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I think it's time we paid more for our hobby, this feels unsustainable.

Game pricing doesn't make sense and never will. Stardew Valley was developed entirely by one person, is hundreds of hours long, and costs $20, while Hellblade 2 was developed by hundreds of people, is 5 hours long, and costs $50.

Nintendo games are literally several generations behind the competition graphically, yet they sell for $50 to $70 and almost never dip below that price range, even years later.

Publishers would absolutely charge $100 for their games...if they could get away with it. They cannot. Sales would crater as gamers wait for the inevitable sale. I don't know what the solution is, but it certainly is not $100 games.
 

Solrac

Member
26f54868-7965-42c3-9642-4b23747087d6_text.gif
 

DosGamer

Member
What ways could the devs. cut costs?

1) utilizing existing engines for game creation as opposed to creating one from scratch.
2) Not every game is a GAAS and yet I feel like the devs want them to be.
3) The writing was on the wall years ago... look how the small game indie scene grew the switch player base.
4) as someone mentioned... buying some of these studios seems like a growth model that only works with quality product. I worked for a business that tried to grow too fast and buy its competition. It went bankrupt!
5) Not against a price hike if the game warrants it.
6) we need something to come along that can decrease the dev. time for gaming. Is it AI? Im not sure, but spending 6-8 years building a game that some streamer will beat in 18 hours is not a wise return on investment unless its like a GTA that sells millions upon millions.
7) less games = better games? debatable....
 
How about they manage their shit in a much better fashion?

Customers should not pay for their bad decisions. They have pushed the race for RT, 4K / 120 FPS, and whatever unrealistic crap, and now games are very expensive to make. People will buy GOOD games, regardless of graphic fidelity and superfluous things that in the end don't improve the actual quality of those games.
 
Gears of War was 59$ at launch (2006). Thanks to inflation that 59$ is now 91$.

Note sure I agree with you OP but your premise is 100% correct and it gets magnified the further back you go.

Ocarina of Time 59$ at launch (1998).
That is 113$ in today's money.
 

Thaimasker

Member
I'm sorry but this is the stupidest fucking thing.
Microsoft is making trillions of dollars and Xbox more money than ever...
They aren't doing these layoffs because they need to.
Notice how none of these billion or million dollar executives are taking pay cuts.
 
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Hari Seldon

Member
You cannot raise prices when the supply is so high. This is basic economics. If you own a PC, you have more games than you can possibly play. In the last few weeks I have purchased Last Epoch, Balatro, Helldivers, and Enshrouded. I had to skip Pacific Drive and Nightingale because I simply do not have time to play them. Releasing $70+ games into a market like this is crazy unless that game can not only beat all of these other games in terms of excitement, but beat it WHILE justifying costing 2x as much as any other game on that list (except Helldivers).

You CAN raise prices on console exclusive AAAA CINEMATIC EXPERIENCE!! games since the supply of those is low and the audience is captive. Just like how super niche war games and flight sims can charge a lot more than market rate. I'm not sure if this is a winning strategy in the long term.
 

Denton

Member
They can make every game cost 200 bucks for all I care. I am just not gonna pay that.

This industry makes too many games. Of course many will fail. These layoffs are market reorienting itself. Yes it sucks for the individuals. But every change is also an opportunity.
 

DonkeyPunchJr

World’s Biggest Weeb
I don’t even play most of the big AAA blockbuster story-driven shit. Yeah the industry is unsustainable but I don’t like the big expensive shit they’re making anyway.

Reasonably priced mid tier games seem to be doing just fine. If Sony wants to charge $150 for The Last of us 2 Remastered Remake Definitive Edition because it cost them $400M and 8 years to develop, they can go right ahead, but I’m not buying it.
 

OmegaSupreme

advanced basic bitch
I don’t even play most of the big AAA blockbuster story-driven shit. Yeah the industry is unsustainable but I don’t like the big expensive shit they’re making anyway.

