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[Detective Seeds] Bluepoint Timeline according to Four employees

I'm honestly glad they never did a bloodborne remake. They already botched the design of demon souls with their western philosophy even if it was a good game. They needed to just focus on Western IPs instead and helping to remaster or remake those franchises instead. A bit of steady income is better than no income at all.
 
I suppose everyone sees what they want to see.

That's why I think the financial numbers each year are so important. Can't fake outperforming your peers when you go by cold hard metrics.
again, short term vs long term

I understand that people on the left side of the bell curve struggle with this.
 
Regardless of the truth or falsity of this dude, I think "um, if this were true, someone broke some NDAs and will be in big trouble mister!" is a terrible argument in the direction that it is false.

People DO break NDAs. All the time. And depending on the person and the circumstance, companies may or may not give a fuck. Someone leaking things Bluepoint didn't do--many of which sound like they were never more than an idea in an email--is probably low on the destroy-them-with-our-expensive-corporate-lawyers list.

Not saying Seeds is right or wrong. Just that uh...KiwiTalkzzz?'s argument is pretty ridiculous, especially coming from someone who is by-trade in a position to understand the industry better than that.
 
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Not true at all.
Of course what I said is true, Yoshida said it himself in public.

Jim Ryan intended to focus all their resources on chasing AAA live services, instead of AAA creative games where Yoshida thrived at.
Lies, Yoshida and Shawn Layden (with Andrew House or Kodera as SIE CEO) were the ones who started the GaaS+PC push, not Jim Ryan. Yoshida greenlighted GaaS titles like Concord, Destruction AllStars, Horizon Hunters Gathering, Dreams, GT7 or the shift to GaaS of MLB before Jim Ryan became CEO of SIE. Yoshida greenlighted TLOU Online, London Studio's new IP or Helldivers 2 before Hermen Hulst became head of PS Studios.

What games we know were greenlighted by Jim Ryan? Death Stranding 2, the first project Bend pitched after releasing Days Gone, Ghost of Yotei, Intergalactic, Astro Bot, Wolverine and its two sequels, Saros, Stellar Blade publishing (development started before signing), Marvel Tokon, the next Ratchet, Horizon 3, the next mainline GoW set in a new mythology, next Polyphony game after GT7 (so GT8), Destiny 2+Marathon+gummybears (via acquisition), Lost Soul Aside publishing (development started before signing), Spider-Man 3, Fairgame$, ND's unannounced AAA SP game started early 2023 that isn't TLOU3 (they might have started another after cancelling TLOU Online, which may be TLOU3), Deviation's game (plus the non-GaaS Dark Outlaw game once the previous one got cancelled), Physint, GoW Trilogy Remake or, even if we don't know when it started, very likely GoW Ghost of Sparta. Plus many more we still don't know.
 
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If the only thing that mattered was short term then Kodak would be the biggest corporation in the US now.

These things can be analyzed in multiple ways.
Nobody said that the long term didn't matter. I said nobody can assess the long term because it hasn't arrived.

You tried to grade Jim Ryans long term performance because PlayStation has done so well over the last 5 years.

Insert comment about the left side of the bell curve here.
 
Of course what I said is true, Yoshida said it himself in public.
Yeah, when he was still at Sony. Either Yoshida is suffering from dementia or he was buttering up the exec in public. I'd choose the latter. He had already come out multiple interviews and told he was given the choice of work in the new position or get out. Not sure how simple this can be.

Lies, Yoshida and Shawn Layden (with Andrew House or Kodera as SIE CEO) were the ones who started the GaaS+PC push, not Jim Ryan. Yoshida greenlighted GaaS titles like Concord, Destruction AllStars, Horizon Hunters Gathering, Dreams, GT7 or the shift to GaaS of MLB before Jim Ryan became CEO of SIE. Yoshida greenlighted TLOU Online, London Studio's new IP or Helldivers 2 before Hermen Hulst became head of PS Studios.
What games we know were greenlighted by Jim Ryan? Death Stranding 2, the first project Bend pitched after releasing Days Gone, Ghost of Yotei, Intergalactic, Astro Bot, Wolverine and its two sequels, Saros, Stellar Blade publishing (development started before signing), Marvel Tokon, the next Ratchet, Horizon 3, the next mainline GoW set in a new mythology, next Polyphony game after GT7 (so GT8), Destiny 2+Marathon+gummybears (via acquisition), Lost Soul Aside publishing (development started before signing), Spider-Man 3, Fairgame$, ND's unannounced AAA SP game started early 2023 that isn't TLOU3 (they might have started another after cancelling TLOU Online, which may be TLOU3), Deviation's game (plus the non-GaaS Dark Outlaw game once the previous one got cancelled), Physint, GoW Trilogy Remake or, even if we don't know when it started, very likely GoW Ghost of Sparta. Plus many more we still don't know.
Start listing sources, instead of listing random titles.

