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Resident Evil Requiem vs Residen Evil 2 & Resident Evil 4 Remakes | Direct Comparison

IbizaPocholo

NeoGAFs Kent Brockman


00:00 Leon Model
00:26 Change Weapon
00:42 Reload Animation
01:16 Heal Animation
01:33 Item Models
02:13 Pistol Impacts
03:57 Blood Details
04:47 Zombie Physics
05:42 Knife / Axe
06:54 Explosion
07:22 Shotgun Impacts
08:27 Dismemberments
 
Leon looks great in Requiem, like a real man (no homo). They did a good job

Edit: holy shit the reloading animations are so good, damn
 
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Leon looks great in Requiem, like a real man (no homo). They did a good job

giphy.gif
 
Why, again??
Because his info is inaccurate (fps/res).

Mod edit: once again, this source is not credible enough to start comparison threads. This user has now been given a warning after previous threads were closed. Stick with NXG, VGT and DF please.
 
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Is it just me that thinks his arm length and size in Requiem look really bizarre? They seem like someone elses limbs or like his shoulders aren't attached to their sockets.
 
Because his info is inaccurate (fps/res).

So he made a mistake and is the only one in the world that makes a mistake??
 
Because his info is inaccurate (fps/res).

We see topics opened with random nobodies from youtube all the time that people here workship somehow...and this needs to be closed?
 
We see topics opened with random nobodies from youtube all the time that people here workship somehow...and this needs to be closed?
I don't trust randos fps readings either. I don't know many that do that.
Yes and I only saw Skyrim there and he apologising for the mistake.
Resident Evil Village one as well that comes to mind, and I think some others.
I'm not the one who banned him as a source, but I would just because of the dog shit music.
 
I don't really care about the on-screen stats- you can see the games side by side and make your own judgements. Don't think it's worth banning the channel.
 
The biggest difference is the lighting quality. It's dynamic now and often looking photorealistic. However, the PT in RE9 is more demanding than usual, so I plan to play the game with hybrid RT for my first playthrough.

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The biggest difference is the lighting quality. However, the PT in RE9 is more demanding than usual (30 fps at 4K on the 5090), so I plan to play the game with hybrid RT.


I sometimes get blown away by ray/path-tracing in certain games, but the performance hit is still so heavy. Do you know if it has ray reconstruction? Hope the HDR is better too as I always had a hard time getting it not to look awful in previous games.
 
I sometimes get blown away by ray/path-tracing in certain games, but the performance hit is still so heavy. Do you know if it has ray reconstruction? Hope the HDR is better too as I always had a hard time getting it not to look awful in previous games.
IDK, but PT games usally offer ray reconstruction, so there's a good chance RE9 support RR.

As for HDR, I hope that RE9 will have better HDR color grading this time around. Previous RE games looked washed out, and people had to install HDR mods, like RendDX, to achieve good blacks in HDR.
 
I sometimes get blown away by ray/path-tracing in certain games, but the performance hit is still so heavy. Do you know if it has ray reconstruction? Hope the HDR is better too as I always had a hard time getting it not to look awful in previous games.

Ray Reconstruction in Requiem is confirmed by Nvidia yes
 
Resident Evil 4 is a game I still consider(ed) very good looking.
But someone Resident Evil 9 makes it look outdated.......in generation same engine............damn Capcom and the RE Engine are cooking!
 
The biggest difference is the lighting quality. It's dynamic now and often looking photorealistic. However, the PT in RE9 is more demanding than usual, so I plan to play the game with hybrid RT for my first playthrough.

MFUXO4FqjC7z71bm.jpg


KVsVMC80GJ952TlH.jpg



I'm looking at TechPowerUp analysis and they say this about path tracing (and ray tracing).

Upscaling, Frame Generation & Ray Tracing
Resident Evil Requiem supports upscaling with NVIDIA DLSS (including DLSS 4 with Multi Frame Generation on RTX 50 series) and AMD FSR, Intel XeSS is not supported, but since AMD FSR 3 is hardware-agnostic, it can be used on Intel GPUs. The big headline feature on PC is the path tracing mode. This goes well beyond the limited RTGI and ray traced reflections that Village offered—Requiem delivers proper full path tracing with ray traced global illumination, reflections, shadows, and ambient occlusion all computed via path tracing. The visual difference really depends on your location. Sometimes it's substantial, but in many other places the difference is minimal. Especially after a few hours of playing, all the path tracing eye candy is gone, and the environmental lighting is completely wrong physically—didn't ray tracing and path tracing promise the opposite? I suspect that Capcom focused only on certain areas where they properly implemented RT/PT. Another gotcha with path tracing is that it forces you to enable DLSS, while that makes sense of course from a performance perspective, I'm not a fan of forcing people's settings in a certain way. You can still enable DLAA though. What makes things worse is that at every game start when PT is enabled, it will enable DLSS Performance, overriding any manual setting you made previously. Another thing that I noticed is that NVIDIA Ray Reconstruction is hidden behind the path tracing feature, it can't be toggled and just gets auto-enabled with path tracing.
 
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