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Resident Evil Village Nintendo Switch 2 is not a stable 60fps.

Thank god you are here to moderate all of this........... Somebody should give you a job on the staff. ;)

This time i was actually faster than you.

Buggy is my homie though, no harm intended, besides, it's all fun and jokes and not something to be taken seriously - like you often seem to remind people, right ? 😁

Relaaaaaaaaaxxxx
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Unlike you who can't tell PS4 pro is not rendering effects and assets while driving a car, no.
I can easily tell the difference in asset quality. Go back to last month's thread, because it seems you have memory problems.
Who has talked about Turing vs Ampere here?
And what's your issue with Turing exactly...? What's wrong with it?
Wasn't the 980Ti compared to the 1070 years ago?
Wasn't PS5 constantly compared to the 1080Ti before release?
So you don't have a problem with comparing Ampere's FLOPs with PS4, but you do have a problem with comparing Turing and Ampere (Turing's direct successor). OK...
AMD RDNA 2 has to be scaled down too for even comparing with Turing. Pick a 6800 vs 2080 Ti and oops, scale down
It definitely seems that you have a problem with understanding what you read, as I clearly wrote that Maxwell, Pascal, Turing, GCN 4, RDNA1 and RDNA 2 are 'roughly comparable'. And that they have different 'FLOPs efficiency'.
Turing has the best performance/FLOPs ratio - does it change anything in the words I wrote?

Have you ever wondered why the 3070 has twice as many cores as the 2080, but the same number of TMUs?
Why 1660Ti has only 60% of the 3050 cores, but more TMUs than the 3050?
Puny tiny 2TF docked mode Switch 2 vs PS4 pro underrated GCN 1 FLOPS which are much more performant than Ampere, which puts it at what, 5-6 TFlops PS4 pro?
According to your belief, the 3070 should be at least 11 times (actually 12 times, but it seems you'll never learn the correct FLOPs value of Geforce GPUs) more powerful than the Radeon 7850. However, in reality, the 5888 CUDA cores Ampere GPU does not want to follow your belief, as it is only 7 times stronger than the Radeon 7850.
Switch 2 slapped the ever fucking living shit out of in Cyberpunk 2077 with also phantom liberty and at 19W, not cheaping out on rendering during traversal and actually doesn't drop 10 fps for an alleyway battle with no streaming assets coming in excuse.

What a fucking beast
The more anger there is in Buggy Loop's post, the more it means that he is losing his imaginary fight.
Because it does not even look the same generation as its rendering
Well, it's not a problem for me. But it definitely seems to be a big problem for you. You should try complaining to CDPR directly.
Maybe they'll decide to use more realistic settings on S2. And everyone will be grateful to you that it's finally possible to traverse the city without getting drops to 23-25 fps all the time.
Your buddy subzero was trying to convince neogaf that these devs don't have technical knowledge. Are you ready to also support those claims and join the circus?
What devs are you speaking of? Do you realize that Overdrive Mode is almost exclusively Nvidia's work?
Do you think that it's a coincidence that every time Nvidia presents a new tech, Cyberpunk appears in the promotional video?
Do you think that only the geniuses at CDPR know how to use Nvidia's frame generation and that's why their game appeared in the FG's promotional video?
What the fuck are you even babbling about.
Yeah, you definitely have a reading problem - I'll make it easier for you:
The difference in framerates between the PS4 Pro (high 20s) and the Switch 2 (low 20s) during car traversal in CP2077 is extremely obvious.
Try to defend this technical mess and elevate From software to a technical know-how dev, please do, I want to see the spin.
Defend? Defend???
Do you think I care about extremely rich companies or some plastic boxes or silicon chips? You think I am you?
Why were peoples on PS5 running the PS4 version via backward compatibility for the most stable experience?
People were running PS4 version on PS5 because FromSoftware set the resolution too high in the native 'next gen' versions.
If they can't optimize the game (and they clearly have problems with optimizing just about everything), they should just set the performance mode to 1080p-2160p (instead of 1512p-2160p) and leave everything else alone. It would be much better that way.
You think From Software is putting their A team on the port?
And you think FromSoftware put their A team on the job when the time came to optimize the Xbox version?
Both you bozos from 2025 come in with this nonsense. Again, not sure why you aren't banned yet.
You with your banning again...
Why do you want to ban me exactly?
Am I the one spamming CP2077 images like a madman or you are?
My posts are somewhat informative, yours are mostly childish, personal insults.
Has better upscaling than all current gen platforms FSR2 pixel soup and I would say even including PiSSR. How many games on PS5 pro use PSSR? How many games on standard consoles used FSR 2? Piss poor ratio.
Yeah, I despise FSR2 (FSR3 to almost the same extent).
I would never choose to use it voluntarily - even in a 4K to 8K scenario.