Shawn Layden, former Chairman and President of Sony Interactive Entertainment America, sat down with The Ringer and delivered a few scathing remarks about Sony's current push for live-service games. He said, "A live-service game to me isn't really a game. It's a repetitive action engagement device."

Toward the end of his tenure as PlayStation Studios boss, he also greenlit Helldivers 2 in 2019, which launched to monumental success on PlayStation and PC. However, he still didn't pull his punches about Sony's live-service pivot.
Layden made these statements as PlayStation continues its efforts in the live-service genre, a shift that was aggressively pursued under former CEO Jim Ryan.
Jim Ryan became President and CEO of SIE in April 2019 and remained in that role until 2024. During his tenure, Sony publicly executed a strategy centered on large-scale AAA live-service expansion and PC platform. In 2022 Sony formally announced a plan to launch up to a dozen live-service titles by the mid-2020; a strategy communicated and owned at the CEO level during Ryan's leadership

Additionally, transformative corporate decisions—most notably the acquisition of Bungie and the strategic incorporation of Destiny 2 and Marathon into PlayStation's long-term roadmap—were executed under Ryan's leadership and directly shaped Sony's GaaS ambitions.

Finally, attributing or absolving responsibility based solely on who "started" a project misunderstands how greenlighting works at Sony or any division of corporation. Multi-million projects like video game approvals are committee and board driven at multiple stage because it involves discussing full production, funding that is constantly re-scoped at different stages. Yoshida couldn't have greenlight anything as his position did not allow it, and he could only provide feedbacks and suggestions to the upper managements of SIE and Jimbo himself. Everything from aggressive AAA live service to PC expansion happened under Jim Ryan as CEO under his tenure. Yoshida simply made suggestions to SIE on the projects and prototypes that he saw potentials for. Some of GaaS games happened to fall under that category, but he, himself, never pushed for or made any suggestions or recommendations for company-wide blanket pivot to live service.

Trying to whitewash that Jim Ryan wasn't responsible for GaaS push or limiting his role in this involvement is comical.
 
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I think if he was fired, we would have gotten some credible reporting on that over the last few years.

He worked at PlayStation for 30 years, saw record revenue and profits under his tenure, served his role for the average duration of PlayStations other CEOs, and explained the reasoning for his retirement. The whole "he was fired" narrative seems purely created by the online types.

While there's a small possibility he was fired. I think it's more likely he decided to stop working a demanding job at 62 years old.
At first I also thought he was fired.. but seeing current Sony direction though I dont think this anymore. He did what they wanted and went on to enjoy his big retirement , Hulst picked up and is just continuing what he started. I dont see a big change to justify a "firing" .

Same thing with Xbox btw, people saying Phil was fired.. lets wait to see what MS will do ... if the Xbox ship stays on the same course but with a new captain.. well you have your answer ..
 
All the big GAAS push was when Ryan was in charge:

- Buying Bungie (Destiny and Marathon)
- Buying Haven (Fairgames)
- Buying Firewalk (Concord). Shut down
- Buying Bluepoint (pushing them to do GAAS). Shut down
- Buying Neon Koi (mobile). Shut down
- Partnering with Deviation (GAAS shooter). Shut down

I might even be missing some.
 
All the big GAAS push was when Ryan was in charge:

- Buying Bungie (Destiny and Marathon)
- Buying Haven (Fairgames)
- Buying Firewalk (Concord). Shut down
- Buying Bluepoint (pushing them to do GAAS). Shut down
- Buying Neon Koi (mobile). Shut down
- Partnering with Deviation (GAAS shooter). Shut down

I might even be missing some.
All accounts at the time pointed to Concord being Hulst baby .. just like this new horizon gaas abortion just revealed coming from his previous studio.

