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[MLiD] PS6 Early Specs Leak: AMD RDNA 5, Lower Price than PS5 Pro!

I dont6 know about the PS2 thing, but I agree that lower price is the best way to build market share for a platform that is already wanted. Cause if no one wants your platform, it wouldn't matter how much you lower the price.

On this, I feel sony already stumbled onto the right idea with the PS Portal. What they need to do is allow the PS Portal be a streaming-only platform, and allow you can stream PS4, PS5 or PS6 games to it. Hell everything. Locally and outside your home, whether or not you have a console. You buy one game, and you can either install it on your console or stream.

Something like that at $200 should represent the cheapest PS console. Hell, they should even allow you to stream PS games to any of the consoles.

I think the PS handheld is going to fail. Portal did better than expected but even steam deck has barely hit 5million. Windows handheld do not even sell good. It is a niche product. If PS handheld tries to be a console gaming in hand I doubt this will sell well. It is not going to be expensive as well. It will like PSVR 2, good product but most serious gamers rather buy a console or PC only.
 
I think the PS handheld is going to fail. Portal did better than expected but even steam deck has barely hit 5million. Windows handheld do not even sell good. It is a niche product. If PS handheld tries to be a console gaming in hand I doubt this will sell well. It is not going to be expensive as well. It will like PSVR 2, good product but most serious gamers rather buy a console or PC only.
Good thing it'll not be a Windows handheld, then.
 
I think the PS handheld is going to fail. Portal did better than expected but even steam deck has barely hit 5million. Windows handheld do not even sell good. It is a niche product. If PS handheld tries to be a console gaming in hand I doubt this will sell well. It is not going to be expensive as well. It will like PSVR 2, good product but most serious gamers rather buy a console or PC only.
PC is kinda a different market. It has lots of devices such as laptops, that can also be used for work.

With the console market, it's all about games. So I can understand your reasoning for believing that the new handheld would fail.

Devs having to go back and optimize their games to run on the handheld may pose a serious problem. There are thousands of games that would need to be optimized.

This is why I can understand why Sony made the PS Portal. It avoids all those issues.

We had to pay for next-gen upgrades to get devs to enhance their games. I'm wondering if we may have to pay some kind of fee or PS subscription to get handheld optimize versions of games already available.

I guess we'll have to wait and see how all this plays out.
 
I think the PS handheld is going to fail. Portal did better than expected but even steam deck has barely hit 5million. Windows handheld do not even sell good. It is a niche product. If PS handheld tries to be a console gaming in hand I doubt this will sell well. It is not going to be expensive as well. It will like PSVR 2, good product but most serious gamers rather buy a console or PC only.
Gonna flop hard for sure, if they go ahead. Think of gta 6. Buy it on disk for ps5, stream it to your portal, at higher quality than the portable Playstation is going to be able to do. As long as you have network connectivity.
 
Good thing it'll not be a Windows handheld, then.
You try and sell a big boy handheld locked to Sony's OS and Sony's store, it's gonna fail. Hard. No one's but the fan boys are paying a Sony Premium to get less out of their hardware while paying more for their software.
 
You try and sell a big boy handheld locked to Sony's OS and Sony's store, it's gonna fail. Hard. No one's but the fan boys are paying a Sony Premium to get less out of their hardware while paying more for their software.
And what are the non-fanboys going to buy? An Asus Rog Ally?
 
I think the PS handheld is going to fail. Portal did better than expected but even steam deck has barely hit 5million. Windows handheld do not even sell good. It is a niche product. If PS handheld tries to be a console gaming in hand I doubt this will sell well. It is not going to be expensive as well. It will like PSVR 2, good product but most serious gamers rather buy a console or PC only.
It can succeed if it's steam like where devs don't have to do extra work. The hardware needs to be profitable from day 1 like the Portal. I can see it selling more than the Vita.
 
The handhelds that they're already buying that Sony will be trying to ape.
I don't think that is Sony's plan with this. It sounds like it is basically a low power version on their next console in handheld form. It's going to use the current PS library so I am not sure they are trying to take on the PC handheld market like MS is.
 
