Day's Gone started at 60 and didn't immediately drop in price like Sea of Thieves which had already started out at a cheaper price. Again, you seem to be purposefully obtuse.
And popularized Marvel's Spider-Man
Just let it go…

Anyway I’m glad Rocksteady popularized Batman. I hope they make, like, movies and animated series out of it.

Your other argument also makes no sense, Minecraft was sold for 20 bucks at launch so it shouldn’t be considered a AAA IP? Fortnite is feee so it’s not a new IP?

Just go.
 

Fredrik

Member
You try to navigate that deal, it's not just walk in and throw a briefcase of money on the desk and say it's done.
Activision Blizzard?
I know that’s hard and that’s why I don’t think they’ll be able to pull it off and has said from the start that they should use the money elsewhere.
The other studios they’ve probably not tried to buy since the ABK deal is seemingly putting everything else on pause for who knows how many years.

It makes me sad because there is so much I like about what they’re doing, Gamepass is fantastic and Play Anywhere is among the best things in recent times for me since I move from PC room to living room and hate juggling multiple saves. They really just disappoint me where it matters the most. The games output. And then their house of cards is falling down.
 
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Cyberpunkd

Member
No they are winning based on previous gen momentum.

Exclusives are such a small piece of the pie. I don't ever understand why people here praise them like they are the be all end all

Sure they shift some players, but for most it's best place to play/ where friends are on Cod/Fifa/Madden.

The best Sony exclusives are selling 20% of thier user base and that 20% are the hardcore.
You can get the same FIFA and Madden and CoD on both consoles, and XSX is in no way compromised vs. PS5 because XSS exists.
So purchase decision comes to who has best exclusives.
 

Kagey K

Banned
You can get the same FIFA and Madden and CoD on both consoles, and XSX is in no way compromised vs. PS5 because XSS exists.
So purchase decision comes to who has best exclusives.
You half got it.

You missed the part where your friends are playing.

Since most of these didn't have cross play last gen.
 

Banjo64

cumsessed
The Last of Us
Shame they tarnished the original game with a poor sequel.

Ghost of Tsushima
Standard open world fare.

Good open world fare.

Day's Gone
Lol.

And popularized Marvel's Spider-Man
Season 2 Lol GIF by Friends


And yeah, as for the previous discussion, as good as Spider-Man is, Arkham Asylum is the better game by a country mile.
 

azertydu91

Hard to Kill
This is called deflection. It's when you are close to seeing the truth but pull back in denial.

How about attending the topic instead of a whataboutism in your head?
So to you all of sony games plays the same?Or are you just bother by a camera angle?Listen Special K I know that honesty isn't your strength but let's just take this gen as an example.
Do you think that Ratchet , Returnal, Gow, Gran turismo and Horizon plays the same?
Are they the same games?Because they all have a 3rd person camera (and 1st for Gran turismo).Are Halo and sea of thieves the same games?Where does your lack of subtlety begin?
 
Just let it go…

Anyway I’m glad Rocksteady popularized Batman. I hope they make, like, movies and animated series out of it.

Your other argument also makes no sense, Minecraft was sold for 20 bucks at launch so it shouldn’t be considered a AAA IP? Fortnite is feee so it’s not a new IP?

Just go.

Rocksteady absolutely popularized Batman as a video game character, and most sensible people would recognize that. Batman games were not popular video games before that. Spider-Man was not a popular video game before Marvel's Spider-Man.

The success of a game isn't what makes it AAA, you know that right?
 

azertydu91

Hard to Kill
Rocksteady absolutely popularized Batman as a video game character, and most sensible people would recognize that. Batman games were not popular video games before that. Spider-Man was not a popular video game before Marvel's Spider-Man.

The success of a game isn't what makes it AAA, you know that right?
I totally agree for Batman but Spiderman games were already popular under Activision, look at Spiderman 2 (which was awesome).
 
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No they are winning based on previous gen momentum.

Exclusives are such a small piece of the pie. I don't ever understand why people here praise them like they are the be all end all

Sure they shift some players, but for most it's best place to play/ where friends are on Cod/Fifa/Madden.

The best Sony exclusives are selling 20% of thier user base and that 20% are the hardcore.

I've continued to see this fallacy that assumes there is this 20% that are buying Sony games and the 80% aren't buying Sony games, which suggests everyone who buys TLOU buys Horizon and buys God of War and buys Uncharted... or it could be that among the 100% of PlayStation owners, there is diversity in the games they buy and play...

I haven't purchased half of Sony's PS5 exclusives this generation. Didn't buy Sackboy, didn't buy GT7, got Returnal for free, didn't buy Horizon 2.

Is there some overlap, sure probably, but I wouldn't presume that it's just the 20% buying these games as if there is a monolith.
 

