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Suikoden I released in Japan 30 years ago today

saintjules

Gold Member
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Probably my most favorite JRPG ever created celebrates 30 years today. What a true experience that I wish I could play for the first time again. Dare I say that I enjoyed it more than the second game.
 
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A total classic and one of my favorite RPGs ever. I also think it's still the best one overall. It feels the most unique, and has the best score. Part 2 felt more cartoony and the music fell off a cliff (music is pretty big for me in games).

This game was one of the original reasons I wanted a PS1.
 
i tried what a bunch said was the spiritual successor, Eiyuden: Hundred Heroes and the battle system bored me to tears
 
I bought the remaster and enjoyed it but sucks they went and announced some crap mobile game afterwards.
i tried what a bunch said was the spiritual successor, Eiyuden: Hundred Heroes and the battle system bored me to tears

It's amazing how 30 years later they do a spiritual sequel with auto battle yet couldn't programme characters to hit at the same time if they're faster than the enemy. Forces you into watching some slow ass battles. Yet suikoden 1 and 2 let's you.

I'm over half way through hundred heroes and I'm disappointed they just did a carbon copy of suikoden 2s story.
 
I played and beat the remaster recently and got all 108 stars (I also got + played the original when it first came out on PSX). It's a good game with a cool story and a lot of charm... but it is nowhere near FF7, not even in the same league.
 
I played and beat the remaster recently and got all 108 stars (I also got + played the original when it first came out on PSX). It's a good game with a cool story and a lot of charm... but it is nowhere near FF7, not even in the same league.

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I played and beat the remaster recently and got all 108 stars (I also got + played the original when it first came out on PSX). It's a good game with a cool story and a lot of charm... but it is nowhere near FF7, not even in the same league.
Yeah. I'm playing it for the first time, and ehhhhh...

It's good and somewhat addictive because it's really fast-paced. But it's extremely simplistic and feels very "on rails" and linear. Very few boss battles, very few dungeons, small, mostly uninteresting towns (some of the item shops are needlessly huge with barely anything in them, WTF), very few secrets/searchable areas to find hidden weapons/items, and recruiting characters is a bit of a joke. Most of them are 2-3 sentences of dialogue, then they go to your castle and you never use them in battle or speak to them again.

I think nostalgia is doing a lot of heavy lifting here for people. It's one of my brother's favorite JRPGs, but I just don't see it. There is a lot of potential, and I hear Suikoden II actually fulfills it, so I'm looking forward to playing that next since I'm almost done with I.
 
Yeah. I'm playing it for the first time, and ehhhhh...

It's good and somewhat addictive because it's really fast-paced. But it's extremely simplistic and feels very "on rails" and linear. Very few boss battles, very few dungeons, small, mostly uninteresting towns (some of the item shops are needlessly huge with barely anything in them, WTF), very few secrets/searchable areas to find hidden weapons/items, and recruiting characters is a bit of a joke. Most of them are 2-3 sentences of dialogue, then they go to your castle and you never use them in battle or speak to them again.

I think nostalgia is doing a lot of heavy lifting here for people. It's one of my brother's favorite JRPGs, but I just don't see it. There is a lot of potential, and I hear Suikoden II actually fulfills it, so I'm looking forward to playing that next since I'm almost done with I.

I'd say the consensus in the Suikoden fandom would rate SII as the best in the series.
 
30 seems to be a more important number in Japan than 25.
30 year anniversaries are a big deal there apparently while in the west 25 year anniversaries are celebrated.
Wonder why that is.

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ChatGPT's answer:


You're noticing a real pattern, and it comes from different ways cultures chunk time and meaning, rather than a single superstition or rule.


Here are the main reasons 30 tends to matter more in Japan, while 25 matters more in the West.




1. Japan thinks in


Japanese culture strongly favors round, base-10 milestones:


  • 10, 20, 30, 40…
  • 30 years = 3 full decades, often seen as a complete phase
  • 60 years (還暦 kanreki) = completion of the zodiac cycle and rebirth

By contrast, 25 is just 2½ decades, which feels mathematically and symbolically incomplete in a culture that values wholeness and cycles.


In the West, 25 survives because of:


  • Roman/Christian numerology
  • Medieval guild traditions
  • Coinage (silver anniversary)

Japan never inherited those traditions.




2. 30 years ≈


Especially in the postwar period:


  • Lifetime employment was common
  • A "generation" of workers often spanned ~30 years
  • Companies that survived 30 years proved:
    • stability
    • trustworthiness
    • social legitimacy

So a 30th anniversary (三十周年) signals:


"We're no longer new, and we're not temporary. We belong here."

A 25th anniversary doesn't convey that same sense of endurance.




3. Japanese culture values


In Japan, anniversaries aren't just celebrations — they're tests passed.


Historically:


  • Businesses failed often
  • Natural disasters, war, and economic upheaval were expected
  • Longevity itself was the achievement

So milestones cluster around:


  • 10 years: "You survived"
  • 30 years: "You're established"
  • 50+ years: "You're venerable"

25 feels arbitrary next to that logic.




4. Western 25-year anniversaries are basically a medieval artifact


The Western silver anniversary (25) comes from:


  • Medieval European marriage customs
  • Guild traditions
  • Christian numerology
  • Precious metal symbolism (silver → gold at 50)

Japan didn't share:


  • those marriage customs
  • those metals-based metaphors
  • those religious frameworks

So there was no cultural reason for 25 to stick.




5. Japanese numerology favors


Japanese symbolic numbers tend to emphasize:


  • 3 (balance, completeness)
  • 10 (wholeness, fullness)
  • 60 (cycle completion)

25 (5 × 5) doesn't map cleanly onto:


  • Buddhist cycles
  • zodiacal systems
  • traditional counting frameworks

30 (3 × 10) does.




6. You see the same logic elsewhere in Japan


Examples:


  • Coming of Age Day → 20, not 18 or 21
  • Major retrospectives → 30th, 50th, 100th anniversaries
  • Artists and creators often do "30-year career" collections
  • Companies proudly advertise "創業30周年" far more than 25

It's consistent.




Short version


Japan values completeness, cycles, and endurance.
The West values tradition, symbolism, and inherited customs.



So:


  • Japan: "Three full decades — you've proven yourself."
  • West: "A nice round quarter-century — tradition says celebrate."

Neither is more "logical"; they're just rooted in different historical math.
 
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Loved Suikoden 1 and 2.
Just found out there was one on the NDS, Suikoden Tierkreis.
Experiencing it for the first time, and so far it's not bad.

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lol somehow even in 1996 Konami still thought the American audience couldn't handle anime, so instead of this:

Suikoden_packaging01.jpg


We got this hideous abomination:
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