On the one hand I really liked what I saw.
The fuse ability looks awesome and seems like it has the potential for a lot of fun interactivity and experimentation, not to mention puzzles. I really like elements like this that make the world feel more interactive and fun to explore, THIS is the sort of stuff I want to see more in open world games rather than the same old static worlds but with better graphics.
While I'm not thrilled to see the weapon breaking return, at least this time around the focus seems on creating weapons on the spot with things you find around the world. IMO that will make weapon durability less annoying than having to go out of your way to find cool weapon only to have them break after 2 fights.
On the other hand it still just looks like BOTW with some new tools and abilities. I'm seeing none of the changes and improvements I wanted from a sequel like proper dungeons, more rewarding exploration, cool boss fights, better side quests, a better loot system, more varied shrines, etc
So durability is great because "it forces you to adapt" but the game also throws an ocean of weapons at you so you don't really have to adapt.
Also I never got why people talk as if the weapons in BOTW were like Nioh or Monster Hunter with completely different skill trees and vastly different move sets depending on the weapon type. The combat in BOTW largely stays the same regardless of which weapon you are using, it's just that some deal more damage.