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Resident Evil Requiem --- Open Spoilers Discussion ---

I am pretty sure they were planning a DLC for some time already and they probably have story drafts from the game's development which they will incorporate.
They will just rehearsal some of their scrapped shit while developing re9. Can't waste all that money and time. Of course there will be dlc.
 
It's not RE6, but it's a far cry from the much better new remakes. I got a decent amount of enjoyment out of the game, and don't regret the purchase at all, but ultimately I feel the game is a downgrade in many ways from the recent trajectory Capcom has been on with RE games.

There are too many sequences that truly suck on replays. The beginning hotel, the orphanage, the endless way-too-dark sequences. Too many times I groaned thinking "Ugh, not this part again." Leon's Racoon City segment is so fucking generic it hurts. Gray, as far as the eye can see. It was fun from a mechanics standpoint, who doesn't love shooting zombies, but visually it was super boring. The weapon selection was limited, and for most categories that was an obvious choice as to the best weapon, no tradeoffs, just one weapon clearly superior to the other. The upgrade track was just MEH as well. The bosses all felt like rehashes.

So, I had fun, but I'd say I have burnt out on it WAY faster than any of the previous 3 or 4 Resi games. To be clear, I still recommend it, but don't expect it to be as good as their recent offerings. It's an 8/10 at best, and if I'm being honest it's closer to a 7. Decent, but not great.
ETA: I think in retrospect I'd say 7 is too low, given that I went ahead and platinum-ed the game lol. While not the best of the Resi series, it's still near the top of the gaming space. I'm going to go with a solid 8 on it overall.
 
Just finished and yeah, I'm not in love of the game. The weakest of the trilogy. Didn't hate thou

Things on this game felt a little off. Gameplay wise, the parts with Grace have a broken system of difficulty, with lots of spikes in the start and very much easy at the end, while Leon is way much better since he can be a one person army. Story wise, the Spencer redemption? Yeah... I don't buy it. Wesker having clones is nice (fan theory confirmed), but why only now one appeared? Also, too little, too late. Mr X is a great boss fight, but at the same time is way too much into fan service. The final boss it's just eh

I guess it's a general opinion that this game shouldn't be in this trilogy, but I can go further and say that the whole story arch thing should be another trilogy. They should let Grace grow up with action, much like Ethan grew in the first game. The whole T-virus-strikes-back be the second game thing, maybe mixed with mold or whatever. Final game should have be what Elpis is, but not made by Spencer, but for one discipule who could got fucked up until the very end of the game

This trilogy started a whole new motivation, and a great one, but then threw away and started a whole thing that is not as great. I hope the obviously future DLC with Chris will do justice for Ethan
 

Surely this is an April fools thing but a bit weird to do resident evil requiem dlc April fools.

This is a big reveal if true plus spoilers so I thought best post it here.

Seems a big dlc but hmmm I think it's likley fake nonsense.
 
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Surely this is an April fools thing but a bit weird to do resident evil requiem dlc April fools.

This is a big reveal if true plus spoilers so I thought best post it here.

Seems a big dlc but hmmm I think it's likley fake nonsense.
Looks like April fools post from that website
 
Just finished and yeah, I'm not in love of the game. The weakest of the trilogy. Didn't hate thou

Things on this game felt a little off. Gameplay wise, the parts with Grace have a broken system of difficulty, with lots of spikes in the start and very much easy at the end, while Leon is way much better since he can be a one person army. Story wise, the Spencer redemption? Yeah... I don't buy it. Wesker having clones is nice (fan theory confirmed), but why only now one appeared? Also, too little, too late. Mr X is a great boss fight, but at the same time is way too much into fan service. The final boss it's just eh

I guess it's a general opinion that this game shouldn't be in this trilogy, but I can go further and say that the whole story arch thing should be another trilogy. They should let Grace grow up with action, much like Ethan grew in the first game. The whole T-virus-strikes-back be the second game thing, maybe mixed with mold or whatever. Final game should have be what Elpis is, but not made by Spencer, but for one discipule who could got fucked up until the very end of the game

This trilogy started a whole new motivation, and a great one, but then threw away and started a whole thing that is not as great. I hope the obviously future DLC with Chris will do justice for Ethan
I liked RE9 on my first playthrough but then I tried to replay it and realized the game isn't very good.