So I dont think throwing all the shittnesss on Jimbos back is fair.

The whole bluepoint debacle is pretty much on Hulst either.
 
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Either Yoshida is suffering from dementia or he was buttering up the exec in public. I'd choose the latter. He had already come out multiple interviews and told he was given the choice of work in the new position or get out. Not sure how simple this can be.
Start listing sources, instead of listing random titles.

Yoshida isn't suffering dementia. He, mentioned to have greenlighted games like Concord. Shawn Layden also mentioned the PC games was his idea.

And we know most of their games when were greenlighted or (shortly after) started development. Many of them list when they started development in their wikipedia page. Others are made by studios that only have one team, so they start a game when the previous gets completed. Regarding Insomniac roadmap and approved projects, we have the leaked files.

We also know that the change from Shuhei to Hermen was made in November 2019, that Shawn Layden left butthurted a bit earlier in September once he realized that he wasn't going to replace Shuhei. And that Jim Ryan started as CEO April 2019.

Finally, attributing or absolving responsibility based solely on who "started" a project misunderstands how greenlighting works at Sony or any division of corporation. Multi-million projects like video game approvals are committee and board driven at multiple stage because it involves discussing full production, funding that is constantly re-scoped at different stages. Yoshida can't greenlight anything as his position does not allow it, and he can only provide feedbacks and suggestions to the upper managements of SIE and Jimbo himself. Everything from aggressive AAA live service to PC expansion happened under Jim Ryan as CEO under his tenure.

Trying to whitewash that Jim Ryan wasn't responsible for GaaS push is comical.
The strategy of both GaaS and expanding to PC was started by Shuhei and Shawn, and many of the GaaS were greenlighted by them. This is a fact, period. What is comical is to say it was a Jim Ryan thing when we know it isn't the case at all and that strategy was running years before and that when he started there were many projects already under development.

Shuhei was the head of WWS (now called PS Studios) so he was the main responsible of greenlighting first and second party games until November 2019 and their first/2nd party strategy, period. Above him he only had the SCE CEO (House or Kodera when the GaaS and PC ports strategy were designed). At that time Shawn was chairman of WWS, so was involved in the strategy as himself said, but not in the greenlight process of specific games even if was aware of them. Same goes when he was head of SCEA (which is a regional subdisiary to market and sell the console and games in that region, but of what today is SIE, not what today is PS Studios).

Under them yes, there's a comitee/editorial/portfolio team that reviews many things for the greenlights like budgets, roadmaps, market research, the technical things like story/design/character design/tons of other things. But the two give the final ok and sign is the head of the publisher / first party studios (Yoshida or Hermen) and -without looking at the projects having people under them verifying everything is ok because they mostly sign sfuff and manage C level people and tweak the high level strategy of the company- the CEO.

And no, the board of directors of SIE or the Sony Group of a company like Sony aren't involved on greenlighting games.

Jim Ryan basically doubled down and increased budgets and teams in all the areas of the company, including the GaaS and PC one, which already were there. In the same way he also doubled down in the SP non-GaaS first party games, the 2nd party deals, the 3rd party deals, PSN, their game subs, off-gaming adaptations, hardware and accesories. He doubled down in anything, grew everything and as result almost all metrics ended in all time record numbers.

In GaaS yes, he doubled down. But also he an Hermen killed related turds, gave Helldivers 2 a 5 years long delay, signed some of the most available top talent for their type of projects (like Bungie or ARC System Works) and most of the projects he and Hermen greenlighted weren't GaaS but instead top tier SP games.
 
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Not sure about this "@GreenZoneBites" guy even though he was apparently banned from purple forum which gives him more cred.
 
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On the topic of Jim Ryan and Sony's GaaS situation, I have long believed that all of this (wether started by Layden or Ryan or Hulst or whomever) was a pre-emptive response to the posturing Xbox was making in the market just in the not too distant past.

A few years ago, Xbox was on a buying spree as I'm sure we all remember. As part of this, there was a real possibility that Xbox would buy up some critically massive moneymaking publishers that Sony relied on--which they ultimately did do, with Activision. For good or ill, the cashflow from games like CoD is a major factor in Playstation's current business model.