Reasonably priced mid tier games seem to be doing just fine. If Sony wants to charge $150 for The Last of us 2 Remastered Remake Definitive Edition because it cost them $400M and 8 years to develop, they can go right ahead, but I’m not buying it.
Alan Wake 2 was every bit as good as any Sony game as far as "cinematic experience" and production values. That game looks insane. Yet somehow it cost a fraction of what those sony games cost. What's the difference here? It isn't quality.
 
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Elysium44

Banned
Maybe they should start with not making bloated 50+ hour games or running out of some of the highest COL cities in the world.

I'm happy to wait for price drops to refill my backlog.

If they move to cheap cities, those places are cheap for a reason, and the talent won't want to move and live there.

Movies are produced in Los Angeles, one of the highest COL cities in the world but people still flock there wanting to work in the industry. Many will try, most will fail to make it big. That's just how it is. The answer isn't to move Hollywood to Detroit.
 

SNG32

Member
Not a chance in hell. In Canada we are pretty much already paying 100 dollars for new games. I would rather Sony go third party then increase their games to more than a 100 dollars fuck all the fanboy shit. Your own your own with this OP.
 
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fart town usa

Gold Member
The market is flooded and large numbers of gamers absolutely turn their nose up at perfectly quality games or complain about the cost of games like games just magically fall from the sky or inflation isn't a thing. Nothing will solve it because the hive mind will do what it does but it is such a damn shame. I think back on when I was younger and it's not like every game was quality but we took chances and if it sucked, we'd still get some laughs and enjoyment from it. Way too much reliance on reviews/click bait these days and people are absolutely terrified of taking a chance on a game that may have received a less than stellar review score.

The same people talking you out of buying and playing games are getting review codes for free, making ad revenue dollars off the back of developers, and in 5 years will be telling you to play hidden gems that they themselves scored low and told people to avoid at launch. They're also controlling a narrative to cause drama and get you to click more. Lots of issues in the industry but there's also no shortage of quality games to play and studios to support.
 

Nydius

Member
Gears of War was 59$ at launch (2006). Thanks to inflation that 59$ is now 91$.

Gears of War had no paid DLC and was a complete game out of the box.

Gears 5 Standard Edition was $60, Ultimate Edition was $80 and didn't include post-launch DLC. Hivebusters was $20. Multiplayer in Gears 5 was built around their entire microtransaction "cards" system that required buying "Iron" in game. There were separate cosmetic items that cost money directly.

That "$91 after inflation" figure doesn't seem quite so meaningful anymore, now does it?

OP is getting killed in a thread where he speaks the absolute truth.

Yes, production costs need to lower, but gamers need to learn how to value the products they supposedly enjoy.

I was wondering when you'd get around to posting another braindead opinion like the ones you vomited around here last week.
 
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Danny Dudekisser

I paid good money for this Dynex!
The companies literally hire people to manage costs. Suggesting they put more of the burden on consumers - after a recent jump to $70 base games with microtransactions - is exactly the kind of short-sighted bullshit they love to see. This is their problem to solve, not ours.
 
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Majormaxxx

Member
Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.

Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?

I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?

I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?

$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).
How about no.

No price hike.

How about instead they pay devs less, hire devs in eastern Europe, north Afrika, east Asia.

In Brazil or Argentina people's salaries are abysmal and game prices are double.

Not to mention India, Russia, Ukraine, Turkey, etc.

Let's not forget African countries etc.

I'm in eastern Europe and the average salary is less than $1000.

Places close to here even $700, $500.

Stop being first world centric.
 

R6Rider

Gold Member
Not a chance in hell. In Canada we are pretty much already paying 100 dollars for new games. I would rather Sony go third party then increase their games to more than a 100 dollars fuck all the fanboy shit. Your own your own with this OP.
That price isn't much different than other regions including the US. The actual price of a 70 USD game is 90 CAD which is equivalent to 66.50 USD.

If including tax at a higher (not average) of 15% then that is 103.5 CAD. The US price with the US average (8.9%) is 76.23 USD. That's roughly 30 cents difference in CAD.

