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Does Starfield feel "next gen" to you?

Does Starfield feel like a "next gen"

  • Yes

    Votes: 124 21.9%
  • No

    Votes: 442 78.1%

  • Total voters
    566
High peaks, loooow valleys. It's the creation engine from holding this back. It doesn't feel like I'm piloting a space ship due to all the fucking transition scenes. 50 foot stores are instanced for fucks sake.
I think it works because if it was a space sim like elite dangeous traveling from stroy beat to story beat would be a drag after the third or fourth time. In elite the draw of the game is the travel, for starfield its a fun addition but shouldnt be a simulation.
 

Kilau

Member
I think the cpu limitations of last gen is more so why it wouldn't be able to run...idk if you played it but the ability for the game to remember the specific actions you took on one of the planets you may visit once + 100 others is amazing. I get lost exploring so often, its like exploring in fallout but the worlds you land on hide something interesting.
I am playing it, if you are referring to the items staying where you messed with them, that's been in Bethesda games for a long time. If it's like Fallout to you, how can it feel "next gen"?
 

Hoddi

Member
Kinda yes but also not really. I don't really see these consoles as any major 'next-gen' leap over the last one and they were just working with what they had.

But I'm fine with it and I'm enjoying the game. I wasn't going to upgrade my PC anytime soon but it might push me over the edge.
 
100% yes.

Game is frequently stunning and is one of the best looking games ever made.

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bbeach123

Member
Their engine couldnt even do something euro jank has been doing for century , keep the player in the elevetor/ship seamless and only load the outside .
 
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HeWhoWalks

Gold Member
I don't see anything there that puts it near the top of any graphics comparisons (even open world games), but, from what I've played, it is a good looking game.

That said, OP was specifically talking feel of the game, not really the visuals.
 
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MarkMe2525

Member
Idk, it defintely could have a version that last gen consoles could handle, but we could say that about any game released since the next gen launch. Remove the GI, reduce to 900p and you are probably close to a Xb1 and PS4 version. The loading would really be an issue, but it would work.
 

rolandss

Member
It’s got its moments but no, I don’t see it doing anything I didn’t see done equally well on PS4 gen. It’s “fuck that looks good” moments are more its art direction than graphical prowess. But that said it’s still a good looking game. I’m not complaining about the graphics.
 
Eh.....here and there visually it looks pretty great but in the back of my head I'm going "for a Bethesda game." Not that it matters since my prevailing thought is that it's all just so...boring.

I'm still playing the damn game though so what do I know?
 

tryDEATH

Member
100% without a doubt.

The amount of systems at play to pull this game off is unparalleled, there is no way anything like this could existed on older gens. No developer out there could come even come remotely close to what Bethesda have pulled of here, not even Sony's best developers who are known to push things to the limits have not even attempted to create anything of similar scope.
 
Feels like a 360/ps3 era game if I’m being honest. Not to say that’s bad necessarily (it kind of is in this case though)

Still enjoying my time
 

X-Wing

Member
100% without a doubt.

The amount of systems at play to pull this game off is unparalleled, there is no way anything like this could existed on older gens. No developer out there could come even come remotely close to what Bethesda have pulled of here, not even Sony's best developers who are known to push things to the limits have not even attempted to create anything of similar scope.
Stop It Michael Jordan GIF
 

Buggy Loop

Member
Sometimes you just roll the dice and you have the perfect planet with atmospheric effects, planetary features in the sky, beautiful lighting and suddenly i can't help but feel its a super beautiful game.

Then sometimes... not so much. Not consistent. They have an interesting lighting system i feel like, interiors are very good looking, almost a CGI look to them.
 
Yes, plenty. Plenty of them do things their peers don't. This is a good thing, after all.

