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PlayStation 6 Release Locked for 2027, “Not Just on the Table, It’s the Plan,” Says Kepler2 Following Sony and AMD’s Project Amethyst Showcase

1) Out of the box - 9/10 games need setting adjustments for performance/quality (some run fine but are using the worlds worst settings by default, others default to something that runs badly even on 5090, it's virtually never just 'plays well out of the box').
2) Configuration issues - be it controller support (on non-steam games), broken HDR (in 2025, situation is far worse than it was in 2020), DX12 games booting in wrong scale/resolution (for some forsaken reason, Windows DPI still isn't a solved problem in games in 2025, and this problem actually got significantly worse after DX12), general stability, stutter struggle fixes, broken VSync/refresh/framerate behaviours etc etc.
3) Misc. special settings - this is a bit of a 'user-fault' scenario but on PC, all the flexibility afforded to us means quality of life things like using Gyro aiming or other exotic control schemes. Which works - yes, but it's work to make it work almost every time. Out of the box, best case is controller support - but even that is not guaranteed by a lot of PC releases in 25, non-Xbox controllers are still a shitshow without Steam, and most MS 1st party software struggles even with XBox controllers if you happen to have the misfortune of using more than one controller on your device.

All in - starting up a new PC game can take anywhere from 5 minutes to several hours before it's in 'playable state'.
And some just can't be 'fixed' - eg. Hot Shots Golf is still hopelessly broken several months in. I sometimes 'luck' into a playable state but the game has something severely broken with internal state of settings and I get performance that is stuck everywhere from 35fps to 80fps on the same settings - as a random dice roll.
Not to mention it crashes... a LOT.
That's for advance users though. Most people just switch their resolutions, shut down Motion Blur, Check FOV and FPS Limiter, put everything on as high as possible and fire up the game again.

Messing with the HDR setting etc to get it just right definitely is not the 9/10 gamers experience out of the box.
 
To capitalize on the then somewhat-still-fresh launches of Fable, Gears of War: E-Day, Forza Horizon 6 and an Infinity Ward-developed COD? Halo: Combat Evolved remake, State of Decay 3, Clockwork Revolution, Marvel's Blade, 1666: Amsterdam, OD and the new IP from the ex-Rocksteady studio would make up the launch window for the new platform.

Not that any of that would matter that much, since we're talking about multiplatform games for the most part, but even then all those titles could benefit from the marketing bump that a new hardware launch always brings with it.

Microsoft needs to beat them to market by 6 months especially if ps6 is as rumored 30% faster
Im talking about why Sony needs to release the PS6 in early 2027.

As for the new Xbox I can't see how they can capitalise by releasing the system 6 months earlier, something like the x360 did, that console had a lot of first and third party exclusives.
 
Then again, 265 posts in 18 years definitely shows that you're still a sock account.

Now, go back to your desk and await for further marching orders 'cause we can keep doing this until the end of times.
I'm guessing my account is older than you, which is why you can spend all day arguing online about video games with strangers.
 
Looking at specs and rumors. My opinion:

- No way PS6/XboxSeriesX2 will have Zen6 cores. Those plans are lied down years before release and ZEN6 is to be released next year. 100% it will use Zen5 cores. No 3D-cache either because it is expensive and consoles to make sense must be cheap. Also it is much harder to swap CPU than GPU.
- GPU wise there is a lot more room to play because GPUs nature is parrarel unlike CPU and here you can get a lot closer to the edge. I think new UMDA architecture is a lock as it is close to the release.
- Those rumors about 30GB+ GDDR7 can be safely thrown into shitter. GDDR7 because AI boom is super expensive. Even normal RAM is super expensive these days. Hell even SSD started to be expensive because AI sucks up every kind of memory. I expect 20-24GB of GDDR6 memory
- Framegeneration and Upscaling galore as standard that you can't turn off. I think this will be the main weapon next gen. PS5/XboxSeries could do it but they were not really designed with it in mind.
- Pathtracing will be an option at 30fps but not at 60fps in AAA games. Finally Global Illumination thanks to RT will become standard but Path Tracing will not be standard at all.
- Expect more of some Cerny-tier duolingo about some never seen features that are just rebadged normal tech. Like Radiance cores = RT cores etc. Both consoles since PS4 era are just PCs with very minimal differences.
- Imo 4k will be set as standard (mostly still being upscaled from lower res)

Overall it is mostly about better gpu and good boost to CPU. The biggest change will be RT as standard (but not PT) and upscaling/framegen.

No i don't expect Sony to fix their god damn controllers and half a day battery joke.
 