You really think PSSR is bad in AC: Shadows or Ghost of Yotei...
Then you not only have problems with your memory and your reading, but it seems you should have your eyes checked.
Reality : Alex from DF had to compare Switch 2's DLSS implementation in cyberpunk 2077 to be equivalent to running 1080p DLAA on PC and yet there's many times it resolved better than CNN E preset. 🤷‍♂️
Oh, memory problems again... Go watch the video and you'll remember why.
Hint: because it runs at a dynamic 720-1080p and it occasionally reaches 1080p. When that happens, DLSS naturally switches to DLAA.

'resolved better'...🙄
Here's a quote, you cherry-picker (DF, Oct 3rd, 2025, 6m36s): 'Switch 2 looks to be using a form of adaptive sharpening at that output resolution of 1080p after DLSS has done its job.'
And more: 'I imagine the sharpening was added by CDPR to Cyberpunk to increase that contrast and apparent detail at the cost of increased aliasing.'

So, how many games actually use the full DLSS SR CNN model?
Or is CP2077 the absolute best-case scenario example and every other game has worse DLSS on Switch 2?
But you wouldn't pick only what suits your agenda, would you?
Poor Buggy was fantasizing about the DLSS Transformer model, but instead he got something worse than the DLSS 3.x SR CNN model in the majority of games that actually opt to use Tensor cores for upscaling.
And you conveniently left out your DLSS 4 SR fantasy.
So... when is it coming to Switch 2?
 
This time i was actually faster than you.

Buggy is my homie though, no harm intended, besides, it's all fun and jokes and not something to be taken seriously - like you often seem to remind people, right ? 😁

Relaaaaaaaaaxxxx
tenor.gif
This thread is pure bait and I think deep down we all know this..... I love these threads to be honest, and SubTooth is just so much fun lol..

And I tend to tell you not to take any of this to seriously, although you do seem to only have an issue with one side to be honest. ;)
 
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The RE Engine in RE9 is much more advanced. I'm absolutely not concerned.


While it's a GKC, I'm going for PC.
And probably will run even worse. Anyway nothing of shocking, people should already aware RE can't run at stable 60 fps on Nintendo (outside the ps4 porting) or they are very naive. Pragmata already show the fps you get on switch 2. Well at least there is the VRR. The only way to have stable fps would be 30 maybe even 40 fps but for unknows reasons Capcom never target such fps lock in this engine.
 
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These people still comparing Switch 2 to base PS4 is weird to me tbh, the results have spoken already, to my surprise, Switch 2 GPU looks like if Series S GPU was 3 TFLOPS instead of four and had Nvidia tech. It's basically almost linear and it's almost there in terms of GPU but still behind XSS, still in the same ballpark.

The games running at double the frame rate can easily be explained by the CPU in the XSS as it's literally the same than the one in the XSX.

The PS4 Pro handles higher resolutions better due to higher bandwidth, CBR and more ROPs but that's about it, it's slower, less efficient by a severe margin, has ancient tech, no GPU direct access to storage, even a way weaker CPU, etc, etc.