On one hand, PS opposed this on legal grounds, which was all pretty public. On the other, I expect they had to plan for a non-zero chance that Xbox buys Activision, and then makes all of those juicy GaaS titles platform exclusive. I think the million Playstation GaaS initiatives was the "insurance policy" for the latter scenario: what do we fall back on if a bunch of our 3rd party revenue suddenly vanished?

Sony lost the legal arguments, but Xbox didn't make those games exclusive. In fact, they ended up going the other way--and seem to be continuing in that direction still. Either way, Sony already had these GaaS irons in the fire, and we're now seeing the fallout of that.

Quality notwithstanding--clearly many of these internal GaaS initiatives sucked, hence cancellation after cancellation after abortive launch--I think The Plan™️ had a rational basis once upon a time. It doesn't make sense now because Xbox never used the nuclear option...but I don't think anyone could've foreseen 5-10 years ago that buying enormous publishers for billions of dollars would inspire Xbox to become more multiplatform.

TL;DR:
497881cae43beb796bac717e1871a8c0.jpg
 
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Quality notwithstanding--clearly many of these internal GaaS initiatives sucked, hence cancellation after cancellation after abortive launch--I think The Plan™️ had a rational basis once upon a time. It doesn't make sense now because Xbox never used the nuclear option...but I don't think anyone could've foreseen 5-10 years ago that buying enormous publishers for billions of dollars would inspire Xbox to become more multiplatform.
It was unknown what MS was going to do, but when MS bought Bethesda (and that closed fine with no legal issues) it's not like MS stopped selling games on PS. They could had cut the cord and delisted all Bethesda games off PSN and stop shipping any discs. Didnt seem to. And the future games came out on PS as MS realized it's better to make more money this way. Same with Activision. When the legal issue subsided, they could had junked all games from PSN. But they didnt.

Problem is Sony jumped too fast with all these GAAS games and buying up studios (which a ton all happened around that time). In business, just because another company jumps, doesnt mean you have to. But they did. And now in 2025-26, lots of fallout of shut down games and studios.

You could tell Sony rushed it because normally the studios they buy have a long relationship of good games partnering together. Instead they were buying up noname studios (including Concord studio) with nothing going on but napkin math and then bought Bungie. Those were acquisitions which were totally opposite what they did in the past. They even bought a mobile company called Neon Koi nobody heard of hoping to jump into mobile games. Shut them down and nobody even knew what they were working on.
 
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It was unknown what MS was going to do, but when MS bought Bethesda (and that closed fine with no legal issues) it's not like MS stopped selling games on PS. They could had cut the cord and delisted all Bethesda games off PSN and stop shipping any discs. Didnt seem to. And the future games came out on PS as MS realized it's better to make more money this way. Same with Activision. When the legal issue subsided, they could had junked all games from PSN. But they didnt.
I remember this differently. The Starfield exclusivization was a huge deal. IIRC Sony was already in talks with Beth to make it a PS exclusive (or at least have some sort of exclusive marketing window) and then Xbox swooped in and said "uno reverse bitch".

Also Phil Spencer was talking like this at the time of the Zenimax acquisition:
"There's contractual obligations that we're going to see through. We have games that exist on other platforms and we're going to go and support those games on the platforms they're on. [...] But if you're an Xbox customer the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists. And that's our goal, that's why we're doing this, that's the root of this partnership that we're building - and the creative capability we'll be able to bring to market for Xbox customers is going to be the best it's ever been for Xbox after we're done here."
He basically said anything already extant or contractually required on other platforms would continue, but that MS is doing this explicitly because they want exclusive content for GamePass (i.e. Xbox).

Sony could look at this kind of talk + Starfield and reasonably believe they needed to whip up a contingency plan quick, since they were never in a position to outspend MS in a straight acquisition battle. Since we're already digressed, I'll mention that I believe the Bungie buy was also part of that contingency planning.
 
Nobody said that the long term didn't matter. I said nobody can assess the long term because it hasn't arrived.

You tried to grade Jim Ryans long term performance because PlayStation has done so well over the last 5 years.
Wrong, I and others have pointed out specific things that have led to poorer game output, increased dissatisfaction, deterioration of the value of the platform, etc. This stuff does not help in the long run for a console owner, see Sega and Microsoft.
 