FOMO is a hell of a thing.
 
Fucking phenomenal game, felt like old times again, I would have been skeptical a game could still make me feel like that these days.

- One thing that I am *not* a fan of is how Grace's report tries to humanize Spencer with shit like "Maybe his goal was just peace", bitch fucking no. He oversaw orgaphanage children being experimented on until the mid 90's and only stopped when his Elpis virus was complete, he is a monster through and through. Do not humanize that.
This is the only thing that left me scratching my head, I'm not sure I buy the idea that Spencer would ever be remorseful, but maybe it's possible he was lying? There seems to be more to discover about Emily and Grace (personally, I think they're all clones of Spencer and he was lying about Grace being "found")
 
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I went back and played 3R for the first time since I 100%'d and uninstalled 6 years ago. I wanted to see which was really the worse game between 3R and 9, my lowest ranked of the RE engine titles.

9 has a stronger first run through. 3R does well with what it bothers doing, with strong characters in Nicholas and Carlos, but it cuts out too much as a remake. The biggest crime 3R commits is completely ruining Nemesis, which is unforgivable and a huge disappointment. 9 clearly had all the effort put into the first playthrough, and it shows.

Both games like to do scripted sequences. It's a problem that stands out to me in RE engine titles. They're fine on the first playthrough, but they lose their charm very quickly because they're bottom tier gameplay. 3R opens with possibly the worst one, mixing 3 second segments of gameplay with cutscenes. 9 is better in this regard, but still has an intro modders made a skip for and the on rails section as Leon, which like every on rails section, is something I just want to skip on repeat runs.

9 has wider enemy variety. Kind of. Varied zombies and unique humanoids for Grace, but not much in terms of creatures. Makes sense in the setting, though. Leon gets zombies, zombies with guns, humans with guns, and Lickers. 3 has proper Hunters and Lickers, but it also has the rubbish Gammas and the Parasite Heads whose main gimmick is the annoying quick swipe.

For bosses it's an odd one. I think 3R has better boss battles by virtue of actually having them throughout the game. I've always been critical of dog Nemesis being a copy pasted dog Birkin with a twist, the next boss after being a copy paste of the previous, and the final boss being a dogshit Bed of Chaos. But at least you get them and they feel like boss fights. 9 has some good bosses as Leon, but they're mostly at the end of the gams. Grace gets nothing but special but mostly avoidable enemies. The Girl isn't a boss, you stealth, run, and keep her at bay while you flip switches. Leon's tyrant is the best in the game, and others are good, but just like 3R it ends with the fucking Bed of Chaos. Again. They copy pasted the worst boss, with the only improvement being no battery pushing and giving you parries for the stupid tentacles.

3R has more replayability. They both lack Mercenaries, which is criminal, but 3R has more content worth bothering with. It has more tiers of difficulty, more fun unlockables, and most importantly gameplay mechanics that make repeat playthroughs worth doing. 3R's abundant weapon upgrades make the game feel like more of a progression. 9 jumps from Standard difficulty to Insanity, which is bullet sponge hell, and far less to tackle it with if you're not up for that specific breed of challenge.

I think technical aspects also deserve to be mentioned. Without tweaks, 3R looks flat and hair has issues but it's a good looking game. 9 has an awful low FOV and doesn't let you disable film grain. It does run very well, but as the newer game not having those options (that previously existed) is a glaring flaw. That's purposely worse design.

I am well aware than 9 may patch things in, but 3R shipped with everything it has. Credit where it's due, 3R takes that one.

Taking each product as a whole, I think 3R is the better game. The wasted potential is still a massive shame and Capcom fucked up royally, but if you asked me what I'd rather play I'd pick 3R over 9.
 
The difficulty spike from regular to insanity is absolutely fucking ridiculous to the point of not even being fun. What the hell were they thinking? There should have been another difficulty between this or something. Been stuck in the opening segments for literally hours. About to just give up.
 
The difficulty spike from regular to insanity is absolutely fucking ridiculous to the point of not even being fun. What the hell were they thinking? There should have been another difficulty between this or something. Been stuck in the opening segments for literally hours. About to just give up.
Yea fuck this shit I'm done. Games a solid 7/10. Fun the first play through, but outside of the Grace care center sections, 4 is better in just about every way. The Leon portions of this were lackluster at best and incredibly uninspired.
 