Also it's a mature system, the Switch 2 not only just released not even a year ago, it's dev kits were seriously delayed so devs started late and many ports seem to be rushed because it's the new shiny thing, it's easy to know because not only there are better optimized examples but also there's a trend to release a patch months later to finally get it up to shape. Give it time.
 
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Some of you really need some fucking daylight 🤣

having a next gen resi game on an handheld is dope as fuck

I will be double dipping if the game turns out great on the ps5 pro.
 
I cant wait for df videos. Its basically gonna be - "ye, its good for handheld", but still not gonna be anywhere near ps5/sx level
Spukc Spukc next gen how? Its same re engine, they only added things for pc in general like path tracing. Same engine as re4 which was crossgen game
 
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I cant wait for df videos. Its basically gonna be - "ye, its good for handheld", but still not gonna be anywhere near ps5/sx level
Spukc Spukc next gen how? Its same re engine, they only added things for pc in general like path tracing. Same engine as re4 which was crossgen game
I don't think many of us thought it would be, but for most people that own a Switch 2 they will not even notice. The fact you can play this game on the go is a major selling point for many.
 
Some of you really need some fucking daylight 🤣

having a next gen resi game on an handheld is dope as fuck

I will be double dipping if the game turns out great on the ps5 pro.
I agree with you, having these games on the go, if they are ported well, is definitely worth something (DOOM Eternal albeit it looks more than decent, at 30 FPS, is not a good port).

It is funny the Nintendo new HW fan cycle: "HW specs do not matter, we do not play specs" —> "OMG this is going to be PS5 / XSS level visuals on the go, look at the trailers and how close they are!!!! The same!!! Suck it! Amazing specs and power!!!" —> "HW specs do not matter, it is good enough to have even cut down version of games on the go" ;).
 
I agree with you, having these games on the go, if they are ported well, is definitely worth something (DOOM Eternal albeit it looks more than decent, at 30 FPS, is not a good port).

It is funny the Nintendo new HW fan cycle: "HW specs do not matter, we do not play specs" —> "OMG this is going to be PS5 / XSS level visuals on the go, look at the trailers and how close they are!!!! The same!!! Suck it! Amazing specs and power!!!" —> "HW specs do not matter, it is good enough to have even cut down version of games on the go" ;).
Without a doubt Doom Eternal was a step too far on the original Switch, even for panic room. I am hoping we get Switch 2 ports of both Doom and Eternal.

And just to address your point about the hardware, many Nintendo fans know that the company is not been chasing specs since the GameCube. All that has happened is advances in mobile tech have got things closer. And of course ever since the PS4 generation we have kind of entered into diminishing returns territory in terms of visuals. I will expect this will be very apparent going into the next generation. Nintendo fans mainly buy the platform for their own content, but having some triple AAA games won't hurt either. The Switch 2 is more a result of it being released eight years after the original than Nintendo going after any real spec boost.

I think it's pretty impressive Capcom are releasing a mainline Resident Evil game on the Switch 2, and it looks pretty decent. Some on here seem to hate this, and will try in thread after thread to somehow lessen this awesome achievement.
 
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I don't think many of us thought it would be, but for most people that own a Switch 2 they will not even notice. The fact you can play this game on the go is a major selling point for many.
Sure is major selling poi t, but I wonder how many seitch owners even take it out of house.
 
Sure is major selling poi t, but I wonder how many seitch owners even take it out of house.
Who knows?, but portability is not always taking a console outside, many times my wife is monopolising the TV, so it's handy to be able to play in handheld mode. like you say many will also play in docked mode, and they will simply see it as a Resident evil game, totally unaware of any graphical differences or the fact they are being discussed on niche internet gaming forums in the first place.
 
Who knows?, but portability is not always taking a console outside, many times my wife is monopolising the TV, so it's handy to be able to play in handheld mode. like you say many will also play in docked mode, and they will simply see it as a Resident evil game, totally unaware of any graphical differences or the fact they are being discussed on niche internet gaming forums in the first place.
The Switch's true value as we all know comes from being able to play on the toilet, two of mens favourite past times - merged into a perfect symbiosis.
 