He was fired "Japanese" style. They have alot of respect. They did the same to Ken Kutargi.
Uhm is that a thing?

Considering totoki had to take over as interim CEO as they didn't know who to replace him with, i'm not buying him being fired. Sony didn't seem ready at all with his departure.
 
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Sony money hatting Demon's Souls and Bloodborne ended up being the worst thing that could happen. Sure Demon's got a remaster, but it's still damned to fester on a closed box and Bloodborne, it seems, will never even get an update for 60fps let alone a remaster. Thank goodness for PC modders.
 
Herman Hulst is one special guy, that's for sure.

His stint at Sony will be remembered just like how he keeps his PS5...........Turned the entire Playstation output upside down.
 
The main points are that Jim Ryan, not Hermen Hulst, was the one aggressively driving Sony's live‑service strategy, and Hermen is now left cleaning up the mess that created.
We probably owe Hermen an apology for blaming him for everything. All hail Hermen, the great cleaner‑upper.

It also seems that Bloodborne will never receive a remake because of internal politics at Sony and the complicated situation around the IP.

So that's it: no Bloodborne remake.

In its original form, capped at 30 fps with its current visuals, Bloodborne is still widely regarded as an absolute masterpiece.
Just play it on your PS4 or PS5; 60 fps and updated graphics would not make it any more of a masterpiece than it already is.

Bloodborne will never be remade.
 
The main points are that Jim Ryan, not Hermen Hulst, was the one aggressively driving Sony's live‑service strategy, and Hermen is now left cleaning up the mess that created.
We probably owe Hermen an apology for blaming him for everything. All hail Hermen, the great cleaner‑upper.
Bullshit! Look how proud he is while he's flushing 3 billion down the drain
U4T3MRag_o.jpg
 
Sony should have used them to do remakes or do smaller/mid sized games like Kena. I never believed they were able to pull off a AAA game or a spinoff. If the latest God of War was approved I am sure other projects could have been a succes. A shame for the staff but they were given an iimpossible task.
 
I'm honestly glad they never did a bloodborne remake. They already botched the design of demon souls with their western philosophy even if it was a good game. They needed to just focus on Western IPs instead and helping to remaster or remake those franchises instead. A bit of steady income is better than no income at all.
Imagine the race swaps.

The main points are that Jim Ryan, not Hermen Hulst, was the one aggressively driving Sony's live‑service strategy, and Hermen is now left cleaning up the mess that created.
We probably owe Hermen an apology for blaming him for everything. All hail Hermen, the great cleaner‑upper.

It also seems that Bloodborne will never receive a remake because of internal politics at Sony and the complicated situation around the IP.

So that's it: no Bloodborne remake.

In its original form, capped at 30 fps with its current visuals, Bloodborne is still widely regarded as an absolute masterpiece.
Just play it on your PS4 or PS5; 60 fps and updated graphics would not make it any more of a masterpiece than it already is.

Bloodborne will never be remade.



PC has always been the best place to play Sony games long term.
 
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I'm honestly glad they never did a bloodborne remake. They already botched the design of demon souls with their western philosophy even if it was a good game. They needed to just focus on Western IPs instead and helping to remaster or remake those franchises instead. A bit of steady income is better than no income at all.

I get what you're saying. But you can't rule out the possibility that Miyazaki wanted creative control over remade assets and would push his vision and art direction for a remake. In that scenario Bluepoint would mostly be upscaling things and bringing it all over in a new engine. I mean, I would totally be down for that. An outsourced remake that is closer to the original, similar to MGS4 or RE4 remake. With less creative disparity between original and remake.
 
It'll take Sony most of a generation to recover from the damage Jimbo did to their bench. And that's assuming Hulst learned the right lessons - which I'm not convinced of. Disgraceful.
 
Resistance remake would have been a day 1 pre-order for me. Loved that game back when it came out. It was interesting and challenging. The aleins were relentless! Ultimatley, nobody likes to see great talent go to waist. BP will be back in someform at somepoint somewhere under someone...I hope.
 