It will be even less of a graphical jump than ps4 to ps5 so who cares...
Aside from barebones ray tracing support and mesh shaders, PS5 is a faster PS4. PS6 is actually an advancement is capability for the architecture. In AI it's going to be like 50x times faster? Actually capable of path tracing and 30GB of RAM is a huge amount for developers.

This is a bigger gen on gen jump than the last generation.
 
It will be even less of a graphical jump than ps4 to ps5 so who cares...

IF Global Illumination will become a standard it will be actually bigger jump than from PS4 to PS5.

What people don't understand it is that it is not hardware that makes us WOW but software. The reason why PS3 to PS4 was such a jump was that we got Physically Based Rendering (PBR) into games as standard.

PS4 to PS5 was small jump mostly because it increased framerate and resolution as there was no way to get Dynamic Global Illumination as standard.
Now hardware will allow for Dynamic GI in pretty much every game.

I think PS6 to PS7 will be even bigger jump with Path tracing becoming standard for all games.
 
I'm guessing my account is older than you, which is why you can spend all day arguing online about video games with strangers.

You can keep parroting the same "gotcha," but you're the one who's clearly obsessed by replying on repeat, clawing for some imaginary "win."Also, only my buddy Topher Topher is older than me in here.

You got so triggered by a single comment that you've been circling back for almost a week now - and I'm the one who "needs to go out more"? Christ, get a grip my guy. Try some self-awareness , it'd do you good.

Next time, go all in: toss in a "go touch grass" and "my sweet summer child" while you're at it, might as well complete the cliché starter pack.

We've derailed the thread enough already, if you've got a problem, stop repeating the same shit and just send me a PM.
 
Coroteks is very cynical (as usual):



It means people can't set up their HDR properly - or people trying to use HDR on an edge lit DHDR400 LCD panel.
There is literally nothing "broken" in PC HDR for years at this point, and I'd even argue that with Reshade allowing fixing native tonemappers and black levels PC is in fact ahead of consoles when it comes to HDR usage.

HDR is broken in general, there's a million different standards and no way for content authors to verify against any of them.

Yeah, there still are games with broken HDR. Raised black levels, low peak brightness, lack of settings etc. Also tvs and monitors with "HDR" support but in reality not even meeting HDR 400 standard, I had 4k TCL with ~300 lumen peak brightness and it was very good for SDR, but HDR pretty much always looked worse on it (I didn't understand why at the time).

But HDR10 standard (at least on W11) is pretty much 1:1 vs. consoles. I don't get why people think that PC is somehow worse in this aspect.
 
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HDR is broken in general, there's a million different standards and no way for content authors to verify against any of them.

There are 2 standards. HDR10 and DV where DV is mostly dead with barely any support and if you have newer TV critical fail as it is mastered at 500nits and can't go past it. Content creators shouldn't meddle in people TV's in the first place. They should release master of what they make and shut up.

The recently announced DV2 format is full of changing settings on fly that is even worse than DV1 and still 500nits.
 
No Money Confused Travolta GIF
 
This. I never understood this sentiment. There were lots of games released this Gen I enjoyed. Unless of course their game taste is on the smaller side.
Happens every gen...
- No way PS6/XboxSeriesX2 will have Zen6 cores. Those plans are lied down years before release and ZEN6 is to be released next year. 100% it will use Zen5 cores. No 3D-cache either because it is expensive and consoles to make sense must be cheap. Also it is much harder to swap CPU than GPU.
PS5 released in 2020 using Zen2... Zen2 was released in 2019. Your mistake here is that you think that because Zen6 is releasing next year, its not already being tested in some form or capacity right now.
- Those rumors about 30GB+ GDDR7 can be safely thrown into shitter. GDDR7 because AI boom is super expensive. Even normal RAM is super expensive these days. Hell even SSD started to be expensive because AI sucks up every kind of memory. I expect 20-24GB of GDDR6 memory
24GB is plausible; I doubt it would be 20GB. But 30GB is not impossible. Things to consider here are that by 2027? GDDR7 would have already been on the market for 2 years, and secondly... the PS6 will not be costing $499.
- Framegeneration and Upscaling galore as standard that you can't turn off. I think this will be the main weapon next gen. PS5/XboxSeries could do it but they were not really designed with it in mind.
Yes. In truth, it would be stupid for this not to be the main weapon.
- Pathtracing will be an option at 30fps but not at 60fps in AAA games. Finally Global Illumination thanks to RT will become standard but Path Tracing will not be standard at all.
GI, reflections, and shadows in RT are all that consoles truly need. They do not need path tracing.
No i don't expect Sony to fix their god damn controllers and half a day battery joke.
There are current rumors of a DualSense revision that allows for removable batteries. Think cellphone removable battery, not AA/AAA batteries.