Here is the creators voice video about the Switch 2 RE9 release. And a quote from the developer.

"Nintendo Switch 2 has improved graphical specs, so we wondered if Requiem could run on it – and it did, with ease. When we, the development team, first saw it in our hands, we were sceptical too, so we had to do a triple take. We thought to ourselves 'Oh, this is really running on Nintendo Switch 2?. It all worked so smoothly that we just decided to go ahead with the game as-is and make it for the console. With specs like these in handheld mode, it looks great.

 
Here is the creators voice video about the Switch 2 RE9 release. And a quote from the developer.

"Nintendo Switch 2 has improved graphical specs, so we wondered if Requiem could run on it – and it did, with ease. When we, the development team, first saw it in our hands, we were sceptical too, so we had to do a triple take. We thought to ourselves 'Oh, this is really running on Nintendo Switch 2?. It all worked so smoothly that we just decided to go ahead with the game as-is and make it for the console. With specs like these in handheld mode, it looks great.


And of the trend continues on about 2 or 3 weeks it will get a major update.
 
It is funny the Nintendo new HW fan cycle: "HW specs do not matter, we do not play specs" —> "OMG this is going to be PS5 / XSS level visuals on the go, look at the trailers and how close they are!!!! The same!!! Suck it! Amazing specs and power!!!" —> "HW specs do not matter, it is good enough to have even cut down version of games on the go" ;).

To be fair, Nintendo fan reactions aren't unprovoked. See this Neogaf thread from before Switch 2 released. Or just see Subzero. Console warriors were salivating at the prospect of Switch 2 being weaker than PS4.

"A Nintendo handheld console releasing in 2025 is going to be as worse if not worser than a mid-gen refresh released in 2016. Anyone who thinks otherwise is drunk on copuim and playing too much Zelda."
"we'll be lucky if we get ps4 levels docked with this thing"
"Lol at the people expecting a PS4-level handheld. From Nintendo!"


Now that that bar has been cleared, console warriors gotta move the goal post to get new snipes in. Perhaps some Nintendo fans are counter-over reacting. I'm just happy to get a day one port that it competently done
 
I can easily tell the difference in asset quality. Go back to last month's thread, because it seems you have memory problems.

And what's your issue with Turing exactly...? What's wrong with it?
Wasn't the 980Ti compared to the 1070 years ago?
Wasn't PS5 constantly compared to the 1080Ti before release?
So you don't have a problem with comparing Ampere's FLOPs with PS4, but you do have a problem with comparing Turing and Ampere (Turing's direct successor). OK...

It definitely seems that you have a problem with understanding what you read, as I clearly wrote that Maxwell, Pascal, Turing, GCN 4, RDNA1 and RDNA 2 are 'roughly comparable'. And that they have different 'FLOPs efficiency'.
Turing has the best performance/FLOPs ratio - does it change anything in the words I wrote?

Have you ever wondered why the 3070 has twice as many cores as the 2080, but the same number of TMUs?
Why 1660Ti has only 60% of the 3050 cores, but more TMUs than the 3050?

According to your belief, the 3070 should be at least 11 times (actually 12 times, but it seems you'll never learn the correct FLOPs value of Geforce GPUs) more powerful than the Radeon 7850. However, in reality, the 5888 CUDA cores Ampere GPU does not want to follow your belief, as it is only 7 times stronger than the Radeon 7850.

The more anger there is in Buggy Loop's post, the more it means that he is losing his imaginary fight.

Well, it's not a problem for me. But it definitely seems to be a big problem for you. You should try complaining to CDPR directly.
Maybe they'll decide to use more realistic settings on S2. And everyone will be grateful to you that it's finally possible to traverse the city without getting drops to 23-25 fps all the time.

What devs are you speaking of? Do you realize that Overdrive Mode is almost exclusively Nvidia's work?
Do you think that it's a coincidence that every time Nvidia presents a new tech, Cyberpunk appears in the promotional video?
Do you think that only the geniuses at CDPR know how to use Nvidia's frame generation and that's why their game appeared in the FG's promotional video?