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It'll take Sony most of a generation to recover from the damage Jimbo did to their bench. And that's assuming Hulst learned the right lessons - which I'm not convinced of. Disgraceful.
Think you assume Ryan wasn't just following orders from Japan.
 
Think you assume Ryan wasn't just following orders from Japan.
I think Ryan was doing what most failed Presidents and CEOs have done: chased money at the expense of all else. if Japan handed down orders, they'd have been simple: increase profit margins. Instead, I think Ryan pitched them on his GAAS plan and they bought in on the promise of massive returns. How could it fail - they're PlayStation! Instead of looking at what House and Yoshida had build last gen and playing to their incredibly successful strengths, Ryan looked to where everyone else was making their money. He didn't incubate one or two key GAAS projects using Sony's proven talent development pipelines. He shifted massive resources to fire off as many GAAS bets as he possibly could in the shortest time possible. Everyone from Bluepoint to Naughty Dog was forced to make them. His goal: make PlayStation's Fortnite fast enough for him to reap the benefits. And the wreckage of Sony's first party output this generation is the result. I don't think he'd have left, and I don't think Japan would've stepped in, if Ryan was marching to their orders.
 
I think Ryan was doing what most failed Presidents and CEOs have done: chased money at the expense of all else. if Japan handed down orders, they'd have been simple: increase profit margins. Instead, I think Ryan pitched them on his GAAS plan and they bought in on the promise of massive returns. How could it fail - they're PlayStation! Instead of looking at what House and Yoshida had build last gen and playing to their incredibly successful strengths, Ryan looked to where everyone else was making their money. He didn't incubate one or two key GAAS projects using Sony's proven talent development pipelines. He shifted massive resources to fire off as many GAAS bets as he possibly could in the shortest time possible. Everyone from Bluepoint to Naughty Dog was forced to make them. His goal: make PlayStation's Fortnite fast enough for him to reap the benefits. And the wreckage of Sony's first party output this generation is the result. I don't think he'd have left, and I don't think Japan would've stepped in, if Ryan was marching to their orders.

This is a very thoughtful comment. Jim is the one responsible for Bluepoint's closure, not Hermen.
Hermen's task is to clean up the GAAS strategy and bring PlayStation Studios back to their core strength: single-player experiences.
Unfortunately, we probably won't see those kinds of games this generation; too much time and money have already gone down the drain.

If Bluepoint isn't capable of developing either a GAAS title or a strong single-player experience on their own, and if remasters and remakes are no longer profitable,
then it makes sense for Sony to reconsider their place in the portfolio. Bluepoint was originally acquired for their excellent remasters and remakes, but Sony now realizes that the studio no longer fits within their current direction, which has led to its shutdown.

It's a real shame that such a talented team has to close. I believe Hermen and Sony are fully aware of this, but they simply don't have any projects for Bluepoint that could generate the level of revenue they need.
Bloodborne remains highly requested, but it likely wouldn't sell as much as Sony would hope, and Demon's Souls didn't perform as well as expected.
 
Hermen's task is to clean up the GAAS strategy and bring PlayStation Studios back to their core strength: single-player experiences.
You do know that gaas initiative still up and running? It was cleaned up but not cancelled.

When market shifting heavily towards gaas no way Sony will switch back to SP only output. It's like asking Sony to go back to physical only releases.
 
Congrats I guess. lol
Remastering TLoU in every way possible but the only remaster the ungrateful neogaf hatemob asks for is denied because remasters don't make money... same as TloU MP some people actually ask for. Sony really understands their audience.
If Marathon isn't a major success the whole GaaS iniative is a desaster. GT, Helldivers and Marathon were the safe bets since those where anyway in the DNA of the game or involved studio. Anything beyond that was supposed to grow the Sony hold on player's time, and it seems only Fairgames or those Horizon games can make that happen, both are kinda not really anticipated much, while everything else is already canceled. Kinda great hardware, but dropped the ball on software. Trying GaaS was the right choice, but a lot of studios wasted way too much time doing stuff that failed or outright killed them. Instead of "organically" shifting towards it, they tried to force it.
 
- Shadow of The colossus remake biggest criticism was the new face on the main character. However, Fumito Ueda wanted it to look that way and designed it.
This is actually hilarious.
 
If any of this related to SotC and Bloodborne is true, I'm gonna go ballistic.
This PS5 generation disgusts me.