Kagey K

Banned
So to you all of sony games plays the same?Or are you just bother by a camera angle?Listen Special K I know that honesty isn't your strength but let's just take this gen as an example.
Do you think that Ratchet , Returnal, Gow, Gran turismo and Horizon plays the same?
Are they the same games?Because they all have a 3rd person camera (and 1st for Gran turismo).Are Halo and sea of thieves the same games?Where does your lack of subtlety begin?
You really try to boil it down to something I've never said.

I'm going to ignore the insults because I'm better than you, and address the rest.

I've never said all Sony games are the same, and I've never said because of camera angles.

You can't name me 1 gameplay element that wasn't aged from another game. Point blank.

What I've said is that there is not 1 single new gameplay angle brought on by Sony. Racing is obviously racing. Spider Man combat is Batman.

You putting words in my mouth makes you look pathetic, and weakens your argument. Show me one single new gameplay mechanic, because right now the best I got is making your controller meow during Stray.
 
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I totally agree for Batman but Spiderman games were already popular under Activision, look at Spiderman 2 (which was awesome).

Spider-Man 2 sold 2.81 million copies on PS2. Spider-Man 2 sold 1.93 million copies.

Marvel's Spider-Man sold over 20 million copies and miles morales has sold over 13 million copies all before porting to PC....


Again, if you think that's in the same realm of popularity, your fanboy delusion is staggering...
 

Banjo64

cumsessed
Fuck imagine, if people had heard of Spider Man previously he could have been a hidden Character in Tony Hawk, or had a huflgely successful ps1/N64 run even an Ultimate Spider Man game could have been made.

That would have been so cool.
I had this concept for a PS2 game when I was a kid, shame it never became a reality due to the niche nature of Spider-Man. I even did a mock up cover;

53648_front.jpg


If anything Sony is doing more damage to the medium with how much it pushed the cinematic linear approach through the past decade.
Bit extreme to call it damage, as companies are free to not follow Sony’s template. However, I do find it ludicrous that reviewers are citing things the ‘acting’ in Sony’s recent games. Ocarina of Time had no voice acting or mocap and is still a better game than God of War in 2022.

What was the best selling Spider-Man game before Marvel's Spider-Man? Why did Microsoft turn down the offer to make a Marvel game?

Sea of Thieves launched for 40 dollars and was as cheap as 28 dollars on Steam a month after it launched. It's regularly discounted to 20 dollars.
Not sure you want to go down that route considering how quickly Sony’s biggest games are discounted and end up at £7.99 in the UK.

Imo Microsoft lack the motivation because they have so much money. They don't have the same urgency or need to succeed like sony or nintendo do. Microsoft can afford to fail over and over and over, but keep coming back. Most companies can't do that.
This is correct. Only the most self motivated studios will succeed under MS because that fear and drive disappears as soon as you’ve got a safety blanket. When companies are fighting for survival you get truly risky advertising, pushing the boundaries of the medium etc. because you need to grab the headlines/compete. Then once you hit the big time you become sanitised.

Trying to manufacture a memey Series S cushion with the safest dialogue known to man isn’t the edge that you need when you are behind the leader.
 

azertydu91

Hard to Kill
Spider-Man 2 sold 2.81 million copies on PS2. Spider-Man 2 sold 1.93 million copies.

Marvel's Spider-Man sold over 20 million copies and miles morales has sold over 13 million copies all before porting to PC....


Again, if you think that's in the same realm of popularity, your fanboy delusion is staggering...
Yep but at a time of great competiton and when gaming was not as popularised as it is today, and superhero movies weren't as much part of our life... All I am saying is that popularizing Spiderman is not a great point.
 
Yep but at a time of great competiton and when gaming was not as popularised as it is today, and superhero movies weren't as much part of our life... All I am saying is that popularizing Spiderman is not a great point.

Gaming was absolutely popular. GTA games sold over 10 million copies a piece on PS2 alone with San Andreas selling almost 20 million copies.

Spider-Man was around the 36th best selling PS2 game.

And Superhero movies weren't as much a part of our life, yet Spider-Man and Spider-Man 2 are two of the highest grossing comicbook movies of all time?

They popularized the video game, obviously the character Spider-Man was popular, but his games were not nearly that popular, something that Insomniac and Sony absolutely changed.
 

Kagey K

Banned
Spider-Man 2 sold 2.81 million copies on PS2. Spider-Man 2 sold 1.93 million copies.

Marvel's Spider-Man sold over 20 million copies and miles morales has sold over 13 million copies all before porting to PC....


Again, if you think that's in the same realm of popularity, your fanboy delusion is staggering...
Those were big numbers at the time. Games didn't cost as much to make, and sold less yet the profits were about the same.

Spider man was huge for gaming back then don't get confused.
 
I think Series S was a really bad idea from the start. They gambled thinking they could sort of trick consumers with a $250 'next gen console' and eat all PS5's sales. But looking at how they've been demolished in their strongest territory for the past 4 months of NPD, consumers just don't see the value (there were deals for the Series S here for like £160 for weeks during BF).