Yeah, you definitely have a reading problem - I'll make it easier for you:
The difference in framerates between the PS4 Pro (high 20s) and the Switch 2 (low 20s) during car traversal in CP2077 is extremely obvious.

Defend? Defend???
Do you think I care about extremely rich companies or some plastic boxes or silicon chips? You think I am you?

People were running PS4 version on PS5 because FromSoftware set the resolution too high in the native 'next gen' versions.
If they can't optimize the game (and they clearly have problems with optimizing just about everything), they should just set the performance mode to 1080p-2160p (instead of 1512p-2160p) and leave everything else alone. It would be much better that way.

And you think FromSoftware put their A team on the job when the time came to optimize the Xbox version?

You with your banning again...
Why do you want to ban me exactly?
Am I the one spamming CP2077 images like a madman or you are?
My posts are somewhat informative, yours are mostly childish, personal insults.

Yeah, I despise FSR2 (FSR3 to almost the same extent).
I would never choose to use it voluntarily - even in a 4K to 8K scenario.

You really think PSSR is bad in AC: Shadows or Ghost of Yotei...
Then you not only have problems with your memory and your reading, but it seems you should have your eyes checked.

Oh, memory problems again... Go watch the video and you'll remember why.
Hint: because it runs at a dynamic 720-1080p and it occasionally reaches 1080p. When that happens, DLSS naturally switches to DLAA.

'resolved better'...🙄
Here's a quote, you cherry-picker (DF, Oct 3rd, 2025, 6m36s): 'Switch 2 looks to be using a form of adaptive sharpening at that output resolution of 1080p after DLSS has done its job.'
And more: 'I imagine the sharpening was added by CDPR to Cyberpunk to increase that contrast and apparent detail at the cost of increased aliasing.'

So, how many games actually use the full DLSS SR CNN model?
Or is CP2077 the absolute best-case scenario example and every other game has worse DLSS on Switch 2?
But you wouldn't pick only what suits your agenda, would you?

And you conveniently left out your DLSS 4 SR fantasy.
So... when is it coming to Switch 2?
I mean… no one read all that, right?
 
To be fair, Nintendo fan reactions aren't unprovoked. See this Neogaf thread from before Switch 2 released. Or just see Subzero. Console warriors were salivating at the prospect of Switch 2 being weaker than PS4.

"A Nintendo handheld console releasing in 2025 is going to be as worse if not worser than a mid-gen refresh released in 2016. Anyone who thinks otherwise is drunk on copuim and playing too much Zelda."
"we'll be lucky if we get ps4 levels docked with this thing"
"Lol at the people expecting a PS4-level handheld. From Nintendo!"


Now that that bar has been cleared, console warriors gotta move the goal post to get new snipes in. Perhaps some Nintendo fans are counter-over reacting. I'm just happy to get a day one port that it competently done
One year later: The Switch 2 is almost matching the Series S in some games… Those comments aged like milk.
 
Wow I was not expecting this game to look so clean on the switch 2. Two years ago would never expect this level of graphics for the switch 2.
 
He's right.
He is not. The LOD (level of polygonal details) in almost every multiplat I seen is drawback notably compared Series S hardware. Again it's fine, it's an handheld, but no need to spread fanboyistic absurdity. And let's not talk the drop to 360p resolution because although the dlss, 360p upscaled is quite visible especially in motion. And again, switch 2 it's fine for what is it, but series S hardware is in an other league for obvious reason, there is nothing of outraging to admit it.
 
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He is not. The LOD (level of polygonal details) in almost every multiplat I seen is drawback notably compared Series S hardware. Again it's fine, it's an handheld, but no need to spread fanboyistic absurdity. And let's not talk the drop to 360p resolution because although the dlss, 360p upscaled is quite visible especially in motion. And again, switch 2 it's fine for what is it, but series S hardware is in an other league for obvious reason, there is nothing of outraging to admit it.
Ok then 🤣
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