Coroteks is very cynical (as usual):


To be honest... I can't take anyone seriously who calls ML-based reconstruction... "fake frames". Framegen I can agree with, but slacking off hardware simply because it renders at a lower rez natively, then uses AI to reconstruct that to a higher one, is as stupid to me as someone saying you are looking at fake geometry because 80% of the polygons that make up an object are actually culled before the object goes on screen.

Just stupid to me, especially when its actually possible for ML-assisted rendering can look better than native renderring.
 
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Obviously no, but it's going to release with a disc drive, anyway.
They'll definitely release sku with disc drive, just thought it potentially save people some money, would it likely be a compatibility issue with the current detachable drive or do they just wanna sell you new one? Actually thinking about form factor of ps6 would likely be an issue lol
 
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Microsoft needs to beat them to market by 6 months especially if ps6 is as rumored 30% faster
People still think MS could do better by releasing a console 6 months earlier? At this point if MS releases a new console it won't even surpass PS5's monthly sales let alone the future PS6.
 
They'll definitely release sku with disc drive, just thought it potentially save people some money

If anything, the main reason physical will still exist is with PS6 to keep retail happy. But the secondary reason is to extract more money out of physical lovers. Buying physical is not going to be about saving money anymore.
 
The Nintendo Switch is currently sold for $350 in the US, while the Nintendo Switch 2 is $450.
PS5 DE and SE dropping to, again, $450 and $500 respectively, while the PS6 DE and SE are $550 and $600 respectively is a fine enough scenario.

We just can't man. PS5 DE must be $400 max when the PS6 launches.
 
If anything, the main reason physical will still exist is with PS6 to keep retail happy. But the secondary reason is to extract more money out of physical lovers. Buying physical is not going to be about saving money anymore.
Not sure about this physical games are cheaper you can also sell them after playing them, to be honest I don't understand why anyone would buy digital over a physical copy I suppose convenience Is the only reason
 
People still think MS could do better by releasing a console 6 months earlier? At this point if MS releases a new console it won't even surpass PS5's monthly sales let alone the future PS6.
We don't even know what there offering, but if its a generation leap in CPU and GPU and allows other store fronts steam, rockstar etc and it offers some other benefitsIt could sell really well.

I could see a steam OS kinda version where in Game Mode you can access all the stores and play, and in PC mode it becomes a decent PC.
 
We don't even know what there offering, but if its a generation leap in CPU and GPU and allows other store fronts steam, rockstar etc and it offers some other benefitsIt could sell really well.

I could see a steam OS kinda version where in Game Mode you can access all the stores and play, and in PC mode it becomes a decent PC.

Nah it wont. I think it's great though that there are people out there who still think MS has some sort of chance with this next console. It will sell 15-25 million and that's about it.

The multiple store front thing is cool I guess but even as a hardcore gamer I just don't care. I don't need steam or any other store front. I don't even have time to play all the games just releasing on PS. Casuals don't care about that kind of stuff. This is for the hardcore base that wants to continue staying with Xbox.
 
We don't even know what there offering, but if its a generation leap in CPU and GPU and allows other store fronts steam, rockstar etc and it offers some other benefitsIt could sell really well.

I could see a steam OS kinda version where in Game Mode you can access all the stores and play, and in PC mode it becomes a decent PC.
It won't at a thousand dollars, which would be the least they would charge for it considering how they won't be subsidizing any hardware going forward, as evidenced by the current $649.99 price tag of the 1TB Series X.

At this point, they would be shocked if somehow they managed to break the 10M mark in lifetime sales with this upcoming Magnus-powered Xbox console, and I'm even tempted to say this throwing all the OEM-produced variants of it into the equation.
 
It's hard to get cheaper at launch now... but it's usually the same price. That's what I expect to change, ie hiking prices on physical.
That's true however you can recoup some money by selling your physical copy, I purchased ghost of yotei at launch for £60 finished it a couple of days ago sold to cex for £43 that obviously would not be possible with digital, sadly it does look like things are going digital now, only way I would be tempted to buy digital is if they were way cheaper
 
In the end what matters most is 1st and 2nd part full exclusives, not being ported to pc and other console. And second, about the capability, the bare minimum is full 4k/60 FPS with full Raytracing, that will suffice.
 
