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Digital Foundry: Alan Wake 2 - PlayStation 5 DF Tech Review - Remedy Raises The Bar Yet Again

Ozriel

M$FT
And as with almost every "current gen only" game so far on consoles I still don't think the visual upgrades are worth the performance and resolution sacrifice.

Isn’t resolution part of the visual package? As long as it looks really good, I’m not sure if there’s any issue with the resolution they’ve gone with.
 

rodrigolfp

Haptic Gamepads 4 Life
Rasterization only
performance-2560-1440.png


Ray-tracing
performance-rt-2560-1440.png


Path Tracing
performance-pt-2560-1440.png
LMAO with my 3080 12GB. S2
 

Arsic

Loves his juicy stink trail scent
- Console comparison video will come later, DF only had code for PS5/PC.
- Visual consistency and quality is commendable.
- Baked GI with SSAO. Typically holds up very well with minor GI niggles.
- Material quality also praised
- "At times looks more like a CG movie"
- Pop-in is kept to minimum, outdoor foliage is top-notch as well.
- Hair are 'card based', no strands. Some character faces can look uncanny.
- The real world FMV videos all run at 30 FPS.

- Shadows have low resolution and cascades fill in very close to the player
- Relies in screen space reflections, no RT reflections in console.
- SDF (?) reflections are used as fallback.

- Console comparison with PC at max done.
- PC highest settings have better reflections, less grain, better reflections, better shadows, cascade etc. RT shadows etc are available on PC with the RT suite.
- Actual world lighting is not that different compared to console when PC is on path-tracing.
- "Console players aren't missing out on that much" compared to games like Cyberpunk.
- "Path traced PC version does look a lot better, but it doesn't embarrass the consoles"

- Quality: FSR2. 1272p used to upcale to 2160p
- Performance. FSR2 872p used to upscale to 1440p
- The biggest visual difference between the two modes is foliage density.
- In general the IQ can be soft with aliasing being more visible in in-door, building etc areas.

- Quality mode is generally good at 30 with proper frame pacing.
- Certain areas run sub 30 across stretches
- Performance runs 60, very well especially indoors.
- But in the same spots which cause performance drops in Quality, cause Performance to run at stretches of 50 FPS.

- Some glitches and bugs during DF's testing that required reloading the game.
- DF testing was seemingly done before the day 1 patch, so some issues might be fixed at launch.

This is absolutely insane they pulled this off with these visuals. Big praise when praise is do.
 

Kataploom

Gold Member
Seems great over all. It's a shame it's EGS exclusive so I'll wait if I can finally get a console to replay the first one and then 2


This is a game with light/dark concept as graphics, I think HDR would hurt my eyes due to contrast and sudden lights pointing at me in very dark scenes...
 

SlimySnake

Flashless at the Golden Globes
I am talking about the gifs. Downsampled everything looks "better".
but thats the whole point of reconstruction. it wont look like 1296p. it will look like 4k. it will only break in motion.

game will probably look better on an oled 4k screen.

i make a lot of gifs from my captures and honestly they look worse than they look on my tv and i mostly play using reconstruction.
 

rodrigolfp

Haptic Gamepads 4 Life
but thats the whole point of reconstruction. it wont look like 1296p. it will look like 4k. it will only break in motion.

game will probably look better on an oled 4k screen.

i make a lot of gifs from my captures and honestly they look worse than they look on my tv and i mostly play using reconstruction.
IQ is never better on native/reconstruction vs downsampled.
 

rofif

Can’t Git Gud
Seems great over all. It's a shame it's EGS exclusive so I'll wait if I can finally get a console to replay the first one and then 2


This is a game with light/dark concept as graphics, I think HDR would hurt my eyes due to contrast and sudden lights pointing at me in very dark scenes...
Terrible choice to bind brightness to peak brightness in 1 slider.
It’s a generic brightness slider that should NOT BE TOUCHED. I advise against blindly following this guy’s advice. He is great but if there is a slider he must move it.

Also one note from me. Maybe the game is like re games. These look better for me if I calibrated with dtm and play with dtm.
Many people say dtm looks worse… yeah because you calibrated console with hgig and then ask dtm to do something.
Dtm work is great if a game or console can output 4k nits like re games or hogwarts. The dtm tech is used for movies to take 4k nits signal and spread its butter on 800nits. Granting more details in highlights… in theory. In reality, it only does that in Re games.
Anyway. Hgig sucks ass for the most part
 

Mister Wolf

Gold Member
Again proves that rt impact is minimal if raster is done well.
I do hate ssr reflections and I am surprised that quality mode on ps5 doesn’t use at least only rt reflections

It's easy to do rastered lighting well when you can bake it. In open world games baked lighting looks stupid. I'm playing Red Dead 2 on PC and the baked lighting transitions between the different times of day are jarring and outdated. Or you get baked lighting open world games like Spiderman where the time of day doesn't even change.
 
