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Resident Evil Village Nintendo Switch 2 is not a stable 60fps.

The PS5 version of RE9 will probably not be a stable 60fps, I think this is par for the course after RE8 and RE4R.

Edit: Except if you use the blurry af Framerate mode and even then it still drops some frames in big fights or on explosions.
 
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The RE Engine in RE9 is much more advanced. I'm absolutely not concerned.


While it's a GKC, I'm going for PC.
 
It was 'stable' on my iphone 15 pro max.
When it wasn't overheating. :)

My iphone 17 Pro Max does much much better. Capcom on iphone is worth it on the go.
 
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Listen, im happy theres people who enjoy they switch 2. But if you have another console, its not really main place for big 3rd party. re9 reportedly has big open are seactions. If switch struggles with interiors and few npcs on screen, its gonna be bad in Leons campaign
 
The PS5 version of RE9 will probably not be a stable 60fps, I think this is par for the course after RE8 and RE4R.

Edit: Except if you use the blurry af Framerate mode and even then it still drops some frames in big fights or on explosions.
Yeah but folks with VRR displays can mask a lot of those dips to the point it's not a massive issue,You can't say the same about S2 when in dock, only in handheld mode can use VRR. Also the Ps5 version will look a step above with a cleaner frame rate.
 
Tbh, no one should be expecting the current-gen performance on an PS4-Pro quasi hardware, but with modern architecture.

I'm more surprised the SW2 has a performance mode at all.
 
It seems like it runs 900p unstable 60fps like ps4 version while ps4 pro runs this at 1080p solid 60fps. pretty concerning for RE9.
I pixel counted one scene in the RE9 demo on S2 and got a 480p resolution. I expect combat gameplay will waver between 40 and 50 most of the time.
Capcom really should start supporting 1/3 120Hz modes i.e. 40 fps.


For comparison sake - Resident Evil Village stats from VGTech:
Kj4JjnuhF5Z8T6pp.png
 
I pixel counted one scene in the RE9 demo on S2 and got a 480p resolution. I expect combat gameplay will waver between 40 and 50 most of the time.
Capcom really should start supporting 1/3 120Hz modes i.e. 40 fps.


For comparison sake - Resident Evil Village stats from VGTech:
Kj4JjnuhF5Z8T6pp.png
Ps4 pro pretty much wins in every game its between a ps4 and ps4 pro.
 
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Pretends To Be Shocked Fake Shock GIF by AIDES

The first laptop we had in my house had a blue and beige dot matrix screen and was heavy enough to kill a bull by accident. You're expecting too much of a small system.
 
Can't wait for this one on my Switch 2, is the only main RE I'm missing right now. Meanwhile, I'll play RE9 on my PS5, but I'll wait for a price drop. I'm reading great things about these porting right now.
 
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Since seeing this thread I was curious what Village does on steamdeck natively with all settings on high and no ray tracing, and it wasn't good lol. 20-30FPS.
 
Since seeing this thread I was curious what Village does on steamdeck natively with all settings on high and no ray tracing, and it wasn't good lol. 20-30FPS.

yeah, but with actually mindfully selected settings it's easily 60fps.

meanwhile a more modern game like RE4 barely gets to 60fps indoors, and generally is barely above 30fps, with checkerboarding and with everything to the lowest settings.
 
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Ps4 pro pretty much wins in every game its between a ps4 and ps4 pro.
Just today, under a YT video on the RE 7 Gold Edition for Switch 2, I saw a comment asking if S2 is weaker than the PS4 Pro.
And three different people responded: 'No, it's not'...
It's gonna take a lot of time for Nintendo faithful to understand that in graphics performance, it is PS4 < Switch 2 (PS4.1-PS4.3 equivalent) < PS4 Pro (PS4.5).

There hasn't been even one AAA game where the S2 was better in all three areas: graphics settings, image quality, framerate.
And it has already been almost 9 months since its launch, so really plenty of time to prove the claimed power of the device.

I hope the rumors about RE2R, RE3R and RE4R coming to Switch 2 turn out to be true.
For Capcom, Switch 2 is clearly not just an afterthought (Pragmata looks and runs well considering the hardware), and the more high-quality ports, the better.
Some people definitely need more proof and I hope they get it, because right now, for them, somehow - 'Hitman port ain't doing the S2 justice', 'Cyberpunk port (Nvidia's poster boy game) ain't doing the S2 justice', 'Hogwarts port ain't doing the S2 justice', 'Elden Ring (even though, when it is finally released, thousands more man-hours will have been spent on its optimization than on optimizing it for other platforms🤣) won't be doing the S2 justice'.
 