Not to say it's not a lot, but to show it's not that different.
 
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Xaeroxcore666

Neo Member
Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.

Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?

I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?

I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?

$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).
Not all world works like NZ and 1st world countries. The 10$ rise in cost here in latin america traduces in an increase way superior, depeding of each local currency devaluation vs US dollar, and also the taxes of each country for imported products, like videogames! As some said, problem is more the costs of development of AAA games....and as Skull and Bones has showed recently, it doesnt mean higher quality in game experience and not even better graphics....Also we have nowadays subscriptions (on consoles, mandatory for online gaming)}, DLCs and lotta microtransactions. So...Industry gotta figure out how to make better AAA games and also spending less. Quite of a challenge but they HAVE to do it, unless they want another '83 Crash scenario before 2030.
 
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hinch7

Member
If they charge more for games, less people are going to buy them. Just look at how well games like Helldivers and Palworld are doing compared to other newly released AAA games at $50-70 on Steam. Its about time big publishers reigned in on big budget games that take 5+ years to make and make more quality games with smaller projects. Less bloat, more content. Its a win/win for both publisher and consumer alike. Add cosmetic DLC's for those who care for that kinda thing.

Be smart and reuse assets and animations if needed.
 
If they move to cheap cities, those places are cheap for a reason, and the talent won't want to move and live there.

Movies are produced in Los Angeles, one of the highest COL cities in the world but people still flock there wanting to work in the industry. Many will try, most will fail to make it big. That's just how it is. The answer isn't to move Hollywood to Detroit.
Well the talent is starting to get laid off so I think they'd prefer a job in a different city than no job.
 
Gears of War was 59$ at launch (2006). Thanks to inflation that 59$ is now 91$.

Note sure I agree with you OP but your premise is 100% correct and it gets magnified the further back you go.

Ocarina of Time 59$ at launch (1998).
That is 113$ in today's money.

Considering the US market only and total stagnation of consumers, distribution costs and so many other factors, this would make some sense. Try applying the same logic of inflation to a country like Argentina for a start.
 

fart town usa

Gold Member
If they charge more for games, less people are going to buy them. Just look at how well games like Helldivers and Palworld are doing compared to other newly released AAA games at $50-70 on Steam. Its about time big publishers reigned in on big budget games that take 5+ years to make and make more quality games with smaller projects. Less bloat, more content. Its a win/win for both publisher and consumer alike. Add cosmetic DLC's for those who care for that kinda thing.

Be smart and reuse assets and animations if needed.
I completely agree.

AAA development costs are ridiculous. The issue I see is that even if a AA game is $60, people act outraged because it isn't $30. They also act outraged over reused assets which I honestly don't understand. Even something like Elden Ring. Some people still act like it has countless reused bosses and enemies. It's so absurd. People getting mad at Resident Evil for reusing assets. Like WTF is wrong with that? People don't want to pay current asking prices but they also hold this insanely high standard, even towards quality games that aren't cheating you out of anything.
 

phant0m

Member
Basically, seeing all these layoffs and hearing part of the reason is the risk and small margins...well, there's one simple solution: games need to cost more.

Over here in New Zealand, we currently pay $90-$120.00 or thereabouts a game, games have nearly always cost this much...going way, way back to at least the 90s. I don't really understand why video games are immune to going up in price (apart from the recent $10 USD bump), I mean...if it meant less lay offs, a healthier industry and people still wanting to work in the industry, surely us taking a $20-$30 bump on the chin is worth it?

I probably am not the median gamer in terms of earnings and such, but even when I was a broke Uni student in the late 90s & early 2000s, games were still $90-$120.00 a game here - and I paid it and was happy....that's like $200.00 now adjusted for inflation lol, so yeah, why do many feel SO strongly against games increasing in cost?

I've gotten $200 of value from Hell Divers 2 already, $500 of value from Cyberpunk etc etc - it just feels like it's a crazy good deal, but are we hurting our own industry by not being open to a price hike?

$80-90 USD a game, I'd go there - if it means the industry keeps on smashing it (that's mean $150.00 NZD for sure, painful, but worth it).

