So you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?It does
People doesn't care about whether console 30w or 200w - it's console problem. People care about IQ/framerate of what they see on the screen
And comparing dock mode with irrelevant weakling is not honest comparison
They suck because they don't have path tracing? Are you 12?So you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?
They suck because they don't have path tracing? Are you 12?
At 24 FPS it's not. There's a reason only Series S and Series X could do it while PS5 had to stick with 40 and up.LFC is a software thing mate
They suck because they don't have path tracing? Are you 12?
They are what they areSo you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?
ignoring PC version lol. does it make ps5 look bad?
ignoring PC version lol. does it make ps5 look bad?
Once again, you're missing the point. The switch 2, consoles and PCs are all different platforms. One offers portability, another a stable and moderately powerful platform, and yet another flexibility and an enthusiastic user base with premium hardware. This is why DF often compares a mid range PC to the PS5 to present optimised graphics settings. Also they usually made a separate video for PC exclusive features, because comparing the console version to a PC with a 5090 is an absurd comparison that adds nothing unless you want to make a video about "how bad the PS5 looks" in comparison. In this case, it's exactly the same, the point of the comparison is to see how close it comes to a home console version, with the XSS being the lowest point in this regard.They are what they are
Calling something suck is infantile - PC as a whole is trash and so all versions of games on it
But comparing PS5 and Pro with PC is completely normal and quite some do it without trying to twist reality by comparing PS5 to cheap notebook with integrated GPU - "PS5 so cool and powerful, it's easily beat PC to a pulp"
ExcusesOnce again, you're missing the point. The switch 2, consoles and PCs are all different platforms. One offers portability, another a stable and moderately powerful platform, and yet another flexibility and an enthusiastic user base with premium hardware. This is why DF often compares a mid range PC to the PS5 to present optimised graphics settings. Also they usually made a separate video for PC exclusive features, because comparing the console version to a PC with a 5090 is an absurd comparison that adds nothing unless you want to make a video about "how bad the PS5 looks" in comparison. In this case, it's exactly the same, the point of the comparison is to see how close it comes to a home console version, with the XSS being the lowest point in this regard.
Separate video like the ps5 pro. Milking it for the views.ignoring PC version lol. does it make ps5 look bad?
Of course, because the only thing that matters is the price-to-performance ratio. Whether it's portable or not and whether it's an open platform or not are just trivialities, unimportant details. People buy the switch 2 because they're stupid and don't check comparisons showing that the switch 2 has worse graphics than the PS5. People also buy PCs because they like to burn through money.Excuses
Comparison should be made with relevant devices in the same price range. It's what matter to consumer. Comparing PS5 to entry-level notebook because blablabla it's so convinient and serve agenda - it's bullshit. Comparing ps5 to 5090 serves no purpose as they clearly in different price ranges
In reality people will compare one +-500% device with another +-500$ device if they target the same usage (docked).
This comparison basically tells that for Sw2 you'll pay a step-up in price for portability, getting a performance of a step cheaper console for console that could be used portable (and 5 years later, almost at the end of generation).
Its software mate, the console is simply duplicating every frame two times.At 24 FPS it's not. There's a reason only Series S and Series X could do it while PS5 had to stick with 40 and up.
Which PC version? The minority version or the majority?ignoring PC version lol. does it make ps5 look bad?
Exactly. This is:Should have a 40fps/120Hz mode. It's not rocket surgery.
You dont have to compare with 5090 since the lowest entry, like the 5050, beat the hell out of PS5 version in both IQ and performance.Excuses
Comparison should be made with relevant devices in the same price range. It's what matter to consumer. Comparing PS5 to entry-level notebook because blablabla it's so convinient and serve agenda - it's bullshit. Comparing ps5 to 5090 serves no purpose as they clearly in different price ranges
In reality people will compare one +-500% device with another +-500$ device if they target the same usage (docked).
This comparison basically tells that for Sw2 you'll pay a step-up in price for portability, getting a performance of a step cheaper console for console that could be used portable (and 5 years later, almost at the end of generation).
