Ok.
This is a Greek style game. It's a meme term coined by the streamer Aris/Avovidingthepuddle for being someone who plays what his community loves called also Aris Slop.
Thats its initial impression so far. It's a weekly stream release horror game from a one man indie dev team level of doo doo.
It runs fine. Looks like a ps4 game. Meh environment design. Audio seems good. This game is trying to give you motion sickness and seizures. Luckily I could disable head bob, motion blur etc on ps5, but if you move left and right you still have this odd head bob motion away effect. There's no way to turn off this effect as if you're looking out of a scuba gear mask where the corners are rounded off and blackened.
Large inventory system, crafting, weapons break, and you can dodge. No run button? You just move fast.
Enemies so far look whatever. Nothing terrifying.
Audio is all it has going for it so far.
I had a similar take the first two levels and was going to drop the game. Not even sure why I kept going tbh
But I am so fucking glad I did.
This game is fucking genius. I had to look past some jank but I see the gold. Amazing level design, great enemy/boss encounter design, and GOD TIER audio that takes the horror to the next level (it makes everything feel oppressive on the level of a Silent Hill game). I kept on waiting for it to get old like I felt the first 1 and a half levels, but every level since is visually and thematically distinct. Each level has some pretty wild and unique horror scenarios to keep you on your toes. I have genuinely been surprised by each turn by the constant variety. The story also definitely has me pulled in.
There's also a solid amount of depth to the combat/movement. For example, you say there is no sprint and you just move fast. There's a little more to it. Your movement speed is directly tied to your carry weight, which adds to the resource management/survival part of the survival horror experience. This makes a difference. There was one section with a stalker boss I legit couldn't pass, just death after death. I then just dropped a ton of inventory (which was an agonizing decision with me prioritizing what I needed, was was most effective, and what weighed the most), to get myself to a certain speed, and then I took that section first try just blitzing around the stalker (going past a certain threshold also just makes you move like molasses).
I would love to see this dudes survival horror design in something with more funding. This honestly feels like it has significantly more depth and variation to it than the SH2 remake, and I loved that game.
This dude knocked it out of the park.
My main advice to you all is to turn the brightness down to 35, the FOV to down 80, turn up the sensitivity to at least 50, and turn off all the chromatic aberration/lenswhatever stuff in settings. You wont have that brutal sickness feeling (I had it at first too). Do not give up on this game.
Also, that trailer in the OP shows waaaaay too much. Don't watch it if you haven't.