The difficulty spike from regular to insanity is absolutely fucking ridiculous to the point of not even being fun. What the hell were they thinking? There should have been another difficulty between this or something. Been stuck in the opening segments for literally hours. About to just give up.

TBH it's really fucking fun playing Insanity with infinite ammo, it's still tough but fair.
 
Thought it was a pretty great game overall but I don't feel itching going back to it. I don't know. It's two really great games but it's not amazing because it doesn't focus on one type of gameplay. The combination leads to both styles being very, very good but not being allowed to go fully in-depth as they naturally would because of the gameplay clash. Despite that there's something real gold here. I feel the Grace sections could be among the series' best, and I truly feel that if the game stayed with just that, with Leon in only cutscenes - or maybe a single section - it could have been an all timer RE game on par with 1-4. I'll continue playing to see.

I was shocked and disappointed at the complete lack of mention of Claire or Ada but especially Claire give she shares one-half of Resident Evil 2 and outright protected Sherry more than Leon. I replayed the Raccoon City original games before 9 and they still played like fine wine. So it was disappointing to not see the conclusion of all the storylines or a Claire/Sherry reunion. Hopefully there's more in the DLC.

Great game! Loved how the ending was a huge twist. Maybe our heroes can manufacture Elpis bullets? One thing I love story-wise is how they treated Grace. There was all there false flags and red herrings like,"is Grace a clone? Are they clones of Grace?" But in the end, Grace is just Grace, and has nothing to do with any of this. The picture with Grace and Emily is too cute.

Quote of the game for me: "Should have worn a helmet." I laughed out loud for minutes after that shit lmao
 
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My biggest beef with insanity so far is molotov cocktails being useless against the Girl. Other than that everything has been manageable. I was super low on ammo for a bit but once I got past that hump it hasn't been so bad. Just got to Raccoon though. Although to be honest I'm tempted to just bust out the rocket launcher anyway since this section just bores the hell out of me.
 
TBH it's really fucking fun playing Insanity with infinite ammo, it's still tough but fair.
I got all the way through to the ARK and control of Grace and realised I only had a Kotetsu knife and 1 Molotov (no guns, hadn't picked any others up). Scraped past the lickers and zombies and don't know how I did it!

Good game, the Care section with Grace was magic. A let down from RE8 in terms of antagonists though (Zeno a waste), and I still feel RE7 my clear out-and-out favourites of the newer outings.
 
I still feel RE7 my clear out-and-out favourites of the newer outings.

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TBH it's really fucking fun playing Insanity with infinite ammo, it's still tough but fair.
Just curious, but what did you like so much about it ? I went through with infinite ammo just for the platinum but found it pretty boring and lacking in challenge (duh due to infinite ammo).
 
Just curious, but what did you like so much about it ? I went through with infinite ammo just for the platinum but found it pretty boring and lacking in challenge (duh due to infinite ammo).

You can still get fucked up in a second, the girls attacks are insta kill as well as things like lickers. It's an added challenge but you have a good fighting chance.
 
Great game! Loved how the ending was a huge twist. Maybe our heroes can manufacture Elpis bullets? One thing I love story-wise is how they treated Grace. There was all there false flags and red herrings like,"is Grace a clone? Are they clones of Grace?" But in the end, Grace is just Grace, and has nothing to do with any of this. The picture with Grace and Emily is too cute.
I'm not too sure about that, I think Spencer may have been lying, I feel like there's more to the story of Emily and Grace.

Perhaps they are a The Connections project that Umbrella was only trusted with for a short time.


Quote of the game for me: "Should have worn a helmet." I laughed out loud for minutes after that shit lmao
It was a genius move to have both more intense horror and action in the same game, ensuring neither gets tiresome.

It was nostalgic as hell seeing Leon back in action in a all new adventure, but then Rhodes Hill really scratched that classic RE itch too, it was brilliant.

I got all the way through to the ARK and control of Grace and realised I only had a Kotetsu knife and 1 Molotov (no guns, hadn't picked any others up). Scraped past the lickers and zombies and don't know how I did it!

Good game, the Care section with Grace was magic. A let down from RE8 in terms of antagonists though (Zeno a waste), and I still feel RE7 my clear out-and-out favourites of the newer outings.
I think 9 is better because the plot actually related to the old lore again, 8 was basically a side story.

