Shinning Force 3. It's arguabily better than what Fire Emblem was back at the time, more strategic oriented.
Dragon Force is also a strong candidate, althought it falls short in some aspects.
I'd recommend SFIII as well, tho Scenario 2 has some drops here and there for me (mainly in the second half). Nothing at all severe, but there are a couple sections where I think Scenario 1 beats it in the latter half.
But FWIW my issues came because I didn't promote anyone until the second battle in Chapter 4, which is probably not the best time to promote (nor the 1st battle in that chapter, since it's an escort mission and I don't like replaying escort missions in general). But it's generally best to level up a few past Level 10 before promoting party members to get better stats once you promote, and unless you're replaying battles in the first three chapters that's not something you're likely gonna do naturally before getting to Chapter 4 in Scenario 2.
Still love the hell out of the game tho; need to finish it soon and play Scenario 3.
Awesome way to play Neo Geo games, especially in the US where not a single game was released. Europe got only one: KOF 95. Pure genius.
That gen it was basically the only sensible way to play Neo Geo games; Neo Geo CD was underpowered and sold very low. Neo Geo AES wasn't necessarily expensive by then (I think), but the games definitely were.
Even so, still needed a modded or import Saturn to really get all of those Neo Geo games.
Interesting point about Sega Saturn 3d games. Here's a quote from one of the developers about the Panzer Dragoon games.
"Futatsugi said it would have been impossible to develop on the
PlayStation, as he felt Saturn's "cloudier" palette gives the
Panzer Dragoon series its atmosphere".
I mean, he's gonna say that of course because he worked at SEGA! Saturn did have a different way of handling colors than PlayStation; I think it's a combination of how it performed color math between VDP2 layers, VDP1 -> VDP2 pipeline passing, and VDP2 using on-chip CRAM (Color RAM) that was ~ 4 KB IIRC and stored maximum 2048 entries depending on the color mode. You could do color cycling too between vertical blanking intervals (you could do this on PS1 as well tho, and probably N64 too).
Saturn games in general did have a "chunkier" look to their colors, more saturated on average too. PS1 had support for more alpha blending operation types in hardware, and better lighting support, but those things can also change the characteristics of a pixel's color value. I wouldn't be surprised if Saturn also had a sharper/higher-quality video encoder for DAC output, considering the same thing happened with Dreamcast vs. PS2 (strikingly so in that case).