The truth no one wants to hear, as I'm sure you've gathered from the responses. Game prices haven't kept up with monetary inflation, let alone the explosion in development costs (partially related to inflation, partially increased complexity of modern games).

GTA IV was one of the most expensive games ever at a cost of ~$100M when it came out. Now it barely cracks the top 15 and that's just official #s.

Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
3j8uaz8lb6v91.jpg


Granted, the console itself was cheaper. But $70 for NBA Hang Time!

$60/70 today is a fucking bargain comparatively. It's also a super cheap hobby comparatively speaking. Try getting into 40K models/painting, cars, woodworking, etc. People pay $500 every season just for their ski lift pass that they only get to use for 3 months.


Careful, people here don't like to acknowledge the existence of inflation.

Thread is proof!


Side note, RT is garbage and the bain of gaming right now. For starters, it's barely noticeable in most implementations without side by side screenshots. I recently played CP2077 Ultimate on PS5. Toggled between RT and Performance mode, couldn't pick them apart visually other than one ran like shit. Second, AMD is fucking bad at it and both XSX and PS5 are AMD platforms. We'd be so much farther ahead if devs and engines could focus on resolution, IQ and performance instead of shitty lighting gimmicks.
 
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Punished Miku

Gold Member
The truth no one wants to hear, as I'm sure you've gathered from the responses. Game prices haven't kept up with monetary inflation, let alone the explosion in development costs (partially related to inflation, partially increased complexity of modern games).

GTA IV was one of the most expensive games ever at a cost of ~$100M when it came out. Now it barely cracks the top 15 and that's just official #s.

Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
3j8uaz8lb6v91.jpg


Granted, the console itself was cheaper. But $70 for NBA Hang Time!

$60/70 today is a fucking bargain comparatively. It's also a super cheap hobby comparatively speaking. Try getting into 40K models/painting, cars, woodworking, etc. People pay $500 every season just for their ski lift pass that they only get to use for 3 months.




Thread is proof!
Most everyone rented NBA Hang Time. No one was buying that shit unless it was in a bargain bin with stickers all over it and the manual lost. That's exactly what would happen if they want to go back to comparable prices like that for crap games. No one would buy it. We'd be back to the era of a game selling 1 million copies being a shocking achievement. They'd make so much less money it's not even funny.
 

Bkdk

Member
What I am seeing is that the highest budget games and usually the highest paid gaming employees produce the most disappointed games, so no, gaming doesn't need to increase in price. First, fix the culture and get rid of game devs who refuse to design good looking female characters, second, outsource game development, finally all DEI employees must be fired TODAY. it's getting clear and clearer that many asian and eastern european game devs are just as good if not better in terms of game design, why spend so much to set up big game development teams in NA anymore, the much higher salary seems to not be worth it from what I see recently. Japan is on fire right now, highly doubt any of their pay is close to as high as the NA game devs. At this point US is probably only better in game engine development, unreal and unity still dominant players in game engine.
 
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mystech

Member
$70 game prices are more than reasonable. What’s really unsustainable is these MASSIVE game budgets. $200 million for Last of Us? That’s insane! These companies need to manage their money better. If a 16 year old can download Unreal Engine 5 and create a halfway decent game on zero budget, these AAA studios are out of control and they keep operating this way, more layoffs are inevitable.
 
I can't help what people notice, if they're still wrong. Real terms is all that matters. When did this become controversial?
Are you new here? As in, knowing how people think? Have you ever read a fb or twitter thread and seen what people say? IQs are low, bro.

The nuance and complexities of purchasing power and inflation over time are lost on the vast majority of the population. I thought most people were aware of that.
 

CrustyBritches

Gold Member
I don't think OP is being serious, but there's a problem with this sort of thinking. That is, if big pubs push $100 AAA games, then little indie and AA will come in and eat their lunch with $40-50 games. Helldivers 2 is a recent example. Made by like 100 people and sold for $40. People don't need the big corporate gaming industry that churns out nonstop clones of Assassin's Creed, Gears of War, and Batman Arkham.
 