I'm not going to buy anything from them, and I hope Marathon does poorly.

The only game I've bought is Demon's Souls.

I have a PS5, but I'm not interested in Yotei, Death Stranding 2, or The Last of Us remaster or remake.

All because of Hulst and Ryan's nonsense. And I won't support Wolverine until it's $15 or less.
 
Playstation has been a shit show since they moved their HQ to California

They might be making record profits, but from a customer point of view they are a shwfow of their former selves
 
This is a very thoughtful comment. Jim is the one responsible for Bluepoint's closure, not Hermen.
Hermen's task is to clean up the GAAS strategy and bring PlayStation Studios back to their core strength: single-player experiences.
Unfortunately, we probably won't see those kinds of games this generation; too much time and money have already gone down the drain.

If Bluepoint isn't capable of developing either a GAAS title or a strong single-player experience on their own, and if remasters and remakes are no longer profitable,
then it makes sense for Sony to reconsider their place in the portfolio. Bluepoint was originally acquired for their excellent remasters and remakes, but Sony now realizes that the studio no longer fits within their current direction, which has led to its shutdown.

It's a real shame that such a talented team has to close. I believe Hermen and Sony are fully aware of this, but they simply don't have any projects for Bluepoint that could generate the level of revenue they need.
Bloodborne remains highly requested, but it likely wouldn't sell as much as Sony would hope, and Demon's Souls didn't perform as well as expected.
I really dont know how anybody can look at Sony moves after jimbo left and think Hulst is fixing or changing anything, because a couple of meh first party games came out ? Because failing gaas projects were canceled ? We have absolutely no leaks or insiders hinting at big changes, we dont have sony executives talking or showing big changes... the last concrete thing/info we have still is that Jimbo slide show showing 60% of budget for gaas (and I think is bigger now) anything after this just looks par for the course ... closing up a proved studio like bluepoint one week after announcing that god awfull gaas horizon game should be all the redflags anyone wants on where Sony priorities are ...it baffles me anyone think Hulst is there blameless for all this and its just cleaning up Jimbo whole faulty strategy.

Sorry I just cant see this "change" hulst is there to allegedly promote. Theres nothing to support this.
 
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Lies.

Several things in these tweet are blatantly wrong, proving he's mading up this whole story. Unlike he says:
  • During mid/late 2020, all the BP staff kept moving to GoW Ragnarok as they completed their job in Demon's Souls. They didn't start to do so in 2021, or after the acquisition
  • The plan of GoW visiting different mythologies predates Jim Ryan, it came from when they started to design the GoW 2018 reboot (so around 2013-2014). When they started to work in Ragnarok (in 2018, still pre-Jim Ryan) SSM decided to reduce what was going to be a Norse trilogy to two games, because development times were getting too long and they wanted to work in the next mythology before retiring
  • Sony wouldn't task a support studio like Bluepoint to lead a new game first because at Sony they don't task studios to lead games, studios are the ones who pitch Sony projects they want to lead. And Sony wouldn't greenlight a support studio with no leading AAA games experience, no game director, no creative director, no narrative team, only a couple game designers, only a few producers, etc. to lead a AAA game. Even less one of their most popular IPs. Even less a MP GaaS game since the studio never had anybody in any MP or GaaS specific roles
  • There wasn't any hirings freeze at PS Studios during 2022. They hired many people at many studios during 2022. Bluepoint also hired people during 2022, 2023 and 2024.
  • Miyazaki mentioned to have liked Demon's Souls remake but in his personal opinion didn't make sense to remake/remaster Bloodborne for PS5 because he thought it was better to leave two generations of difference to have a bigger difference between the versions, as happened with Demon's Souls. So there isn't any politics fight, he's ok with it but later (pretty likely also because he had his teams were going to be busy during several years with other projects previously signed)
  • PS Studios signed a strategic deal with FromSoft, and another one with Kadokawa, both of which involve both gaming and off-gaming adaptations. Sony also invested in both companies, becoming Kadokawa's top shareholder. If there would be any bad relationship between them or politics fight, this wouldn't have happened
  • Regarding the Bloodborne IP, it's owned by SIE. There isn't any issue about it since SIE/PS Studios has full control over it and pretty likely are working with FromSoft and Kadokawa to use it in more game (pretty likely a sequel and remake) and off-gaming stuff (maybe manga, anime, movie adaptations?)
  • Sony owning the Bloodborne IP means Sony could do a Bloodborne remaster, remake, sequel or non-gaming adaptation without FromSoft, and without asking them for any approval or permission. Also means FromSoft can only do Bloodborne stuff if it's under Sony's approval and permission. So if Sony wouldn't have wanted to make a Bloodborne remaster or remake this gen they'd have done it without causing any fight with FromSoft
  • We know this gen Miyazaki had his teams busy with projects for other publishers (Elden Ring, Nightreign, Armored Core 6, Duskbloods) signed many years ago. So if Sony signed them for Bloodborne II or to collaborate in a Bloodborne remaster and remake would to be released next gen.
  • Miyazaki also said to be very happy with Bluepoints' job in Demon Souls but that he didn't see any point on remastering or remaking a game then next generation. He thinks it's better to keep two generations of distance to include a bigger improvement, as seen in Demon's Souls
  • So very likely Bloodborne II and Bloodborne Remake (+ its PC port) are two of the different projects Sony and FromSoft are working together, but still weren't released because FromSoft was busy with other stuff
  • Duskbloods started around 2019. Sony published FromSoft's Déraciné in November 2019, same month Hermen Hulst became head of PS Studios. Meaning, when Hermen got in charge, Fromsoft already had projects signed to keep all their teams busy for this whole generation. So Hermen couldn't fight with them for any project to be released this generation.
A lot of this sounds like privileged insider info. Where did you get this?
Even if you believe this random Twitter grifter he says flat out that the leadership at BP knew they were going to make a live service game and was on board with it lol