Series X on the other hand is like paying a premium to play indie titles and the occasional Forza. Both of which can be enjoyed on more powerful PC hardware .

But Series S is the problem, that sort of guided their direction from the off. You are not going to focus on AAA exclusives when you are tethered to a cross-gen machine.
 

azertydu91

Hard to Kill
You really try to boil it down to something I've never said.

I'm going to ignore the insults because I'm better than you, and address the rest.

I've never said all Sony games are the same, and I've never said because of camera angles.

You can't name me 1 gameplay element that wasn't aged from another game. Point blank.

What I've said is that there is not 1 single new gameplay angle brought on by Sony. Racing is obviously racing. Spider Man combat is Batman.

You putting words in my mouth makes you look pathetic, and weakens your argument. Show me one single new gameplay mechanic, because right now the best I got is making your controller meow during Stray.
And can you name a gameplay element from any recent game that wasn't aged from another game?The dude argued that all sony games are cinematic 3rd person that all feel the same...It is factually wrong but somehow you stepped in because you felt the need to defend your own company for whatever reasons, I wanted to defend some games that I liked which is what gamers should be interested about ...games not company.
So get off of your high horse, companies just want to make money there's no need to defend them they can do it by themselves.
I know you feel attacked because it is a company that defines you you based your identity on it...But let it go there others things to be upset about a rival company doing better received games be salty about something else the world gave you a million reason for it.
Gaming was absolutely popular. GTA games sold over 10 million copies a piece on PS2 alone with San Andreas selling almost 20 million copies.

Spider-Man was around the 36th best selling PS2 game.

And Superhero movies weren't as much a part of our life, yet Spider-Man and Spider-Man 2 are two of the highest grossing comicbook movies of all time?

They popularized the video game, obviously the character Spider-Man was popular, but his games were not nearly that popular, something that Insomniac and Sony absolutely changed.
I don't know 36th best selling game on the Ps2 considering it humongus catalog seems pretty popular to me even moreso considering that there may be something like 8 Fifas in the ranks before.
 

Chukhopops

Member
Rocksteady absolutely popularized Batman as a video game character, and most sensible people would recognize that. Batman games were not popular video games before that. Spider-Man was not a popular video game before Marvel's Spider-Man.

The success of a game isn't what makes it AAA, you know that right?
I think you’re just too young to have any perspective if you believe that. Even back on the NES the two Batman games were one of the most common games everyone had.

There’s no way anyone can seriously say SpiderMan wasn’t a popular video game character before the 2018 game but that seems to be your claim so… ok.
 

azertydu91

Hard to Kill
I think you’re just too young to have any perspective if you believe that. Even back on the NES the two Batman games were one of the most common games everyone had.

There’s no way anyone can seriously say SpiderMan wasn’t a popular video game character before the 2018 game but that seems to be your claim so… ok.
I agree but gaming as a whole was way less popular back then, so I don't think it can be acurately compared without datas and estimation based of market growth.
Just like you can't compare cinemas entries of the previous century with nowadays entries.
 
And can you name a gameplay element from any recent game that wasn't aged from another game?The dude argued that all sony games are cinematic 3rd person that all feel the same...It is factually wrong but somehow you stepped in because you felt the need to defend your own company for whatever reasons, I wanted to defend some games that I liked which is what gamers should be interested about ...games not company.
So get off of your high horse, companies just want to make money there's no need to defend them they can do it by themselves.
I know you feel attacked because it is a company that defines you you based your identity on it...But let it go there others things to be upset about a rival company doing better received games be salty about something else the world gave you a million reason for it.

I don't know 36th best selling game on the Ps2 considering it humongus catalog seems pretty popular to me even moreso considering that there may be something like 8 Fifas in the ranks before.

Again, Marvel's Spider-Man sold 10x more copies than anyone of Activision's Spider-Man games and this was at the height of Activision's success with the brand. When Insomniac took over the character wasn't at all popular in gaming.

You fanboys are going hard to die on this hill.

That's why Microsoft foolishly said no, because it wasn't worth it at the time to dedicate a AAA studio to making a Spider-Man game, especially on the limited Xbox userbase. The percentage of revenue that is going to go to Marvel makes it even less worth it. Sony took a different view and gave it to the right studio and it's now one of the most popular gaming franchises on the planet...
 

Warablo

Member
Spider-Man 2 sold 2.81 million copies on PS2. Spider-Man 2 sold 1.93 million copies.

Marvel's Spider-Man sold over 20 million copies and miles morales has sold over 13 million copies all before porting to PC....



Again, if you think that's in the same realm of popularity, your fanboy delusion is staggering...
Kinda weird how gaming got more popular as time went on and a good Spiderman movie came out?
 
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