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Seems decent enough, especially for launch. Definitely wouldn't pay full price for it, but that bundle of all three games for $90 is a damn good deal for Switch 2 players.
 
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Do people still not understand that Switch 2's FLOP's are the fake inflated double counted variety owed to theoretical simultaneous FP32/INT32 calculations (which don't actually exist in the real world). It's actual compute is half the 3TF paper specs + ~20-30%. So ~2TF's in docked mode and ~1TF portable mode if you want to directly compare it to PS4's, Xbox's, or PS5's FLOP's. It's "modern architecture" was designed 7 years ago, and games/engines actually have to use the newer features to see any meaningful gains. Switch 2 is for all intents and purposes a base PS4 with some very limited machine learning (woefully inadequate for DLSS based on it's current catalog/evidence) and slightly more modern feature support.
 
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Do people still no understand that Switch 2's FLOP's are the fake inflated double counted variety owed to theoretical simultaneous FP32/INT32 calculations (which don't actually exist in the real world). It's actual compute is half the 3TF paper specs + ~20-30%. So ~2TF's in docked mode and ~1TF portable mode if you want to directly compare it to PS4's, Xbox's, or PS5's FLOP's. It's "modern architecture" was designed 7 years ago, and games/engines actually have to use the newer features to see any meaningful gains. Switch 2 is for all intents and purposes a base PS4 with some very limited machine learning (woefully inadequate for DLSS based on it's current catalog/evidence) and slightly more modern feature support.
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And three different people responded: 'No, it's not'...
It's gonna take a lot of time for Nintendo faithful to understand that in graphics performance, it is PS4 < Switch 2 (PS4.1-PS4.3 equivalent) < PS4 Pro (PS4.5).

There hasn't been even one AAA game where the S2 was better in all three areas: graphics settings, image quality, framerate.
And it has already been almost 9 months since its launch, so really plenty of time to prove the claimed power of the device.

I hope the rumors about RE2R, RE3R and RE4R coming to Switch 2 turn out to be true.
For Capcom, Switch 2 is clearly not just an afterthought (Pragmata looks and runs well considering the hardware), and the more high-quality ports, the better.
Some people definitely need more proof and I hope they get it, because right now, for them, somehow - 'Hitman port ain't doing the S2 justice', 'Cyberpunk port (Nvidia's poster boy game) ain't doing the S2 justice', 'Hogwarts port ain't doing the S2 justice', 'Elden Ring (even though, when it is finally released, thousands more man-hours will have been spent on its optimization than on optimizing it for other platforms🤣) won't be doing the S2 justice'.
so far we have so many games that show pro is much better but they won't admit it. instead of comparing games that are out on both they will use well this game did not come out on pro because pro could not run when the game, when in reality many games that could run on ps4/pro are just skipping cause they are 13 year old systems, and no longer a priority.

RE7 1080p on switch 2 and 1600p on pro
hitman 1080p/60fps on pro vs 1080p/30fps on switch 2.
yakuzo 0 1080/60fps if just like base ps4 . ps4 pro would run this 1440p easy
tony pro skater 1080p just like base ps4, pro would run this 1440p
hogwarts 720p upscaled using crapplu dlss lite ps4 pro 1100p and runs much better
SF6 1440P on pro while switch 2 is upscaled from 520p
fortnite higher resolution on pro 1100p-1440p
persona 3 1600p on pro vs 1080p on switch 2
grid legends 1440p/50-60fps switch 2 while switch 2 run those settings at only 30fps.
 
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Do people still no understand that Switch 2's FLOP's are the fake inflated double counted variety owed to theoretical simultaneous FP32/INT32 calculations (which don't actually exist in the real world). It's actual compute is half the 3TF paper specs + ~20-30%. So ~2TF's in docked mode and ~1TF portable mode if you want to directly compare it to PS4's, Xbox's, or PS5's FLOP's. It's "modern architecture" was designed 7 years ago, and games/engines actually have to use the newer features to see any meaningful gains. Switch 2 is for all intents and purposes a base PS4 with some very limited machine learning (woefully inadequate for DLSS based on it's current catalog/evidence) and slightly more modern feature support.

the ML hardware is usually not the limiting factor for DLSS.
it's the shaders.

the ML hardware only becomes a bottlekneck when running the latest Transformer models on older tensor cores.
but there's no noteworthy performance difference between the RTX20, 30, 40, 50 generations with the CNN model, even tho the newer cards have far better ML hardware.

do more/better tensor cores speed up DLSS? sure. but even if you stuck 600 Gen5 tensor cores onto a 3TF GPU, you still won't have enough hardware power to use 4K DLSS performance mode at 60fps, because the shaders would not be fast enough with their part of the reconstruction step.
 