So since you believe this guy, then everyone who said BP was forced was wrong.

Lower level employees are always forced to do shit.

It's right here for all those who believe this guy:

Internal issues began to arise, and the ones on board with live service were the head shed at SMS, Sony, and BP.

You have severe reading comprehension issues lol.

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49XDIugiDM8IzZ7E.png


It is abundantly clear the staff wasn't onboard, and the head leadership were only clued in at the last moment. It is unclear if the head leadership was onboard or not.
 
A lot of this sounds like privileged insider info. Where did you get this?


You have severe reading comprehension issues lol.

49XDIugiDM8IzZ7E.png
49XDIugiDM8IzZ7E.png


It is abundantly clear the staff wasn't onboard, and the head leadership were only clued in at the last moment. It is unclear if the head leadership was onboard or not.
You just completely made shit up. Where in any of this is it "abundantly clear leadership were only clued in at the last moment"?

It doesn't. It says a bunch of contradictory nonsense.

"Leadership was behind it, but uhhh… maybe they weren't who knows!?"

Oh and the staff didn't want to do what they were assigned to do? Welcome to having a job.

Aside from the fact this is all probably completely made up by a Twitter grifter.

I'll repeat one fact again: Sony announced 12 live service games in development 8 months after purchasing BluePoint. Meaning that strategy was well underway when they bought BluePoint. It's incredibly unlikely that Sony didn't mention to the BP leadership who sold the company that they wanted them to work on a GAAS game. Is it possible? Sure. But really unlikely.
 
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Imagine being Hermen Hulst, having to report to the Sony board that you've just wasted upwards of a 100 million dollars in a couple of years time.
I would have steam blasting out of both my ears in anger afterwards, of which the closure of this studio is the result.
 
Imagine being Hermen Hulst, having to report to the Sony board that you've just wasted upwards of a 100 million dollars in a couple of years time.
I would have steam blasting out of both my ears in anger afterwards, of which the closure of this studio is the result.
I agree, except the closure would have been on Hulst's time at SIE
 
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This PS5 generation disgusts me.

I'm not going to buy anything from them, and I hope Marathon does poorly.

The only game I've bought is Demon's Souls.

I have a PS5, but I'm not interested in Yotei, Death Stranding 2, or The Last of Us remaster or remake.

All because of Hulst and Ryan's nonsense. And I won't support Wolverine until it's $15 or less.

What would you do if Hulst greenlit a Gravity Rush 1/2 double pack remaster for PS5 (Pro enhanced)?
 
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