I don't think that is Sony's plan with this. It sounds like it is basically a low power version on their next console in handheld form. It's going to use the current PS library so I am not sure they are trying to take on the PC handheld market like MS is.
In my eyes, it goes one of two ways:
  1. They gimp the entire PS6 generation so the hand-held is a pocket PS6. That makes the hand-held pretty attractive, but limits the entire industry to whatever the hand-held can run.
  2. They release it as its own machine with limited PS6 compatibility, but it'll be pretty unattractive because why buy a limited Sony handheld when I can buy a PC handheld and play their games on PC anyway?
It's the same problem I commented about Xbox's handheld. If it's a PC that can run Xbox games in my hand? Instant buy. If its a pocket Series S, I don't see the value. If I buy a PC handheld, like the Steam Deck, I can use it as a handheld to play everything on Steam, Epic, and GOG. I can also use it to play emulator games, use it as a tablet, dock it to a monitor and use it as a PC, dock it to a TV and use it as a media player - sky's the limit. If I buy a console handheld that is locked down, that decreases what the device can do enormously, but it won't drop the price enough to make up for it. Do I buy a Steam Deck 2 for USD$599 or a PlayStation Portable 3 for $549? The choice is pretty clear.
 
In my eyes, it goes one of two ways:
  1. They gimp the entire PS6 generation so the hand-held is a pocket PS6. That makes the hand-held pretty attractive, but limits the entire industry to whatever the hand-held can run.
  2. They release it as its own machine with limited PS6 compatibility, but it'll be pretty unattractive because why buy a limited Sony handheld when I can buy a PC handheld and play their games on PC anyway?
It's the same problem I commented about Xbox's handheld. If it's a PC that can run Xbox games in my hand? Instant buy. If its a pocket Series S, I don't see the value. If I buy a PC handheld, like the Steam Deck, I can use it as a handheld to play everything on Steam, Epic, and GOG. I can also use it to play emulator games, use it as a tablet, dock it to a monitor and use it as a PC, dock it to a TV and use it as a media player - sky's the limit. If I buy a console handheld that is locked down, that decreases what the device can do enormously, but it won't drop the price enough to make up for it. Do I buy a Steam Deck 2 for USD$599 or a PlayStation Portable 3 for $549? The choice is pretty clear.
You know how consoles work. This has always been the case. You can buy a PC for freedom or a console for the benefits it offers. Having a dedicated store and hardware means every game works without tweaks. I love tweaking things, so the Steam Deck/PC is fun for me to mess around with. However, there is something to be said for simplification and just knowing that a game is running as optimized as I can get it on a console.
 
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In my eyes, it goes one of two ways:
  1. They gimp the entire PS6 generation so the hand-held is a pocket PS6. That makes the hand-held pretty attractive, but limits the entire industry to whatever the hand-held can run.
  2. They release it as its own machine with limited PS6 compatibility, but it'll be pretty unattractive because why buy a limited Sony handheld when I can buy a PC handheld and play their games on PC anyway

the real way is number 3.

it's a portable PS5 with full PS5 compatibility starting with its launch (actually before its launch... the low Power mode of the PS5 being the perfect warming up of the library), with patches making many/most older PS5 games also compatible.

this doesn't limit the PS6 and still gives the handheld a large and forward looking library due to the extremely long cross platform period that we can expect.

also as time goes on, the roles of the handheld and the PS5 could swap.
it starts as a portable PS5, but as time goes on devs might actually target the handheld primarily, with more handheld friendly titles, and the PS5 is then at that point the home console version of the handheld.

this also means zero risk for developers, because if they make a game for the handheld, it will also just work on PS5 and PS6 with no additional work needed.
so no PS Vita situation where devs abandon the system due to the small install base

it's the perfect solution imo.
 
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the real way is number 3.

it's a portable PS5 with full PS5 compatibility starting with its launch (actually before its launch... the low Power mode of the PS5 being the perfect warming up of the library), with patches making many/most older PS5 games also compatible.

this doesn't limit the PS6 and still gives the handheld a large and forward looking library due to the extremely long cross platform period that we can expect.

also as time goes on, the roles of the handheld and the PS5 could swap.
it starts as a portable PS5, but as time goes on devs might actually target the handheld primarily, with more handheld friendly titles, and the PS5 is then at that point the home console version of the handheld.

this also means zero risk for developers, because if they make a game for the handheld, it will also just work on PS5 and PS6 with no additional work needed.
so no PS Vita situation where devs abandon the system due to the small install base

it's the perfect solution imo.
Except, the handheld is half the power of the PS5. I don't see how that's zero risk for developers, when they didn't even want to support the Xbox Series S.
 