I also didn't say Bethesda wasn't unique. I stated that they and Nintendo are far from the only ones.
I'm arguing that this isn't the case and that Neogaf covers maybe a generous 10% of what's out there, which from this perspective would make the landscape seem much more unique than it actually is. Downplaying Nintendo and Bethsesda as a drop in the bucket of uniqueness is literally viewing video games from a limited scope.
 

salva

Member
I think it works because if it was a space sim like elite dangeous traveling from stroy beat to story beat would be a drag after the third or fourth time. In elite the draw of the game is the travel, for starfield its a fun addition but shouldnt be a simulation.
Agree, but still wish you could manually fly your ship within a planetary system and around planets using a higher speed like in elite dangerous. That would be awesome, but also keep the fast travel option if you wanted to skip it.
You should be able to pick a landing spot on the planet, then fly towards that spot.. from that point it could just play the landing cut scene, that would at least make you feel like you're in control somewhat... Between systems though, keep the grav jump transition, but for fucks sake why fade to black with the loading symbol in the bottom right. Should've kept an extended grav warp effect playing while it loads. Do I have to think of everything Todd.
 
Sometimes you just roll the dice and you have the perfect planet with atmospheric effects, planetary features in the sky, beautiful lighting and suddenly i can't help but feel its a super beautiful game.

Then sometimes... not so much. Not consistent. They have an interesting lighting system i feel like, interiors are very good looking, almost a CGI look to them.
The photos i captured above was that moment for me...gun fight in acid rain with thunder and lightning...beautiful moment. Graphically its not cream of the crop, but a combination of scope, art direction and scale, its deff a step up in open world rpgs.
 

HeWhoWalks

Gold Member
I'm arguing that this isn't the case and that Neogaf covers maybe a generous 10% of what's out there, which from this perspective would make the landscape seem much more unique than it actually is. Downplaying Nintendo and Bethsesda as a drop in the bucket of uniqueness is literally viewing video games from a limited scope.
So, no, saying that there are other companies that are unique out there neither downplays the two you're praising nor limits anything. It simply curbs some hyperbole.
 
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IAmRei

Member
graphically, and visual design, yes. gameplay not so much in term of innovation. larger doesn't mean advance. but still, next gen for me
 
While the quest structure certainly isn't, the world, its presentation, and the breadth of the interactions you can have certainly feels next gen.

The real-time physics in the game is also really great, and it adds a lot of feedback - especially to the combat - that is lacking from a lot of other games, especially last gen. Heck, even the hair physics is pretty good.
Dropping both barrels into a room full of Ecliptic and watching the chaos as everything is bounced around is a delight. I also like that a lot of "dungeons" aren't interior spaces; they're right there on the planet in the open, allowing for much more freedom in how you approach them.

The visuals also feel pretty next-gen at times - interior spaces in particular. It's all real-time, with a decent GI approximation, crazy amounts of geometry and real physical objects everywhere, each with their own terrific materials and textures.

Weird. On Series X the interiors look worse than outdoors esp the lighting. I wonder if it's the broken HDR causing this tho.
 

Robb

Gold Member
Eh, not really imo. But neither does Redfall, R&C: Rift Apart, Hi-Fi Rush etc.

It’s all kind of blending together.
 
I wasn't talking graphically, but the art direction in the game is superb...its not as high fidelity as a game like HFW but for what it's offering in terms of scope, the graphics are a solid B- and art direction is an A.
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Graphically I have had some moments where this looks like one of the best but most of the time it doesn't. On Series X anyway. I imagine a high end PC would wow me pretty good. It's a big improvement over previous Bethesda games for certain.
 
It feels out of depth visually against say Destiny 2, for me in terms of art and colour. Starfield has applied a very specific reality visual aspect that permeates the whole game dev. Generally it feels more like dated tech more than anything in an upscaled engine. We'll see in a few months as things are patched and modded to oblivion...hehe.

At times Starfield is simply gorgeous, at other times a total joke of a PS2 level game. For the freedom this game gives I'll more than accept a dial or two down graphically.
 

GHG

Member
100% without a doubt.