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Just today, under a YT video on the RE 7 Gold Edition for Switch 2, I saw a comment asking if S2 is weaker than the PS4 Pro.
And three different people responded: 'No, it's not'...
It's gonna take a lot of time for Nintendo faithful to understand that in graphics performance, it is PS4 < Switch 2 (PS4.1-PS4.3 equivalent) < PS4 Pro (PS4.5).

Just like the "solid 60fps" RE8 PS4 pro?

Doiak0k0fhFII6f3.jpg


pinocchio GIF


There hasn't been even one AAA game where the S2 was better in all three areas: graphics settings, image quality, framerate.

Cyberpunk 2077 lol

What's the point of having "settings" when PS4 pro is not even able to pull in assets, it looks 1 gen behind Switch 2
LfzthLxfm4uxuRWC.jpg


Qa04sLITmFVLX96m.jpg

LejkEZY3Q0gPWXNS.jpg

sYZ0VDCYe3vf7PUs.jpg


QQ4F71oHFqcW9YBW.jpg


bvwahmVQaorZ3R1u.jpg


Wow Wink GIF by Musicasa


DLSS less banding artifacts than CDPR's TAA, fine details like rain resolve much better, nowhere near the SSR grainy shimmering artifact. Nearly every scene with details in parallel with the camera view will be shimmering even when not moving. CDPR's TAA is not even close to DLSS here. For even lower resolution output it looks better than PS4 pro.

z6cEODY9yWkUsI4A.jpg


The alleyway, 4 vs 4 gunman. PS4 not cheaping out and getting free FPS by not rendering huge portions of the scene like in car scenes

Cyberpunk port (Nvidia's poster boy game) ain't doing the S2 justice',

Crowd What GIF by Krater.ai


Who has ever said that

You're confusing your imaginary arguments with your little buddy subzero who was arguing that CDPR and Cyberpunk 2077 are nothing special, CDPR not a technical reference (LOL, the first open world AAA path tracing game, they're not good technically! :messenger_tears_of_joy:)

And here comes the clown again with Elden Ring, which is the epitome of spaghetti code that defies all hardware, but still being evaluated before release
 
Looks good to me.

If I were a Switch 2 owner, I'd be pretty stoked with the current mix of first and third party offerings.

The only real barrier is the price.
 
Just like the "solid 60fps" RE8 PS4 pro?





Cyberpunk 2077 lol

What's the point of having "settings" when PS4 pro is not even able to pull in assets, it looks 1 gen behind Switch 2
LfzthLxfm4uxuRWC.jpg


Qa04sLITmFVLX96m.jpg

LejkEZY3Q0gPWXNS.jpg

sYZ0VDCYe3vf7PUs.jpg


QQ4F71oHFqcW9YBW.jpg


bvwahmVQaorZ3R1u.jpg


Wow Wink GIF by Musicasa


DLSS less banding artifacts than CDPR's TAA, fine details like rain resolve much better, nowhere near the SSR grainy shimmering artifact. Nearly every scene with details in parallel with the camera view will be shimmering even when not moving. CDPR's TAA is not even close to DLSS here. For even lower resolution output it looks better than PS4 pro.

z6cEODY9yWkUsI4A.jpg


The alleyway, 4 vs 4 gunman. PS4 not cheaping out and getting free FPS by not rendering huge portions of the scene like in car scenes
Just like the "solid 60fps" RE8 PS4 pro?

Doiak0k0fhFII6f3.jpg


pinocchio GIF




Cyberpunk 2077 lol

What's the point of having "settings" when PS4 pro is not even able to pull in assets, it looks 1 gen behind Switch 2
LfzthLxfm4uxuRWC.jpg


Qa04sLITmFVLX96m.jpg

LejkEZY3Q0gPWXNS.jpg

sYZ0VDCYe3vf7PUs.jpg


QQ4F71oHFqcW9YBW.jpg


bvwahmVQaorZ3R1u.jpg


Wow Wink GIF by Musicasa


DLSS less banding artifacts than CDPR's TAA, fine details like rain resolve much better, nowhere near the SSR grainy shimmering artifact. Nearly every scene with details in parallel with the camera view will be shimmering even when not moving. CDPR's TAA is not even close to DLSS here. For even lower resolution output it looks better than PS4 pro.