You know how consoles work. This has always been the case. You can buy a PC for freedom or a console for the benefits it offers. Having a dedicated store and hardware means every game works without tweaks. I love tweaking things, so the Steam Deck/PC is fun for me to mess around with. However, their is something to be said for simplification and just knowing that a game is running as optimized as I can get it on a console.
You didn't answer my question: why buy a limited PlayStation handheld with higher software prices and paid online when I can buy an unlimited PC handheld with free online and better software prices and play many of PlayStations games already for marginally more buy in? I suspect Microsoft couldn't answer this question which is one of the reasons they shelved their own project. Most of the titles we're talking about will have their own handheld profiles already, and there's only so much you can do better hardware wise.
Nice, how many?
How many next gen comparable PC handhelds have people bought in the future?
By making a handheld video game console...?
I've already commented on this: I believe making it a console makes it less attractive in this form factor, not better.
 
Except, the handheld is half the power of the PS5. I don't see how that's zero risk for developers, when they didn't even want to support the Xbox Series S.

it's zero risk because all games also run on PS5 and PS6. no risk of a dying playerbase for your releases.
a dedicated handheld with its own library would have that risk.

also the only issue the Series S gives devs is the memory pool. the leaked handheld specs clearly don't hae the same issue.
making a PS5 game run on that handheld is trivial.
 
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I think the PS handheld is going to fail.
Its a big world out there. Whether it fails is both a question of what Sony's expectations are and how it performs in various territories.

Personally I think for the first, expectations will be very modest compared to the full console, and second, projections will vary heavily based on territory. I'd imagine market share would be bigger for the handheld in Asia for example.
 
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
 
it's zero risk because all games also run on PS5 and PS6. no risk of a dying playerbase for your releases.
a dedicated handheld with its own library would have that risk.

also the only issue the Series S gives devs is the memory pool. the leaked handheld specs clearly don't hae the same issue.
making a PS5 game run on that handheld is trivial.
You are very much right that the memory capacity is the most problematic part of the Series S. But porting games from PS5 to Portable is trivial only assuming the CPU performance is in the same ballpark. And we don't know that yet.

Of course, if the PS5 version has a 60 fps mode, releasing an only 30 fps port on the Portable is trivial. 60 fps modes is very common, almost a standard, on PS5 today but what about the future?

Just based on the fact that the Portable only has 4 cores I think there might be cases where the Portable version will be, not impossible, but something less than trivial.
 
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Gonna flop hard for sure, if they go ahead. Think of gta 6. Buy it on disk for ps5, stream it to your portal, at higher quality than the portable Playstation is going to be able to do. As long as you have network connectivity.

It is suppose to be 0.5x of PS5 as per the rumours so I think it is capable handheld. But it will struggle to handle PS6 games. Anything from PS1-PS4 easily at 1080P 60fps with RT. It is going to be a niche product. It can do well in Japan I guess and UE4 games should not be a problem for it. But since PS5 is struggling to play UE5 games at 1080P 60fps. So the handheld cannot do anything more than 540P
 
How many next gen comparable PC handhelds have people bought in the future?
How many they've already bought.
I've already commented on this: I believe making it a console makes it less attractive in this form factor, not better.
I've already read it, there's nothing on the conversation that couldn't be applied to the console vs. PC sphere, and it's not like we've seen any huge paradigm shift; they're the exact same arguments people use to argue over PC being a better value proposition than consoles, and yet PS5 sales are up YoY.
This is without getting to the fact that a PlayStation handheld would be waaaaaaaay above any handheld PC in terms of sales and marketing, and it's seriously hilarious that you actually believe that people will choose some bulky, niche PC handhelds largely unknown to the vast majority of consumers, over an actual PlayStation device, just because you find it to be less attractive.
I hope you eventually realize how stupid your initial comment was, essentially akin to how overhyped the Steam Deck was in 2021, in respect to it being a serious competitor to Nintendo.
 
