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Asha Sharma: Next Xbox Project Name: "Helix" - Will 'lead in performance and play your Xbox and PC games'

The point is moot anyway as I doubt any MS developers would use the NPU for upscaling or anything else. Did they ever use the available ML hardware on XSX for anything? Those developers are going to do a game targeting the PC platform (where most hardware won't have any NPUs), not Magnus.
But why would they waste money on such big npu then, if 40 is enough even for Windows 12?
 
But why would they waste money on such big npu then, if 40 is enough even for Windows 12?
We don't know what is needed for Win12, but the latest rumors are 40-50+ TOPS minimum.

Knowing MS, they are going to quadruple down on AI into everything like they are now. Joy!
 
This gets said a lot but what's the upside for an Xbox fan to move over to the PlayStation ecosystem?
This is big move to take if your investment sits on Xbox. It's basically a reset of the hobby.
There are some ports from Xbox now but nothing they already own will be moved over and exclusives are also rare now compared to previous generations. I don't think that move will be common.

Through Helix Xbox fans can keep their old games through BC and Gamepass subs and saves and achievements and can discover Steam and other PC stores while their old investments are intact. It's going to be more common, it's the natural way forward.
I've done the swap to PC and while bc isn't there it's already smoooooth. As said going to PC now feels like an expansion, your account is there and all your achievements and many games. MS should've done this transition sooner.
The upside is having a guaranteed console experience on PS with all the current Xbox games and all future PS games. On top of being able to play all the old PS games you missed out on from PS4 and up.

I think people seriously overestimate how much people care about BC. I'm a hardcore gamer and I don't even really care about BC. I care about my trophies\profile more than my BC games. I'll buy the few games I need again in my new ecosystem. I think casual gamers care even less about BC considering they hardly buy new games and just play the new stuff really.

Now your right that Xbox users can keep their achievement but with the steam store it starts to muddy the waters because now any game you play on steam wont give you Xbox achievement it will give you Steam achievement effectively splitting your profile. The whole thing becomes messy from that POV. I'll tell you right now if this was the road PS was headed down I would switch over to Xbox and be done with this.
 
Yeah 4 SE vs 3

1440p is 77% more pixels not double, and with modern AI upscaling it's hard to tell the difference in most scenarios.

NPU is for Copilot BS not anything to do with upscaling/framegen/denoising.
Well that's very disappointing to hear it seemed NPU was a non RDNA5 addition (won't be in other RDNA5 product yes?) was really hoping it would allow devs "to-metal" access for any purpose
 
This is wild to see MS literally putting the Series X at the forefront. I guess the "This is an Xbox" campaign is dead and gone and they are going in a different direction.
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This is wild to see MS literally putting the Series X at the forefront. I guess the "This is an Xbox" campaign is dead and gone and they are going in a different direction.
It has definitely disappeared completely at GDC, and now they're focusing more on "what's next for Xbox" when they want to talk about different devices in the ecosystem, and on the XSX image when they talk about game development and hardware.

At least that's how it's been at GDC. We'll see if it's just a GDC anecdote or, as some reports have suggested after Peter Spencer and especially Steve Bond left, they've realized that the campaign wasn't doing any good for the Xbox brand or hardware and have changed their approach.
 
You know that HW utilization drops with lower resolutions right?
There aren't hard and fast rules for any of that - I've seen perfectly linear scaling at sub 1080p and nothing close to linear at 4k+ (and many things in between). Yes there's parts of every graphics frame that are resolution invariant, but likewise there are elements that don't scale with execution resources or bandwidth etc.
But as long as we're generalizing Flops to performance, number of pixels on screen tends to stay closely correlated in the same generalization.

Going from 30 FPS to 60 or 60 FPS to 120 requires 2x GPU power
Yes and it doubles the number of pixels too. Over the past 3 decades we(as in game industry) also played with 'just' doubling pixels and sharing other parts of the frame (think of it as frame generation that actually looks good) - and it hasn't been since PS2 era where that actually made a meaningful difference to performance (in general case).

I agree context matters for when/how these things apply - but this entire debate is about broadest of generalizations (distilling different system performances to a single number).

going from 1080p to 1440p does not actually require 77% more GPU power.
As long as GPU power is pegged to execution resources, there's statistically relevant amounts of evidence where it requires well in excess of 100%. Obviously the reverse (evidence for less than 77%) is also true though.
The problem is that the moment we start whataboutisms about all the other parts of GPU that can contribute bottlenecks that make this happen (for 'before' or 'after'), we invalidate the initial assertion that 'GPU power' exists as a single metric.
 

Claude thinks that's a dev kit

"And in the background on the right side, you can see that same mini PC from your first photo — it's powering the display showing the game demo. Given the Xbox branding and GDC setting, it's likely an Xbox Development Kit or a compact PC running Xbox/Game Pass titles for the demo station."
 
Claude thinks that's a dev kit

"And in the background on the right side, you can see that same mini PC from your first photo — it's powering the display showing the game demo. Given the Xbox branding and GDC setting, it's likely an Xbox Development Kit or a compact PC running Xbox/Game Pass titles for the demo station."

seems small for a dev kit, no ?
 
If you're talking about retail software, these won't be playable anyway.
It's rumored to have at minimum the same level of backwards compatibility as Series X, assumably with a disc drive for OG Xbox and 360 titles but we'll see.

PC is currently only select titles from mid XB1 gen and forward, far from what long time fans wants.
 
Build for Xbox on PC
Our unified GDK builds for millions of Windows gaming PCs, Windows gaming handhelds, and next-gen consoles.


All of that is under the "Xbox on PC" heading
I think is no less noteworthy

"And Next-Gen ConsoleS " 🤔

Develop under "Our unifed GDK"
 
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Claude thinks that's a dev kit

"And in the background on the right side, you can see that same mini PC from your first photo — it's powering the display showing the game demo. Given the Xbox branding and GDC setting, it's likely an Xbox Development Kit or a compact PC running Xbox/Game Pass titles for the demo station."

What do you need Claude for this? lol

It's got what appear to be standard manufacturer applied stickers. It's probably just a mini-PC.
 
And we still don't know shit from any screenshot of Microsoft mentioning "consoles" because we know they will call whatever they release a console whether it's running Windows or has a real Xbox OS (yes, based on Windows) layer for next-gen.
 
Suspicious Kenan Thompson GIF


Yeah… I have doubts bro…


Lol…. I use two apollo X8s as audio interfaces and my Adam SV5s monitor speakers could buy a decent used car. I wouldn't need to lie about something as small as RAM bruh 😂😂


this parttulcar PC is an X299/I9Xbuild I put together back in 2020. Swapped out the GPU back in 2023, but aside from that it runs as good as the day I built even with more modern software. I use it for work. The more plug ins I use, the more audio files recorded at 92khz,the more channels I use ultimately means the more RAM I have to use.



If I was just using my PC for games I would be fine with 16-32GB.
 
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