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rofif

Can’t Git Gud
It's easy to do rastered lighting well when you can bake it. In open world games baked lighting looks stupid. I'm playing Red Dead 2 on PC and the baked lighting transitions between the different times of day are jarring and outdated. Or you get baked lighting open world games like Spiderman where the time of day doesn't even change.
yes of course.
UC4, tlou2 - great baked light.

But look at horizon2. It also uses baked lighting in an open world game and it's amazing. They are doing like 32 different bakes for each hour or something.
So it's baked... but very smartly so.
 

rofif

Can’t Git Gud
I am so glad I chose to exclusively focus on PC this generation.

For a game that its main focus is atmosphere, the PS5 sure does butcher the goal just to fit it into those tight britches.
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.

Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol
 
Looks like I'll be doing maxed out settings, pathtracing ON, 4K / DLSS Quality / Ray Reconstruction / Frame Generation on my 4090.

Should lead to a nice 80-90FPS average.
 
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.

Yeah I'm going to have to call bullshit right there:

53287445916_c527d0b94c_o.png


53287913605_17fb14e6e6_o.png


53287445931_fbcce622c2_o.png


53286559897_fcffe17c93_o.png


53287913675_e81ffb865e_o.png



Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
 
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DenchDeckard

Moderated wildly
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.

Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol

I absolutely love your posts when there's a pc game that is leagues ahead of consoles. The shadows, shit everything is just on a whole other level on pc compared to console.
 

rofif

Can’t Git Gud
Yeah I'm going to have to call bullshit right there:

53287445916_c527d0b94c_o.png


53287913605_17fb14e6e6_o.png


53287445931_fbcce622c2_o.png


53286559897_fcffe17c93_o.png


53287913675_e81ffb865e_o.png



Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
How is that bullshit ?! How is any of what I said bs?
I said exactly that - that for "oh wow we have FULL PATH TRACING.".. it just reflections and shadows after all.
And these two things alone don't matter that much to me. The raster versions are fine. SSR is never great but whatever. It's just some reflections.
 

rofif

Can’t Git Gud
I absolutely love your posts when there's a pc game that is leagues ahead of consoles. The shadows, shit everything is just on a whole other level on pc compared to console.
Leagues better?
LEAGUES ?! It' the same damn picture lol. Some good reflections and better shadows pffff.
Even CP2077 PT is not leagues better mate.

You realize I have free will and money to get it on pc? I didn't want to bother with epic store and most of the games look 99% identical on all platforms anyway.
You guys always act like these minor small differences are some huge stuff.

Yeah - of course it would be NICE TO HAVE a bit higher res and reflections. But it's not that crazy better ok? Let's not hyperbolize
 

Danjin44

The nicest person on this forum
Just like with 90% of all games, performance mode is the way to go, I don’t even need to watch DF to figure that out.
 

DenchDeckard

Moderated wildly
Leagues better?
LEAGUES ?! It' the same damn picture lol. Some good reflections and better shadows pffff.
Even CP2077 PT is not leagues better mate.

You realize I have free will and money to get it on pc? I didn't want to bother with epic store and most of the games look 99% identical on all platforms anyway.
You guys always act like these minor small differences are some huge stuff.

Yeah - of course it would be NICE TO HAVE a bit higher res and reflections. But it's not that crazy better ok? Let's not hyperbolize

I think it looks drastically better. You are free to your opinion, of course though. :)
 

rofif

Can’t Git Gud
I think it looks drastically better. You are free to your opinion, of course though. :)
Of course. i am not trying to be mean, sorry... I will continue a bit. Don't take it as an attack.

It's just some questionably sharp shadows and questionably sharp reflections IMO not worth their performance as they could be replaced with good raster techniques (not grainy ssr, it's bad I agree)
What about rest of Path Tracing?

No difference here:
CofRSTa.png


But this one really stook out to me. I really dislike when RT does that. No. Realistic lightning is not just "wow lulz man it has to be dark under the table because it's blocking the sun man!"
Cyberpunk does that, metro exodus to some extent and now this in (probably very few) scenes.

Imo this is a reason to TURN OFF GI rt in this game. It should never be this pitch black dark under the table in broad daylight. It is brighter under my desk in my dark room lol.
Unless it's a flaw of the presenttion and it's better with HDR
d10cA4b.png
 

Danknugz

Member
"patch tracing on PC looks much better, but it doesn't embarrass the consoles"

what does this even mean? are people who use consoles so emotionally fragile that they can't just handle the sentence "PC looks much better" and need it to be softened by "but don't worry, since you live your life through video games and by extension the social hierarchy of what console you own, you don't have to be embarrassed."
 
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Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.

Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol
AMD take
 
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