The amount of systems at play to pull this game off is unparalleled, there is no way anything like this could existed on older gens. No developer out there could come even come remotely close to what Bethesda have pulled of here, not even Sony's best developers who are known to push things to the limits have not even attempted to create anything of similar scope.

Laughable.

It runs on the steam deck. It runs on PC's with specs lower than the Series S.
 
100% without a doubt.

The amount of systems at play to pull this game off is unparalleled, there is no way anything like this could existed on older gens. No developer out there could come even come remotely close to what Bethesda have pulled of here, not even Sony's best developers who are known to push things to the limits have not even attempted to create anything of similar scope.
I think that's what makes it feel next gen, take a game like skyrim, add in 1000 maps of its size with the same persistent worlds, including the economy, factions, questing, and space flight, ships, bases etc...no way an older console could run this game and we haven't had a game of this scope yet with what its offering so far. seeing people downplay its accomplishments is weird.
 
Graphically I have had some moments where this looks like one of the best but most of the time it doesn't. On Series X anyway. I imagine a high end PC would wow me pretty good. It's a big improvement over previous Bethesda games for certain.
I must take into account I'm playing on a 40 series...I played a bit on XsX, It looks good still, but the frame rate is hard to go back and fourth between.
 

small_law

Member
No, it's a throwback game. Bethesda isn't pushing any boundaries here. They're not bolting on radical new features to the Creation engine. It can't handle them anyway.

If anything, this is the leanest, most straightforward, least full of bullshit "one of these" Bethesda has ever made. There aren't thousands of pages of lore cramming in-game bookshelves. There isn't VATS-like system adding a twist to combat. You can fast travel damn near anywhere at any time completely unrestricted.

And it's wonderful. I'm enjoying so much.
 

Barakov

Member
When I say next gen I mean the XsX, ps5 generation. As I play starfield I can say that this is a game that feels like it takes advantage of the current gen hardware in its scope...of course there are some aspects that feel like they made concessions such as the lack of a seamless world, but playing starfield it does feel like a game that can only exist in the XsX PS5 era. It seems to large in scope to exist or run on last gen. I'm playing on PC so I get all the bells and whistles such as 60fps+ usually at 1440...but even so it feels like this game is one of the more impressive leaps in regard to what the future of open world rpgs can look like and the scope they can achieve. Genuinely impressed by what was pulled off and barely touched the main story. Just been LARPing as a bounty hunter.
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Not really. But I really like it all the same. It's their first new game in a long while that I care about. The space skyrim monkier isn't exactly wrong but I feel it's different and enjoyable enough that it makes me want to do (mostly) everything.

It's not perfect and has plenty of foibles technically, design and gameplay wise but it still has the quality that when I'm not playing it, I'm thinking about it.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Potatoe Physics and Persisetnece mean its likely not possible lastgen.
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But seriously.
What "feels" nextgen.
Other than Rift Apart and Flight Simulator nothing this gen couldnt be done lastgen with graphical downrgrades.
 

peish

Member
feels as next gen as ff16...if you know you know ;)

bg3 is the only "next gen" experience i loved as of now.

ue5 has promised so much yet delivered so little still
 

Panajev2001a

GAF's Pleasant Genius
Feels not looks, I think given the scope and its visuals which are good, it couldn't play on last gen.
Yes and no… you do not get incredibly far from 30 FPS without super incredibly long loading times with kind of decent settings from a Steam Deck… with a tad more work and some resolution concessions it could have kind of shipped on Xbox One (Xbox One X for sure) and PS4, but unless they paid a good enough deal of attention to it the release might have gone the way of CyberPunk 2077’s launch on last gen consoles.

But no gameplay outside of that, space combat, cities, quest etc...all must be taken into account.
You have not been playing NMS in a while ;). There is definitely space combat, outposts, huge players base customisation, VR mode, trading, quests, multiplayer, etc…
 
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