You are very much right that the memory capacity is the most problematic part of the Series S. But porting games from PS5 to Portable is trivial only assuming the CPU performance is in the same ballpark. And we don't know that yet.

Of course, if the PS5 version has a 60 fps mode, releasing an only 30 fps port on the Portable is trivial. 60 fps modes is very common, almost a standard, on PS5 today but what about the future?

Just based on the fact that the Portable only has 4 cores I think there might be cases where the Portable version will be, not impossible, but something less than trivial.

if we look at the IPC gains from Zen2 to Zen5 alone I think the CPU won't be an issue.
and this thing is Zen6.
 
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
Switch has the sales benefit of not needing to be used as a portable. No point chasing that unless you go all in like Nintendo has.
Even the Nintendo Switch Lite, a late model refresh that had no virtue of being pushed as a main console, sold 25M units. The OLED model, that had a larger, OLED screen as its selling point? 30M units.
The PS Vita also had proprietary storage solutions and wasn't able to play the latest big games.
 
You didn't answer my question: why buy a limited PlayStation handheld with higher software prices and paid online when I can buy an unlimited PC handheld with free online and better software prices and play many of PlayStations games already for marginally more buy in?


Because you (not you, but others) might want the console experience. 🤷‍♂️
You know how consoles work. This has always been the case. You can buy a PC for freedom or a console for the benefits it offers. Having a dedicated store and hardware means every game works without tweaks. I love tweaking things, so the Steam Deck/PC is fun for me to mess around with. However, there is something to be said for simplification and just knowing that a game is running as optimized as I can get it on a console.
 
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
The Vita was meant to follow on the success of all other PlayStation platforms that had come out up to that point -- that is +80M PS3s and PSPs sold, a 100M PS1s and +155M PS2s. Of course it was a failure.

The expectations for the PS6 handheld revolve around further expanding the engagement of the hardcore PS consumers -- which they've seen is something they can achieve through a portable device thanks to the little experiment that was the Portal -- as well as to bring in a new audiences from wherever they might come from -- Eastern gamers, enthusiasts wanting a more powerful handheld than the ageing Switch 2, younger gamers that would rather play sports or multiplayer shooters anywhere else rather than only in front of the TV, etc.

In fact, it would be best to just think of it as a PlayStation 5 Pro class of device, a novelty meant to bring extra value and alternatives to the ecosystem, rather than taking on the role of being the flagship PlayStation product.
 
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How many they've already bought...
How could anyone have bought next-gen comparable PC handhelds that don't exist yet?
.... I've already read it, there's nothing on the conversation that couldn't be applied to the console vs. PC sphere...
You're not really thinking this through. For the "console vs PC", there's an enormous amount of benefit to be gained from moving to a console over a PC in terms of end user benefit - ranging from a lower cost buy-in all the way up to better hardware utilisation through a static hardware target. However, that's because PCs are massive machines designed to do basically everything, while consoles are stripped down versions of them designed to do basically one thing. There's a lot of room for efficiency and cost gains along the way. Handhelds are stripped even down further. However, there's only so much you can rip out, which is why Nintendo's brand new flagship console performs about as well as a three and a half year old Steam Deck for basically the same price. And they poured a lot more into the Switch 2 than Valve did into the Steam Deck. And therein lies the problem: at this level, there's not a whole lot more you can do differently to make your handheld better. While consoles can differentiate themselves from the PC in lots of ways, the handheld space has a lot less room to do so when we're talking about the cutting edge. So, no, it's not the same thing.
This is without getting to the fact that a PlayStation handheld would be waaaaaaaay above any handheld PC in terms of sales and marketing
So, the answer to "why should I buy a PSP3 over a Steam Deck 2?" is "because of the PlayStation logo"? Subtle.
... it's seriously hilarious that you actually believe that people will choose some bulky, niche PC handhelds largely unknown to the vast majority of consumers, over an actual PlayStation device, just because you find it to be less attractive...
Right now I'm already seeing people chose a Steam Deck over a Switch 2 - and Nintendo's first party titles are a heck of a lot better than PlayStation's. As PlayStation continues its multiplatform trajectory, there will be less reasons to get a PSP3. The sheer flexibility PC handhelds offer, in combination with console-like OS interfaces like Steam Deck and Window's new modes, means it's already about as easy as it can be on a PC handheld. And on a PC handhelds, you can literally do anything - including booting it into a Desktop if you really want to. And again, your answer to "why should I buy a PSP3 over a Steam Deck 2?" is "because of the PlayStation logo".
... I hope you eventually realize how stupid your initial comment was, essentially akin to how overhyped the Steam Deck was in 2021, in respect to it being a serious competitor to Nintendo.
You do realise the reason Sony's looking at handhelds again is because Valve demonstrated you can fit a PS4 into a handheld and make it affordable. The Steam Deck doesn't have a single exclusive, was a brand new form factor, and came from a company not really associated with hardware. And still the Steam Deck popularised the form-factor so much that it created a legion of imitators and forced Microsoft to revisit Window's gaming performance, including creating an entirely new handheld mode for the OS to use. Nintendo sells their hardware on the strength of their first party titles, so they'll always have an install base. But you'd be silly to think that the Steam Deck hasn't started something in that space. But hey - keeping buying anything with a PlayStation logo. It never fails.
 
