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Digital Foundry: Pragmata Switch 2 Review vs PS5/Xbox Series S - Another Ambitious Capcom Port

I don't know when Capcom dropped their checkerboard/interlaced rendering after RE4R but it's been a real detriment to image quality in RE9 and Pragmata on base PS5.
 
Just watched the video. Holds up extremely well to the PS5 version. Capcom is cooking fireworks on the Switch 2 🔥 can't wait to jump in to this.
 
It does
People doesn't care about whether console 30w or 200w - it's console problem. People care about IQ/framerate of what they see on the screen
And comparing dock mode with irrelevant weakling is not honest comparison
So you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?
 
Seems to run pretty decent at 1440p with FSR/DLSS on 6700XT/3060.
So you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?
They suck because they don't have path tracing? Are you 12?
 
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They suck because they don't have path tracing? Are you 12?
facepalm GIF
 
So you'll agree with me that the PS5 and PS5 Pro versions suck, because they're nowhere near as good as the PC version, which uses path tracing, right?
They are what they are
Calling something suck is infantile - PC as a whole is trash and so all versions of games on it
But comparing PS5 and Pro with PC is completely normal and quite some do it without trying to twist reality by comparing PS5 to cheap notebook with integrated GPU - "PS5 so cool and powerful, it's easily beat PC to a pulp"
 
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They are what they are
Calling something suck is infantile - PC as a whole is trash and so all versions of games on it
But comparing PS5 and Pro with PC is completely normal and quite some do it without trying to twist reality by comparing PS5 to cheap notebook with integrated GPU - "PS5 so cool and powerful, it's easily beat PC to a pulp"
Once again, you're missing the point. The switch 2, consoles and PCs are all different platforms. One offers portability, another a stable and moderately powerful platform, and yet another flexibility and an enthusiastic user base with premium hardware. This is why DF often compares a mid range PC to the PS5 to present optimised graphics settings. Also they usually made a separate video for PC exclusive features, because comparing the console version to a PC with a 5090 is an absurd comparison that adds nothing unless you want to make a video about "how bad the PS5 looks" in comparison. In this case, it's exactly the same, the point of the comparison is to see how close it comes to a home console version, with the XSS being the lowest point in this regard.
 
Once again, you're missing the point. The switch 2, consoles and PCs are all different platforms. One offers portability, another a stable and moderately powerful platform, and yet another flexibility and an enthusiastic user base with premium hardware. This is why DF often compares a mid range PC to the PS5 to present optimised graphics settings. Also they usually made a separate video for PC exclusive features, because comparing the console version to a PC with a 5090 is an absurd comparison that adds nothing unless you want to make a video about "how bad the PS5 looks" in comparison. In this case, it's exactly the same, the point of the comparison is to see how close it comes to a home console version, with the XSS being the lowest point in this regard.
Excuses
Comparison should be made with relevant devices in the same price range. It's what matter to consumer. Comparing PS5 to entry-level notebook because blablabla it's so convinient and serve agenda - it's bullshit. Comparing ps5 to 5090 serves no purpose as they clearly in different price ranges
In reality people will compare one +-500% device with another +-500$ device if they target the same usage (docked).

This comparison basically tells that for Sw2 you'll pay a step-up in price for portability, getting a performance of a step cheaper console for console that could be used portable (and 5 years later, almost at the end of generation).
 
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Excuses
Comparison should be made with relevant devices in the same price range. It's what matter to consumer. Comparing PS5 to entry-level notebook because blablabla it's so convinient and serve agenda - it's bullshit. Comparing ps5 to 5090 serves no purpose as they clearly in different price ranges
In reality people will compare one +-500% device with another +-500$ device if they target the same usage (docked).

This comparison basically tells that for Sw2 you'll pay a step-up in price for portability, getting a performance of a step cheaper console for console that could be used portable (and 5 years later, almost at the end of generation).
Of course, because the only thing that matters is the price-to-performance ratio. Whether it's portable or not and whether it's an open platform or not are just trivialities, unimportant details. People buy the switch 2 because they're stupid and don't check comparisons showing that the switch 2 has worse graphics than the PS5. People also buy PCs because they like to burn through money.
 
Excuses
Comparison should be made with relevant devices in the same price range. It's what matter to consumer. Comparing PS5 to entry-level notebook because blablabla it's so convinient and serve agenda - it's bullshit. Comparing ps5 to 5090 serves no purpose as they clearly in different price ranges
In reality people will compare one +-500% device with another +-500$ device if they target the same usage (docked).

This comparison basically tells that for Sw2 you'll pay a step-up in price for portability, getting a performance of a step cheaper console for console that could be used portable (and 5 years later, almost at the end of generation).
You dont have to compare with 5090 since the lowest entry, like the 5050, beat the hell out of PS5 version in both IQ and performance.
 
