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Marathon had a budget of >$200M


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More than 200 millions and years just to make a niche game with barelly any content while devs were asking to not review it until a new mode is launched lol
Sony right now:
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Suddenly NeoGAF believes Paul Tassi lol

It's truly not going well though for them. Bungie cratered Destiny 2 and then followed it up with a game that isn't moving the needle anywhere near enough and cost them a shit ton.
 
This is fucking absurd.

6 years, more than 200m and still release with only 3 maps?

This has to be money laundry. Insane incompetency.
 
My problem with this article is that he cites a bunch of public info. Besides the budget, which he just claims to be over $200M, he gives no insight. Even then, it's odd that his source couldn't confirm a more specific amount than $200M.

I mean, WTF is this?

  • Marathon did not chart inside Steam's top 10 at launch. It released with an 88,337 concurrent peak on its largest platform. That is a drop from the 143,621 peak during the free server slam (the game is now $40).


    Since launch just over a month ago, those peaks have dropped by 68%, where the game most recently hit a 27,670 peak at the time of this writing.

and then cites Alinea:

  • As I previously reported, the majority of Marathon's playerbase is on Steam, as confirmed by my sources. Alinea reports it as 70%


Yeah, we know this, it's all public info.
 
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The PC being the main platform....they have to pay Valve 30% on every Steam sale right?
 
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That number doesn't include marketing also.

As I mentioned in the other thread, Arc Raiders which currently has 5x the amount of CCU still months after launch was only $75 million to develop.

Think about that.
 
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$200m+ budget?

$3.6B Bungie Acquisition?

That's a mammoth ton of cash just burnt for Sorny.
 
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To think Sony are sitting on multiple dormant but beloved franchises that fans are literally begging for sequels, but they went all in on this.

Simply a masterclass in corporate incompetence.
 
This is fucking absurd.

6 years, more than 200m and still release with only 3 maps?

This has to be money laundry. Insane incompetency.
A game like this is unlikely to have more than 3-4 maps in rotation every season. Arc Raiders had 4 at launch as well.

« I can confirm » Paul Tassi still believing his word has weight
Suddenly NeoGAF believes Paul Tassi lol
If Schreier's tweet last month said "Budget for American/Canadian AAA games are $400m", Tassi would have said Marathon cost $350. These guys continually eat up each other's vomit and puke it back up until it sounds credible.

If Schreier was still at Kotaku and Tassi was at Polygon or some shit, we'd ignore their bullshit like we do everyone else.
 
$200m+ budget?

$3.6B Bungie Acquisition?

That's a mammoth ton of cash just burnt for Sorny.
That's not even close to everything. Firewalk Studio acquisition + Concord at $300M+. Canceled TLOU and GOW GAAS. Sony likely burnt well over $1B over failed GAAS endeavors.
 
That's not even close to everything. Firewalk Studio acquisition + Concord at $300M+. Canceled TLOU and GOW GAAS. Sony likely burnt well over $1B over failed GAAS endeavors.
Imagine if they spent that money on 4-6 real games instead.
 
That number doesn't include marketing also.

As I mentioned in the other thread, Arc Raiders which currently has 5x the amount of CCU still months after launch was only $75 million to develop.

Think about that.
Salaries in Sweden are also about 1/3rd lower than the USA.
 
To think Sony are sitting on multiple dormant but beloved franchises that fans are literally begging for sequels, but they went all in on this.

Simply a masterclass in corporate incompetence.

To be fair, Marathon is a beloved IP, so be careful with what you wish for when you ask for sequels.
 
Salaries in Sweden are also about 1/3rd lower than the USA.

Should move out of the American North West then. The math ain't working where it costs this much and it will never hope to break even at the rate it's going.
 
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Ok so account for that and it's still around $100 million.

Mismanagement with these projects is rife here.
Not arguing that. Marathon is a different game than what Bungie originally pitched us. That kind of pivot costs money.

Should move out of the American North West then. The math ain't working where it costs this much and it will never hope to break even at the rate it's going.
I think it's much too late for that. What you're more likely to see happening is Sony pulling back significantly on investing in studios in the US. You're probably going to see more Korean and European studio investments.
 
Admittedly, 250 Million is a drop in the ocean, when compared to the 3.6 Billion that Sony paid for Bungie.

Fairly Oddparents Burn GIF
 
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Imagine paying 4 billion for an abandoned Destiny and an already dying Marathon which is plagued by cheaters

No wonder Sony is raising their hardware prices. Very Sony-like to want to pass on their failures to the consumer
 
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Jesus Christ.

Between this, Concord and Spider-Man 2, Sony almost spent 1B on three heavily disappointing games.
 
I thought they said a while back that Marathon was a side project and not a bug release.
So what exactly SONY's just going to keep bleeding moeny until they release their new big game thatll do gajillion dollars but for real this time. I think SONY might just want to sack them and save the embarassment of losing 3.85 billion dollars.
 
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