There's G-Sync and then there's "G-Sync". They are not the sameTo be fair, Switch 2 is supposed to have LFC through hardware like Xbox. No idea why it's so hard for devs to make it work when it is literally just a GSync display...
in the video Oliver says that he suspects the DLSS to be the higher quality CNN variant, he doesn't mention Tiny DLSS in the video. I also thought that RE9 another capcom game was also using the higher quality CNN model. To my eyes this does look much better than the "Tiny DLSS" model , you can see that in action in Kena bridge of Spriits and it looks horrible with lots of pixelation during movement.Switch vs PS5:
- Switch 2 takes lighting downgrades and AO is almost entirely absent compared to PS5
- Shadow maps get a cut back, lots of objects are excluded, GI quality is also pared back
- PC version's low GI settings and without RT seems closest to Switch
- SSR quality is worse than PS5 in its Performance mode
- Textures are simplified and low-res comparatively
- Strand based hair are removed in favor of card based hair on Switch
- IQ compares more favorably than we'd think.
- PS5 uses a low quality TAA
- Frame rate mode seems to be DRS between 1080p~1440p in DF testing
- Switch targets 1080p with tiny DLSS running base of 540p.
- Softer IQ but competitive thanks to DLSS
- Performance is unlocked on Switch 2, rarely close to 60 with denser areas in the 40's and sparser interiors reaching high 50's and occasional 60's
- DF would have preferred a 30 or 40 fps lock option
- PS5 in frame rate mode seems to be locked 60 in DF testing
- PS5 has a Resolution mode which also targets 60 but can dip in the 40's in combat and stress areas, it also adds RT reflections to the game
Switch vs Series S;
- Reasonably close visual match between the two
- Series S inherits many of the visual downgrades Switch 2 has
- The shadow penumbra is more noisier compared to Switch 2 even
- IQ on Series S is lacking, running 720p with TAA
- Series S runs a locked 60fps where Switch 2 struggles in the 40's, however
Switch 2 Handheld:
- 360p internal with tiny DLSS upscale, muddier and more aliased compared to docked
- Dithering and SSR are also effected by resolution drop
- Other than the above, visual settings seem to be a close match
- Performance is worse than docked, going in the 30's unlocked
- VRR doesn't seem to work properly as the frame rate goes below too often
- Tiny DLSS gives Switch 2 an edge in docked play over Series S
- Though DF think the game should target a 30 or 40fps cap
When was the last time a console could match a high end PC? The original Xbox?they will probably have a whole video of Alex jerking off to the pathtracing mode, and he will probably compare it to the PS5 RT mode in it![]()
The expectations are in line with what's the game is running on.
It would be like shitting on any game that doesn't do 4K@120fps with RT on PS5.
There's G-Sync and then there's "G-Sync". They are not the same
HDMI spec VRR (which is actually adopted from AMD FreeSync) only works above 40 hz. If the game drops below 40 fps, VRR disengages and you're back to ordinary V-sync unless you run frame rate unlocked
Actual Nvidia G-Sync on certified computer monitors can go as low as 20 hz and even lower but that's no longer HDMI spec and uses the DP connector on the monitor
When was the last time a console could match a high end PC? The original Xbox?
Something strange is happening.
On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.
But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.
Could it be a bug?
el analista de bits
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![]()
CHANEL RAJMANGAMING HD
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Something strange is happening.
On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.
But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.
Could it be a bug?
el analista de bits
![]()
![]()
![]()
CHANEL RAJMANGAMING HD
![]()
![]()
Something strange is happening.
On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.
But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.
Could it be a bug?
el analista de bits
![]()
![]()
![]()
CHANEL RAJMANGAMING HD
![]()
![]()
that is an insane difference if accurate.
that channel is a banned source for a reason tho. they are highly inaccurate a lot of times, and just make up data at times as well.
in that very video they describe the Series S version as "720p Upscaled to 1440p" which makes no sense.
the game seems to run at 720p with TAA and no reconstruction, and is then spatially upscaled to whatever output resolution you chose, like all games on modern consolsles.
so 720p upscaled to 1440p indicates it uses image reconstuction up to 1440p, because he uses the same language "upscaled" when talking about DLSS on Switch 2. which is then factually wrong.
Something strange is happening.
On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.
But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.
Could it be a bug?
el analista de bits
![]()
![]()
![]()
CHANEL RAJMANGAMING HD
![]()
![]()
You must not give a crap about frame rate then. And the hair looks absolutely boo boo on S2/Series S. Also this has more to do with capcom's lack of a actual image treatment.Just watched the video. Holds up extremely well to the PS5 version. Capcom is cooking fireworks on the Switch 2can't wait to jump in to this.