Solid and great that they can leverage DLSS for the blurry but playable Switch 2 version. commendable and scalable engine even if image quality suffers severely on the Switch and S.
 
To be fair, Switch 2 is supposed to have LFC through hardware like Xbox. No idea why it's so hard for devs to make it work when it is literally just a GSync display...
There's G-Sync and then there's "G-Sync". They are not the same

HDMI spec VRR (which is actually adopted from AMD FreeSync) only works above 40 hz. If the game drops below 40 fps, VRR disengages and you're back to ordinary V-sync unless you run frame rate unlocked

Actual Nvidia G-Sync on certified computer monitors can go as low as 20 hz and even lower but that's no longer HDMI spec and uses the DP connector on the monitor
 
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Switch vs PS5:

- Switch 2 takes lighting downgrades and AO is almost entirely absent compared to PS5
- Shadow maps get a cut back, lots of objects are excluded, GI quality is also pared back
- PC version's low GI settings and without RT seems closest to Switch
- SSR quality is worse than PS5 in its Performance mode
- Textures are simplified and low-res comparatively
- Strand based hair are removed in favor of card based hair on Switch
- IQ compares more favorably than we'd think.

- PS5 uses a low quality TAA
- Frame rate mode seems to be DRS between 1080p~1440p in DF testing
- Switch targets 1080p with tiny DLSS running base of 540p.
- Softer IQ but competitive thanks to DLSS

- Performance is unlocked on Switch 2, rarely close to 60 with denser areas in the 40's and sparser interiors reaching high 50's and occasional 60's
- DF would have preferred a 30 or 40 fps lock option
- PS5 in frame rate mode seems to be locked 60 in DF testing
- PS5 has a Resolution mode which also targets 60 but can dip in the 40's in combat and stress areas, it also adds RT reflections to the game

Switch vs Series S;

- Reasonably close visual match between the two
- Series S inherits many of the visual downgrades Switch 2 has
- The shadow penumbra is more noisier compared to Switch 2 even
- IQ on Series S is lacking, running 720p with TAA

- Series S runs a locked 60fps where Switch 2 struggles in the 40's, however

Switch 2 Handheld:
- 360p internal with tiny DLSS upscale, muddier and more aliased compared to docked
- Dithering and SSR are also effected by resolution drop
- Other than the above, visual settings seem to be a close match
- Performance is worse than docked, going in the 30's unlocked
- VRR doesn't seem to work properly as the frame rate goes below too often

- Tiny DLSS gives Switch 2 an edge in docked play over Series S
- Though DF think the game should target a 30 or 40fps cap
in the video Oliver says that he suspects the DLSS to be the higher quality CNN variant, he doesn't mention Tiny DLSS in the video. I also thought that RE9 another capcom game was also using the higher quality CNN model. To my eyes this does look much better than the "Tiny DLSS" model , you can see that in action in Kena bridge of Spriits and it looks horrible with lots of pixelation during movement.

With Timestamp


 
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There's G-Sync and then there's "G-Sync". They are not the same

HDMI spec VRR (which is actually adopted from AMD FreeSync) only works above 40 hz. If the game drops below 40 fps, VRR disengages and you're back to ordinary V-sync unless you run frame rate unlocked

Actual Nvidia G-Sync on certified computer monitors can go as low as 20 hz and even lower but that's no longer HDMI spec and uses the DP connector on the monitor

(almost?) no Gsync monitor goes that low. 30hz would already be awful, and 40hz is more than enough. if you see an advertised 20-144 range or similar, that's basically always with LFC, and not actually native 20hz. HDMI VRR is also not based on Freesync. both freesync and HDMI VRR are based on VESA Adaptive Sync, and are not intercompatible by default.
while Gsync devices have an HDMI VRR fallback, which is how Gsync works on TVs through HDMI. that's why older LG TVs had 2 separate toggles, one combined one for Gsync/HDMI VRR and a separate one for FreeSync. (these days they only have a VRR on/off that includes all of them I think)
 
When was the last time a console could match a high end PC? The original Xbox?

the Xbox 360 had about 6~12 months where it beat most PCs, and where it had hardware features not found on PC. the first cards by ATi that were based on the 360's architecture were released more than a year later (they were significantly better tho and had additional features not found on the Xenos)

and I think Nvidia's competiting cards to ATi's new features found in the Xenos released a bit earlier than ATi's own cards.
 
Something strange is happening.

On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.

But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.