8 was fun, but 9 does what I've wanted to see for ages and that's actually giving more a proper conclusion to the old lore.
 
I'm not too sure about that, I think Spencer may have been lying, I feel like there's more to the story of Emily and Grace.

Perhaps they are a The Connections project that Umbrella was only trusted with for a short time.



It was a genius move to have both more intense horror and action in the same game, ensuring neither gets tiresome.

It was nostalgic as hell seeing Leon back in action in a all new adventure, but then Rhodes Hill really scratched that classic RE itch too, it was brilliant.


I think 9 is better because the plot actually related to the old lore again, 8 was basically a side story.

8 was fun, but 9 does what I've wanted to see for ages and that's actually giving more a proper conclusion to the old lore.
Yeah as a game, purely from the perspective of playing it in systems I really liked VIII and thought it was great fun to play.

But in terms of lore and plot, I hate Ethan Winters and anything to do with that so in that sense IX was much better. Excited for X but unfortunately years away. That's the worst part of a mainline game like this coming out is it's awesome and all but you know the next one's going to be quite some time away might as well just put it to the very back of your mind. At least we have Code Veronica Remake coming soon hopefully.
 
I'm not too sure about that, I think Spencer may have been lying, I feel like there's more to the story of Emily and Grace.

Perhaps they are a The Connections project that Umbrella was only trusted with for a short time.



It was a genius move to have both more intense horror and action in the same game, ensuring neither gets tiresome.

It was nostalgic as hell seeing Leon back in action in a all new adventure, but then Rhodes Hill really scratched that classic RE itch too, it was brilliant.


I think 9 is better because the plot actually related to the old lore again, 8 was basically a side story.

8 was fun, but 9 does what I've wanted to see for ages and that's actually giving more a proper conclusion to the old lore.
I see no need for Spencer to lie. He seemed truly remorseful and not in a mood to lie.

Further, him saying Grace has nothing to do with any experimentation solves several issues.

For one, in the orphanage flashback we see that it's dated to 1990. Grace, given her current age, would have been born in 2004. If she's the original, then why have these clones as early as 1990, 14 years before Grace was born?

Gideon and Zeno just assumed that Grace was involved just like how they assumed incorrectly about Elpis.
 
I see no need for Spencer to lie. He seemed truly remorseful and not in a mood to lie.

Further, him saying Grace has nothing to do with any experimentation solves several issues.

For one, in the orphanage flashback we see that it's dated to 1990. Grace, given her current age, would have been born in 2004. If she's the original, then why have these clones as early as 1990, 14 years before Grace was born?

Gideon and Zeno just assumed that Grace was involved just like how they assumed incorrectly about Elpis.
It's possible, but it's weird that Grace and Emily still resemble each other.

I do feel like there's more than we know going on with Emily and the other children.

But as for Spencer being remorseful, it's certainly possible, I wonder how much of that is a holdover from Resident Evil 3.5 and it's script?
 
The care center is the best survivor horror experience I have had in ages. The atmosphere, graphics and gaming options were great.

The Leon action segments are good, but needed a slightly higher difficulty (but a tad less than Insanity level) on standard classic for a first play through to be truly great.

Over all a fantastic experience and literally unmatched I think......until the bike sequence and beyond. The RPD gave feels for an old RE fan like me, but was just a glorified walking simulator. The tyrant fight was superfluous and just fan service. And the less said about the orphanage bit (not even ok for a first time round, imagine on any potential subsequent playthroughs - thank eff for mods) the better. Ark was a let down as well for me. Needed to be longer with more action I feel.

Basically too much cinema and less gameplay from the bike section onwards. Kinda bummed about it.

Capcom needs to focus on the best bits of the game and drop the other segments and they could land even more massive hits for future RE games.
 
I got all the way through to the ARK and control of Grace and realised I only had a Kotetsu knife and 1 Molotov (no guns, hadn't picked any others up). Scraped past the lickers and zombies and don't know how I did it!

Good game, the Care section with Grace was magic. A let down from RE8 in terms of antagonists though (Zeno a waste), and I still feel RE7 my clear out-and-out favourites of the newer outings.

The End of Zoe DLC, with Joe's brutal brawling gameplay, is absolute gold. Resident Evil 7 is a masterpiece in my book.
 
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