if we look at the IPC gains from Zen2 to Zen5 alone I think the CPU won't be an issue.
and this thing is Zen6.
Checking 9700X vs 3700X 720p gaming at Techpowerup... The 9700X is less than 60% faster.

"This thing" is Zen6, yes. But it is like 3 Watts as well. So in all likelihood it will be slower than the PS5 CPU to a significant degree.

Edit: The Portable should have 1 advantage though. With LPDDRX comes much lower latency, something that clearly handicaps the PS5 CPU with its GDDR6 memory.

All in all, the CPU side of things when comparing Portable with PS5 will be very interesting!
 
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Checking 9700X vs 3700X 720p gaming at Techpowerup... The 9700X is less than 60% faster.

"This thing" is Zen6, yes. But it is like 3 Watts as well. So in all likelihood it will be slower than the PS5 CPU to a significant degree.
I still think they should have launched on some sort of a 2nm platform. That would run downscaled PS5 games very nicely.
 
Whatever it is, they will need exclusives to sell it. As simple as that.
Exclusives? PS6 won't have exclusives and you expect the handheld to have some?
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
They would be happy to sell 15M handhelds and +100M PS6 I think. They could see the handheld market as the future. It's the main console market in Japan and it could become that way elsewhere too. Even me I consider buying that handheld instead of a more expensive PS6. If the handheld can play PS6 crossgen games for 5/6 years, that'll be perfect. And it's not like we think Sony are going to make exclusives for PS6, that era is gone.
 
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This will be my first video game generation where I'm not buying a Playstation console day 1.

Now that I look back, I would've been fine without a PS5 all the way until Expedition 33 came and that I could've played on a PC anyway. All the other PS5 games I've finished this gen have been on PS4 also...
 
This will be my first video game generation where I'm not buying a Playstation console day 1.

Now that I look back, I would've been fine without a PS5 all the way until Expedition 33 came and that I could've played on a PC anyway. All the other PS5 games I've finished this gen have been on PS4 also...

The first thing to notice is PS5 is actually the only one which didn't get ANY new Naughty Dog game during it's whole lifetime.
There could be Intergalactic at the very end but for now there is nothing, only remasters or Uncharted & TLOU.
lol
 
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sigh. Yet another generation of disappointing home console. Barely X2 the power of the pro is a letdown for sure.

yep... but what do you expect? die shrinks are super slow these days it's not like the glory days when you would have 7 die shrinks between generations.
 
and it's seriously hilarious that you actually believe that people will choose some bulky, niche PC handhelds largely unknown to the vast majority of consumers, over an actual PlayStation device, just because you find it to be less attractive.

With an 8 inch display and required cooling and battery life for the AMD SoC, you're always going to end up with a relatively bulky handheld. Nintendo can get away with a slim ARM device for a 10W handheld. Nobody else has that option.
 
