• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PC Gamers, How Do You Play First Person Games?

How Do You Play First Person Games?


  • Total voters
    196
Controller always, M/K always feels like cheating.. it's to easy. Point and click. There is no skill to it.
XiZMnehJoCHkMANb.jpg
 
Try DOOM Eternal on nightmare and come tell us there's no challenge lel.
lol I remember watching video of uh, I think it was Brad Shoemaker from Giantbomb playing one of the challenge levels from Doom Eternal. Usually he's not very good at games but he likes Doom and he's definitely better at it than I'd be. Anyways, I'd never seen anything quite like that before in a modern AAA game. Incredibly fast, just a whirlwind of explosions and gore lol.

Definitely not my thing, but it's kinda amazing and cool that it got the green light to be made that way :]
 
lol I remember watching video of uh, I think it was Brad Shoemaker from Giantbomb playing one of the challenge levels from Doom Eternal. Usually he's not very good at games but he likes Doom and he's definitely better at it than I'd be. Anyways, I'd never seen anything quite like that before in a modern AAA game. Incredibly fast, just a whirlwind of explosions and gore lol.

Definitely not my thing, but it's kinda amazing and cool that it got the green light to be made that way :]
Yeah I think back then they weren't still fully under MS umbrella. I have no doubt that they made Dark Ages way slower because of them, and such a shame because I really loved the fast pace of Eternal. Only game that's ever made me need to take a break in the middle of a session lol.
 
kb/mouse is the way god intended, but last ~decade got really good at aiming with controller (x360) so thats my primary now.
no aim-assist, always play on hard.

love analog movement + rumble too.
still surprised theres no rumble mouse--dont care if itd affect aiming a bit.
 
Kb+m is the only reason to ever play an fps. Pads are very good, too (steam deck), just not quite.

Controllers are pure torture for FPS. Too limited, too slow and too reliant on tools such as aim assist for it to even somewhat work.
 
What is the correlation between immersion and an Xbox controller??
Immersion isn't the right word, but correlates with the idea I'm going after. Being able to modulate your movement speed is a core feature of sub-genres of first person games that put more focus on environmental story telling, stealth, puzzle solving, and such. Think Indiana Jones as an excellent example. Plays better on a controller because of its focus and pacing compared to, say, fucking Fortnite, which is acceptable on a controller but much better on M&KB.
 
Last edited:
The only games I'll use a controller for in PC are side-scrolling games, pure action games, and action rpg like FFVII Rebirth. But everything else like FPS, Resident Evil, RTS etc I use mouse and keyboard.
 
Immersion isn't the right word, but correlates with the idea I'm going after. Being able to modulate your movement speed is a core feature of sub-genres of first person games that put more focus on environmental story telling, stealth, puzzle solving, and such. Think Indiana Jones as an excellent example. Plays better on a controller because of its focus and pacing compared to, say, fucking Fortnite, which is acceptable on a controller but much better on M&KB.
How it plays better?? What is the advantage it offers?

Why do controllers need aim-assist if they are the more skilled option?

His logic is the worse the controls are, the better is the experience as it is more difficult. 🤦‍♂️
 
Last edited:
How about both? If it is a first person hand to hand combat game, probably a controller. A shooter, probably mouse and keyboard. Platforming? Probably a controller.
 
Why do controllers need aim-assist if they are the more skilled option?
I think what rodrigolfp rodrigolfp said is probably what he's trying to say.

I grew up playing arena shooters on pc and was also in on stuff like Halo day 1. I can easily go back and forth and I would say MKB makes games way easier but that's due to inherent limitations on the controller side. I think it's much easier to be above average on mouse then controller so I guess if that's what he means I would agree with him I guess?

That being said I would never willingly play something like Halo or COD on MKB but I'd also never willingly play something like ARMA or Tarkov on controller.
 
Why do controllers need aim-assist if they are the more skilled option?

Huh? lol. Your sentenced doesn't make any sense.

Controllers need aim assist because it take more skill to use them in a fps without.

MK has instant no skill point and click ability .. which again takes much much less skill than doing the same actions with a controller.

It's the whole reason an assists exist in the first place.
 
Huh? lol. Your sentenced doesn't make any sense.

Controllers need aim assist because it take more skill to use them in a fps without.

MK has instant no skill point and click ability .. which again takes much much less skill than doing the same actions with a controller.

It's the whole reason an assists exist in the first place.
If it take more skill without assist, why use the assist then?? :unsure:
 
Last edited:
If it take more skill without assist, why use the assist then?? :unsure:

Are you guys slow or something? 😂

The point isn't that taking more skill is better.. it's that it's harder to use a controller in a fps. They made aim assist to try to even the playing field with the much easier to use MK controls. It takes more skill for a person to play equal to person playing with MK. That's is a fact .. it's not debatable. It's been known for a long long time. It was a big issue when games started supporting MK in MP console FPS.

Hence (one more time so I don't get another retarded question. )
It takes much less skill to use a MK in a fps ... a genre that was literally built with MK in mind .. than it does to play a fps with a controller that is inherently harder to control with its slower non point and click nature... which is why aim assist was even created ..
 
Last edited:
Are you guys slow or something? 😂

The point isn't that taking more skill is better.. it's that it's harder to use a controller in a fps. They made aim assist to try to even the playing field with the much easier to use MK controls. It takes more skill for a person to play equal to person playing with MK. That's is a fact .. it's not debatable. It's been known for a long long time. It was a big issue when games started supporting MK in MP console FPS.

Hence (one more time so I don't get another retarded question. )
It takes much less skill to use a MK in a fps ... a genre that was literally built with MK in mind .. than it does to play a fps with a controller that is inherently harder to control with its slower non point and click nature... which is why aim assist was even created ..
Aim assist was invented after crossplay with PC was a thing??????????????????????

Who is the slow again???
 
Top Bottom