We don't even know what there offering, but if its a generation leap in CPU and GPU and allows other store fronts steam, rockstar etc and it offers some other benefitsIt could sell really well.
It could, but it won't because....price. If it launched early, presto PS6 price leaks. (or is just outright announced by Sony)
 
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ha... maybe gen11... if there will be a gen11 that is.
Huh? 4k/60 fps with full Raytracing should just be a standard spec or bare minimum for next gen with all this advances in technology by the time next gen is launch maybe 2027 or 2028. Path tracing at 4k with 60 - 120 fps, will be the maximum goal for next gen.
 
Huh? 4k/60 fps with full Raytracing should just be a standard spec or bare minimum for next gen with all this advances in technology by the time next gen is launch maybe 2027 or 2028. Path tracing at 4k with 60 - 120 fps, will be the maximum goal for next gen.

neither of the next gen consoles will have a GPU as powerful as the best currently available Nvidia PC GPUs.
and none of those can do 4k 60fps with full raytraying in any game... unless maybe GTA5, as GTA5 seems to he very light on the GPU even with RT.
 
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neither of the next gen consoles will have a GPU as powerful as the best currently available Nvidia PC GPUs.
and none of those can do 4k 60fps with full raytraying in any game... unless maybe GTA5
We shall see what Amethyst project can achieve. They are finding solutions to make it ps6 efficient, cheaper but very capable of next gen technology, without the need to brute force the hardware. I think Sony will target 4k/ 60 fps with RT as standard or bare minimum, and maximum is 4k/60-120 fps with pathtracing, which is what they should be doing.
 
There are 2 standards. HDR10 and DV where DV is mostly dead with barely any support and if you have newer TV critical fail as it is mastered at 500nits and can't go past it. Content creators shouldn't meddle in people TV's in the first place. They should release master of what they make and shut up.

The recently announced DV2 format is full of changing settings on fly that is even worse than DV1 and still 500nits.
DV has the same peak 10000 nits per spec as HDR10.
What brightness you master your content to is completely up to you as the creator. You can master it to 100000 nits if you want, this will just result in lots of detail being lost in modern HDR formats, hasn't stopped film makers previously with loads of "bright" scenes where 90% of the image is burned into full white, and this is viewed as "artistic intent" or something.

DV is mostly dead for gaming though as its main distinguishing features are dynamic tone mapping (doesn't matter for gaming where you'd generally prefer doing tone mapping during rendering "dynamically" anyway and output HGIG signal) and 12 bit color usage but with 422 chroma (which is fine for movies where there are rarely single pixel objects due to camera lens and compression but not as fine for gaming where micro details can be preferable to smoother color gradients).
 
That sucks to hear. But yeah I hope they would find some way to keep the pricing in similar territory next-gen. Then we have to think about the disc drive on top of that again.
I love my pro, guess because I game on a 77" LG GX, HDMI 2.1 so I get 120fps where it's offered. 🤷‍♂️
 
neither of the next gen consoles will have a GPU as powerful as the best currently available Nvidia PC GPUs.
and none of those can do 4k 60fps with full raytraying in any game... unless maybe GTA5, as GTA5 seems to he very light on the GPU even with RT.
The best nVidia GPUs can't either do 4K/60 in some scenarios. So the key is ray reconstruction and resolution upscalers, where those cards arrive at 250-300 fps. PS6 doesn't need to be as beefy neither has so much IQ. I think "4K" 60fps would be achievable when RT optimizations and AI shenanigans are supported.
 
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Huh? 4k/60 fps with full Raytracing should just be a standard spec or bare minimum for next gen with all this advances in technology by the time next gen is launch maybe 2027 or 2028. Path tracing at 4k with 60 - 120 fps, will be the maximum goal for next gen.
Naaaaa... unfortunately, that's not how it works. Even if the next-gen consoles were as powerful as a 5090 TI Supoer Max +...... developers will still make a 30fps build of their game with all the bells and whistles toggled on. We can only hope that like this gen has shown, there will always be a 60fps build too.
neither of the next gen consoles will have a GPU as powerful as the best currently available Nvidia PC GPUs.
and none of those can do 4k 60fps with full raytraying in any game... unless maybe GTA5, as GTA5 seems to he very light on the GPU even with RT.
This wouldn't be the case, though. Especially when you consider that next gen, no one is going to be talking about what any of these consoles will or can do using native resolutions.

So here's a better way to calibrate expectations. Look at PC GPUs right now, find the GPUs that can run games natively at 1440p at max settings and at around 80fps. Those are the GPUs that the next-gen consoles have to match with regard to raster performance. Better RT and ML hardware would mean that the next-gen consoles can take 1440p/1080p and, using ML, get that to 4K, while having respectable support for RT on both. A good example of such a GPU is a 4070 Super. I expect next-gen GPUs to be better than that in every way.
 
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