Gonna flop hard for sure, if they go ahead. Think of gta 6. Buy it on disk for ps5, stream it to your portal, at higher quality than the portable Playstation is going to be able to do. As long as you have network connectivity.
For the people already owning a PS5 or a PS6 with portal which is a niche accessory.

The handheld? Play locally GTA6 everywhere and without either a PS5 or a PS6.
 
I can see a PS handheld being successful if they implement crossbuy with the bigger console.

Though of course that eats into their profit margins from folks who own the console and the handheld, if the device is subsidized.
 
I can see a PS handheld being successful if they implement crossbuy with the bigger console.

Though of course that eats into their profit margins from folks who own the console and the handheld, if the device is subsidized.
There is no way it won't have Cross Buy, that would be the biggest Sony fail if it doesn't share licensing.
 
it's zero risk because all games also run on PS5 and PS6. no risk of a dying playerbase for your releases.
a dedicated handheld with its own library would have that risk.

also the only issue the Series S gives devs is the memory pool. the leaked handheld specs clearly don't hae the same issue.
making a PS5 game run on that handheld is trivial.
I understand your point, which is a fair point.




But after watching these videos, the amount of resources Sony had to put in to both the PSP and PS Vita has me wondering if they will do it again. They are barely supporting their main console with new games and don't get me started on the PSVR2.

It's a risk vs reward, and devs are the quickest to run away from risks.
 
For the people already owning a PS5 or a PS6 with portal which is a niche accessory.

The handheld? Play locally GTA6 everywhere and without either a PS5 or a PS6.
People are wondering if GTA6 would only run at 30fps on the console and you think it will run on a 4 low power cpu cores, which may in fact be 3 cores because of the OS?

That's a bold prediction. Throw in GTA6 in a bundle and we may see it surpass the original PSP sales.
 
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
The handheld market is not dead. It's dominated by Nintendo. That's not the same thing.

Vita remains one of my favourite consoles to date. Sony can certainly develop a very successful handheld, but it would need games that are created for that form factor. It's not the tech they would struggle with, but the games.
 
PC handhelds are said to have sold around 6M in total. (Steam being the majority)

Vita sold around 15M and was considered a failure.

I'm not sure what Sony is expecting here, the handheld market is dead.
I think that just shows you how desperate these companies are to grow a new market. They're actually trying things that aren't a sure thing.
 
Even the Nintendo Switch Lite, a late model refresh that had no virtue of being pushed as a main console, sold 25M units. The OLED model, that had a larger, OLED screen as its selling point? 30M units.
The PS Vita also had proprietary storage solutions and wasn't able to play the latest big games.

What numbers do you think a PS portable can achieve?
 
The handheld market is not dead. It's dominated by Nintendo. That's not the same thing.

Vita remains one of my favourite consoles to date. Sony can certainly develop a very successful handheld, but it would need games that are created for that form factor. It's not the tech they would struggle with, but the games.
Which they're pretty bad at.

Sony only have themselves to blame.
They should have ignored the PC market and double down in their own ecosystem.

Sony should have been a video game juggernaut that doesn't have to rely on 3rd party game revenue.

They should have expanded the amount of studios to cover console, handheld and VR markets by now after the success of the PS1.

We would be discussing if this handheld would fail or not. It would be launching out the gate with tons of handheld exclusives
 
The handheld market is not dead. It's dominated by Nintendo. That's not the same thing.

Vita remains one of my favourite consoles to date. Sony can certainly develop a very successful handheld, but it would need games that are created for that form factor. It's not the tech they would struggle with, but the games.
Switch is largely sold as a hybrid and not a handheld. I wouldn't count it as being part of the handheld market.
 
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People are wondering if GTA6 would only run at 30fps on the console and you think it will run on a 4 low power cpu cores, which may in fact be 3 cores because of the OS?

That's a bold prediction. Throw in GTA6 in a bundle and we may see it surpass the original PSP sales.
We don't know about OS CPU allocations but they gave about 80% of CPU power and 8 threads on the low power mode on PS5. It'll definitely run on the handheld with some patching (from 13 threads to 8 threads) and that version could well be patched with ML upscaling.

They could add a few low powered ARM cores for the OS. This is what 8 threads available could imply.
 
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