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Capcom teases that Pragmata might have a future as a franchise

IbizaPocholo

NeoGAFs Kent Brockman

Capcom itself is pretty happy with the game's performance, to the point where it's starting to see franchise potential.

That's according to Rob Dyer, chief operating officer of Capcom USA, speaking at the iicon conference in Las Vegas this week. As quoted by Game File, Dyer says of Pragmata: "We're to a point now where we've got another IP that Capcom – and god bless them, has an arsenal – that we can continue to go down."

Don't take that as confirmation that a sequel is in development or anything, but now we've got reason to hope that Pragmata will be more than a one-and-done launch. I'm certainly curious where the story might go after the game's ending, and I can only imagine the expansions Capcom might make to the delightful hacking system, but those wonderings might not have to live only in my imagination forever.
 
I love the fact this game is full experience, even if the game never gets sequel I'm satisfied how it ended.

But if it does end up getting sequel I'm more than welcome it….i loved this game.
 
I love the fact this game is full experience, even if the game never gets sequel I'm satisfied how it ended.

But if it does end up getting sequel I'm more than welcome it….i loved this game.
Yeah just beat the game and man there's a ton of meat on its bones. Sure some of it can get repetitive but at least the additional content and unlocks give you some fun goodies.
 
No, please. We need more one-game fresh IPs, stop this "franchise mindset" that ultimately becomes slop.

Agreed. I love Pragmata, but I'd rather have something completely new from Capcom than a sequel. We're getting far too many sequels already because publishers are extremely risk averse.
 
Sherlock No Shit GIF by Holmes & Watson
 
If you buy GTA6, I'm gonna beat you with an African parent's beating stick.


I couldn't care less about GTA. I couldn't finish anyone because of mid gameplay.

But it's a different case, because the story//characters change with each installment. The same with Assassins Creed. You can stretch those ones to a point. Pragmata? It's an awful idea. It doesn't have the foundations for more games without losing all its charm.
 
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I couldn't care less about GTA. I couldn't finish anyone because of mid gameplay.

But it's a different case, because the story//characters change with each installment. The same with Assassins Creed. You can stretch those ones to a point. Pragmata? It's an awful idea. It doesn't have the foundations for more games without losing all its charm.

How do you know the Protag and things wont change?
 
Agreed. I love Pragmata, but I'd rather have something completely new from Capcom than a sequel. We're getting far too many sequels already because publishers are extremely risk averse.

For sure, too many sequels. Let's hope for a Resident Evil 6 Remake.
 
It's a videogame. If it's a hit, it's getting sequels.

It doesn't matter if the story lends itself to that or not. Franchises are everything in the industry.
 
I'm all for it if it'll make sense (haven't finished the game yet, still in the second location).
 
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Thats cool. These type of different, great vibe games should be incentivated. We need more of this.
 
its easy either she does something to grow up and now she is shooting AND hacking.. or the guy somehow survives. or the guy actually c changes into a Pragmata himself.

I don't care about the story as much as. just do not fuck u p the gameplay !
 
its easy either she does something to grow up and now she is shooting AND hacking.. or the guy somehow survives. or the guy actually c changes into a Pragmata himself.

I don't care about the story as much as. just do not fuck u p the gameplay !
the game hints at Hugh survived when you finish Unknown Signal.
 
No, please. We need more one-game fresh IPs, stop this "franchise mindset" that ultimately becomes slop.
I'd agree if this was almost any other developer, but this is Capcom. They built their reputation on basically 4 IPs (Megaman, Street Fighter, Resident Evil, and Monster Hunter - 5 if you want to throw in GnG) and they always managed to keep consistent quality, bar the occasional flop.

Pragmata very much feels like the Mega Man 1 of a new IP. Pretty simple overall, with a few rough edges and plenty of room for improvement. A sequel could be a masterpiece.
That said, the game is good and complete as it is, and I wouldn't be mad if they decided that it's OK for Pragmata to be a one-and-done. In other times they would definitely make a spinoff or two on handhelds, but those times are over.
 
YES! This game is so good. If you haven't picked it up yet, get it. It's so worth it and way better than RE9, frankly. I loved RE9 but it isn't as good as Pragmata and honestly not even close.

Pragmata is a game with systems. RE9 is more of a one off type movie experience, but Pragmata is a GAME. It's a gamers game and it eats away the time when you play. It's also very wholesome. I give it a 10/10.

On future games I want to see many different biomes and things like that, but what we got was so beautiful. The graphics on ps5 pro are incredible and the environments are gorgeous, similar to portal. Loved it.
 
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I'm still in the Terra dome part of the game. I've been side tracked with other stuff. :(

They going to go Diana 2.0 and make her the star of the series? I'm hoping the moon filament thing isn't the thread that ties it all together.
 
the game hints at Hugh survived when you finish Unknown Signal.
If it pans out like I expect it won't be the same Hugh. The Black Box is a prototype memory mod. It'll end up just copying his memories and ensuring dead lunafilament doesn't consume it. What'll probably happen is Hugh will be made into his own Pragmata. Not a lot of information to be gleaned from a single line of text across a black screen.
 
Its a cool game, to me its futuristic resident evil (slow methodical gunplay, positioning, item management, the "mutated" variants of enemies etc)

It has potential for a resi 2 , new characters, expand the scope. Its genuinely good stuff, im surprised by how good the game has ended up being
 
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The only problem is that, they way the game was made... there is no pragmata without Hugh, Diana and their relationship (that's the same thing that made this game special)
 
Really doesn't need a sequel

The story is told, the lore isn't built for a 2 to make sense

Go do a next one shot
Throw in Diana's drawings as an easter egg
 
From what I played in the demo, the core elements of Pragmata are:

- The combat with hacking mechanics

- Futuristic setting

- Relationship between Hugh and Diana


The 1 and 3 come together, so would a game without them still be Pragmata?
But Capcom sets the rules. They can change them at any time and expand the lore at any time. Even when the audience thinks they know the rails and safeguards put in place, creatives will find a way to break out of that boundary somehow.

Besides, the sequel could just star a guy with a special arm that is able to critically damage enemies in it's own way...

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The only problem is that, they way the game was made... there is no pragmata without Hugh, Diana and their relationship (that's the same thing that made this game special)
Yes, but retarded woke gamedevs would see totally normal and acceptable to replace Hugh with a trans, black, ugly, angroginous lesbian, and Diana with a non-binary chimpanzee. See TLOU2 and other Sony games.

With some decent writing and common sense they could find a story to have Hugh, Diana and their relationship in a sequel. Spoiler solution:
In the intro Diana hacks the intervews in Earth to find a cure and send a cargo ship to the moon. You start the game as Hugh struggling to find a 3d printer to print the cure and a Diana clone or a robot that Diana can remotely control. Hugh manages to go back to the Earth and reunites with Diana but finds the Earth got fucked up infected and with mad robots too.
 
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Well, in any case, I hope they don't fumble the "lone wolf and cub" duo synergy they got going for them with the protags unlike Naughty dog and Druckmann did with TLOU2. But, they better think it through careful if they want to cement it as a proper franchise. Give the sequel proper time in the oven. Let the creatives brainstorm a cohesive and coherent continuation that would make sense.
 
There is a lot to improve, especially when it comes to encounter design. The game would have worked way better as a proper linear action game than the "shit, the game is too short, we need to pad this out a bit by making you backtrack to get some boring chest for resources" design. Better and varied environments would have helped too, it feels a bit too same-y at times.

I hope they tighten things up for the sequel, it could really be something special. They have a good base to work on.
 
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