z6cEODY9yWkUsI4A.jpg


The alleyway, 4 vs 4 gunman. PS4 not cheaping out and getting free FPS by not rendering huge portions of the scene like in car scenes



Crowd What GIF by Krater.ai


Who has ever said that

You're confusing your imaginary arguments with your little buddy subzero who was arguing that CDPR and Cyberpunk 2077 are nothing special, CDPR not a technical reference (LOL, the first open world AAA path tracing game, they're not good technically! :messenger_tears_of_joy:)

And here comes the clown again with Elden Ring, which is the epitome of spaghetti code that defies all hardware, but still being evaluated before release
ps4 pro is a stable 60fps. switch 2 is running like base ps4 based on the fps test i posted it's dropping fps basically just by moving the camera.
 
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Do people still no understand that Switch 2's FLOP's are the fake inflated double counted variety owed to theoretical simultaneous FP32/INT32 calculations (which don't actually exist in the real world). It's actual compute is half the 3TF paper specs + ~20-30%. So ~2TF's in docked mode and ~1TF portable mode if you want to directly compare it to PS4's, Xbox's, or PS5's FLOP's.

The half flop theoric, holy shit, what is this, are we back 5 fucking years ago?

3060's 7.5 TFlops (as per your claim) keeping up with AMD's 6600 XT's 10.6 TFlops!

CP2077_1440p.png


Or even keeping up with AMD's 7600 21.75 TFlops (now RDNA 3 is a fucking joke in TFlops numbers)



Wow Wink GIF by Musicasa


Peoples making those statements have no understanding of concurrency in a pipeline and how to maximize occupancy

It's "modern architecture" was designed 7 years ago,

Ampere was 2020

More importantly the Orin AGX which T239 is based on was released in March 2022. Also magically they managed to add Ada's clock-gating into T239, 7 years ago :rolleyes:. T239 being tested in fab as printed on its die in 2021 matches the Orin AGX deployment.

and games/engines actually have to use the newer features to see any meaningful gains.

That's ignorance on display. What do you think was AMD GCN's effect on consoles and game engines with its portion of compute vs floats?

Switch 2 is for all intents and purposes a base PS4 with some very limited machine learning (woefully inadequate for DLSS based on it's current catalog/evidence) and slightly more modern feature support.

"if you took a PS4 and completely changed its architecture and power efficiency"
"ahh but it needs better CPU for Phantom Liberty"
"ahh but it needs SSD and I/O for Phantom liberty"
"ahh but it needs higher VRAM for all the higher textures"
"ahh but it needs RT cores for ray tracing in SWO"
"aah but it needs more modern GPU for mesh shaders in AC shadows"

Seth Meyers Sarcasm GIF by Late Night with Seth Meyers
 
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Sounds like someone is butt hurt their ps4pro isn't getting re9, the level of cope and kids throwing their toys out the pram made me think I was on gamefaqs for a second, weird, can't wait for the preload of my ps5 pro version later this week, probably picking up the switch 2 triple pack as seems a decent value for money package
 
I'm waiting for this guy to actually use a reliable source for once. 🤣

Though it is enjoyable to watch him try so hard.
 
Sounds like someone is butt hurt their ps4pro isn't getting re9, the level of cope and kids throwing their toys out the pram made me think I was on gamefaqs for a second, weird, can't wait for the preload of my ps5 pro version later this week, probably picking up the switch 2 triple pack as seems a decent value for money package
Xf94g5m2dvkGOmJh.jpeg
 
Switch 2 does eke out wins in a few games. Sonic x Shadow Generations, Sonic Racing Crossworlds and a few others come to mind.
Sonic x generations just drops the resolution to 720p get 60fps and sonic racing crossworlds is the switch 1 version according to DF so not really a proper comparison. really no reason these games shouldn't have a 60fps option, other then sega not caring for those ports but you can't blame them on system thats 13 years old.
 
Sonic x generations just drops the resolution to 720p get 60fps and sonic racing crossworlds is the switch 1 version according to DF so not really a proper comparison. really no reason these games shouldn't have a 60fps option, other then sega not caring for those ports but you can't blame them on system thats 13 years old.

Sonic Racing Crossworlds is absolutely NOT the Switch 1 version. There are dramatic differences, and the settings are equivalent to PS4 Pro. The saving point for PS4 Pro is the resolution - Switch 2 often dynamically lowers resolution where PS4 Pro sticks closer to 1440p.

Switch 2, PS4, and Xbox One only drop to Switch 1 settings if you play on 3 player or 4 player modes.
 
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