StreetsofBeige

Gold Member
The truth no one wants to hear, as I'm sure you've gathered from the responses. Game prices haven't kept up with monetary inflation, let alone the explosion in development costs (partially related to inflation, partially increased complexity of modern games).

GTA IV was one of the most expensive games ever at a cost of ~$100M when it came out. Now it barely cracks the top 15 and that's just official #s.

Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
3j8uaz8lb6v91.jpg


Granted, the console itself was cheaper. But $70 for NBA Hang Time!

$60/70 today is a fucking bargain comparatively. It's also a super cheap hobby comparatively speaking. Try getting into 40K models/painting, cars, woodworking, etc. People pay $500 every season just for their ski lift pass that they only get to use for 3 months.




Thread is proof!


Side note, RT is garbage and the bain of gaming right now. For starters, it's barely noticeable in most implementations without side by side screenshots. I recently played CP2077 Ultimate on PS5. Toggled between RT and Performance mode, couldn't pick them apart visually other than one ran like shit. Second, AMD is fucking bad at it and both XSX and PS5 are AMD platforms. We'd be so much farther ahead if devs and engines could focus on resolution, IQ and performance instead of shitty lighting gimmicks.
That’s when rom chips in a cartridge were probably $20 alone. A blank BR disc is probably 25 cents. A digital transmission is probably a nickels worth of bandwidth fees. Back then you also had inventory costs so if a game doesn’t sell its bargain time for costly rom cartsZ. Now there is almost zero inventory holding costs since most people buy digital.

Also sales were low back then. If a game sold 1,000,000 copies that would be solid and be labeled greatest hits kind of thing. Now 1,000,000 is nothing. You got no name indie games that can sell a million copies across the world.
 
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R6Rider

Gold Member
I completely agree.

AAA development costs are ridiculous. The issue I see is that even if a AA game is $60, people act outraged because it isn't $30. They also act outraged over reused assets which I honestly don't understand. Even something like Elden Ring. Some people still act like it has countless reused bosses and enemies. It's so absurd. People getting mad at Resident Evil for reusing assets. Like WTF is wrong with that? People don't want to pay current asking prices but they also hold this insanely high standard, even towards quality games that aren't cheating you out of anything.
You mean you aren't seething because GoW Ragnarok uses the same boat animations from GoW 2018?

How Dare You Wtf GIF by Sky
 
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Aces High

Member
Most of the big $ brains here don't remember paying $60 and $70 for Super Nintendo carts in 1996:
3j8uaz8lb6v91.jpg
I remember very well.

But I don't care. I'm not gonna pay more.

Most games of this gen have been boring fast food experiences.

Why would I pay more? So they can hire more Sweet Baby idiots to make the games even worse?

If these big corpos go down, I will not shed a single tear.
 

phant0m

Member
$70 game prices are more than reasonable. What’s really unsustainable is these MASSIVE game budgets. $200 million for Last of Us? That’s insane! These companies need to manage their money better. If a 16 year old can download Unreal Engine 5 and create a halfway decent game on zero budget, these AAA studios are out of control and they keep operating this way, more layoffs are inevitable.
This is the other thing that comes with "big business" and isn't unique to game dev. Too many cooks in the kitchen. Too many people getting paid that contribute dick all. Too many meetings and arguing over every little bullshit detail. "Dev hell"

Need to get back to smaller teams that can execute and deliver.
 
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Eiknarf

Member
Alan Wake 2 was every bit as good as any Sony game as far as "cinematic experience" and production values. That game looks insane. Yet somehow it cost a fraction of what those sony games cost. What's the difference here? It isn't quality.
Alan Wake 2 doesn’t have the fluidity or the fidelity of the melee combat and gunplay that The Last of Us Part 1 or 2 have. I know this because I’m playing Alan Wake 2 now and it’s boring in that department. It’s a walking sim with killer graphics where you shoot shadows without them needing to show any reaction physics
 
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