IbizaPocholo
NeoGAFs Kent Brockman
In celebration of Resident Evil's 30th anniversary, we're looking back on the survival horror games that never escaped Capcom's walls. The stories of a culled sequel, a struggling Game Boy port, the prequel designed for a failed Nintendo 64 peripheral, and the many, many canceled versions of Resident Evil 4.
Resident Evil has often punched above its weight, but ambitious attempts to put the survival horror series on Nintendo's Game Boy and N64DD led to two famously canceled projects. Meanwhile, on the PS1, before Capcom finally created Leon and Claire's nightmare in the RPD, Resident Evil 2 was a very different game. We take a look at Hideki Kamiya's canceled Resident Evil "1.5" prototype.
- (00:00–00:42) The Resident Evil franchise has produced many games and spin-offs over 30 years, but numerous canceled or abandoned projects exist, some becoming legendary among fans.
- (00:42–01:17) Early development of the original game included wild concepts (first-person view, cyborgs) shaped by creators like Shinji Mikami and Hideki Kamiya before evolving into the 1996 classic.
- (01:17–04:11) Resident Evil 1.5 (early version of RE2) featured different characters (Elsa Walker), a modern police station, and gameplay systems, but was canceled for being "boring."
- A prototype leaked in 2013, making it one of the rare canceled games fans can actually play.
- (04:27–06:56) A near-complete Game Boy Color port of Resident Evilwas canceled despite impressive technical feats (compressing a PS1 game onto a cartridge).
- A 98% complete build surfaced in 2025, showing it was fully playable.
- (07:39–10:04) Resident Evil Zero began as a Nintendo 64/64DD projectwith co-op and no loading screens but struggled due to hardware limits.
- It was eventually moved to GameCube, where it was successfully completed.
- (10:25–11:44) Some canceled ideas never materialized at all, like "Ship Bio" (early RE3 concept) starring Hunk on a cruise ship, abandoned due to the transition to newer hardware.
- (11:44–13:28) Early versions of Resident Evil 4went through multiple radical iterations:
- The "Stylish" version became Devil May Cry, effectively creating a new genre.
- (13:28–17:22)Other RE4 prototypes included:
- "Castle" version with infection mechanics (cut due to technical limits)
- "Hallucination" version with psychological horror and shifting environments (too demanding for hardware)
- (17:39–18:53) After multiple failed attempts, Shinji Mikami rebooted the project, creating the final Resident Evil 4 with over-the-shoulder camera, action focus, and parasite enemies, revitalizing the series.
- (18:53–19:47) The video concludes that canceled projects weren't wasted—they shaped the evolution of survival horror, and fan communities have played a key role in preserving and restoring these lost games.