Could it be a bug?


el analista de bits

DPsq54o6K3UOOkVl.jpg


MB83lrguG7zfnZS5.jpg


ZWisqcdTlw6mxrMv.jpg






CHANEL RAJMANGAMING HD


JEt2KiGOGBtQnJQ3.jpg


iWbJeHskUCJRvLzE.jpg
 
Something strange is happening.

On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.

But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.

Could it be a bug?


el analista de bits

DPsq54o6K3UOOkVl.jpg


MB83lrguG7zfnZS5.jpg


ZWisqcdTlw6mxrMv.jpg






CHANEL RAJMANGAMING HD


JEt2KiGOGBtQnJQ3.jpg


iWbJeHskUCJRvLzE.jpg


And of course the one fucking time I gamefly the PS5 version of the game .. it's the one that performs worst ..

Resolution mode seems out of the VRR range a lot, guess I'll be sticking to the non RT mode to at least get that benefit.
 
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Something strange is happening.

On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.

But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.

Could it be a bug?


el analista de bits

DPsq54o6K3UOOkVl.jpg


MB83lrguG7zfnZS5.jpg


ZWisqcdTlw6mxrMv.jpg






CHANEL RAJMANGAMING HD


JEt2KiGOGBtQnJQ3.jpg


iWbJeHskUCJRvLzE.jpg

This channel is banned source here, not reliable and sketchy.
 
Something strange is happening.

On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.

But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.

Could it be a bug?


el analista de bits

DPsq54o6K3UOOkVl.jpg


MB83lrguG7zfnZS5.jpg


ZWisqcdTlw6mxrMv.jpg






CHANEL RAJMANGAMING HD


JEt2KiGOGBtQnJQ3.jpg


iWbJeHskUCJRvLzE.jpg

that is an insane difference if accurate.

that channel is a banned source for a reason tho. they are highly inaccurate a lot of times, and just make up data at times as well.

in that very video they describe the Series S version as "720p Upscaled to 1440p" which makes no sense.

the game seems to run at 720p with TAA and no reconstruction, and is then spatially upscaled to whatever output resolution you chose, like all games on modern consolsles.
so 720p upscaled to 1440p indicates it uses image reconstuction up to 1440p, because he uses the same language "upscaled" when talking about DLSS on Switch 2. which is then factually wrong.
 
that is an insane difference if accurate.

that channel is a banned source for a reason tho. they are highly inaccurate a lot of times, and just make up data at times as well.

in that very video they describe the Series S version as "720p Upscaled to 1440p" which makes no sense.

the game seems to run at 720p with TAA and no reconstruction, and is then spatially upscaled to whatever output resolution you chose, like all games on modern consolsles.
so 720p upscaled to 1440p indicates it uses image reconstuction up to 1440p, because he uses the same language "upscaled" when talking about DLSS on Switch 2. which is then factually wrong.

ok, this might be the answer as to why his performance was so bad:




TLDR: if you start a save file on the PS5 Pro, then sync it to the cloud, and download that save on a base PS5, the game runs at 1440p instead of 1080p
 
Seems ok but not really impressive.
The demo had pretty mediocre IQ on base Ps5 and seems like that translates to the final game.

Something strange is happening.

On the "El Analista de Bits" channel, there are several FPS drops on the PS5 in performance mode.

But Digital Foundry and the video from the RajmanGaming HD channel don't show these large FPS drops.

Could it be a bug?


el analista de bits

DPsq54o6K3UOOkVl.jpg


MB83lrguG7zfnZS5.jpg


ZWisqcdTlw6mxrMv.jpg






CHANEL RAJMANGAMING HD


JEt2KiGOGBtQnJQ3.jpg


iWbJeHskUCJRvLzE.jpg

Just ignore Elanalistadebits. I don't know if they have poor tools or just make shit up to stir console war and gets clicks, but they often get things wrong.
Last year they were saying Silent Hill F runs at 720p-360p on Ps5, meanwhile everyone else reported a resolution of around 1080p.
 
Why's Capcom being dumb and not offering any fps lock on Switch 2, at least as an option if they really weirdly think extreme fluctuations might be preferable for anybody. Seems like a 40-45 lock would be the sweet spot for this, with dips to the 30s not being too common or obvious vs 30 to 60.

I get high fps being pushed nowadays but if the game's mainly 60 on the home systems I don't think anybody's surprised if it has to downgrade to half that for Switch 2 and it's not too different to Switch 1 getting some of the bigger "miracle ports" from PS4 level games so what's happening here.
 
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Just watched the video. Holds up extremely well to the PS5 version. Capcom is cooking fireworks on the Switch 2 🔥 can't wait to jump in to this.
You must not give a crap about frame rate then. And the hair looks absolutely boo boo on S2/Series S. Also this has more to do with capcom's lack of a actual image treatment.
 
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