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Controller always, M/K always feels like cheating.. it's to easy. Point and click. There is no skill to it.
Controller always, M/K always feels like cheating.. it's to easy. Point and click. There is no skill to it.
Try DOOM Eternal on nightmare and come tell us there's no challenge lel.Controller always, M/K always feels like cheating.. it's to easy. Point and click. There is no skill to it.
lol I remember watching video of uh, I think it was Brad Shoemaker from Giantbomb playing one of the challenge levels from Doom Eternal. Usually he's not very good at games but he likes Doom and he's definitely better at it than I'd be. Anyways, I'd never seen anything quite like that before in a modern AAA game. Incredibly fast, just a whirlwind of explosions and gore lol.Try DOOM Eternal on nightmare and come tell us there's no challenge lel.
Yeah I think back then they weren't still fully under MS umbrella. I have no doubt that they made Dark Ages way slower because of them, and such a shame because I really loved the fast pace of Eternal. Only game that's ever made me need to take a break in the middle of a session lol.lol I remember watching video of uh, I think it was Brad Shoemaker from Giantbomb playing one of the challenge levels from Doom Eternal. Usually he's not very good at games but he likes Doom and he's definitely better at it than I'd be. Anyways, I'd never seen anything quite like that before in a modern AAA game. Incredibly fast, just a whirlwind of explosions and gore lol.
Definitely not my thing, but it's kinda amazing and cool that it got the green light to be made that way :]
Immersion isn't the right word, but correlates with the idea I'm going after. Being able to modulate your movement speed is a core feature of sub-genres of first person games that put more focus on environmental story telling, stealth, puzzle solving, and such. Think Indiana Jones as an excellent example. Plays better on a controller because of its focus and pacing compared to, say, fucking Fortnite, which is acceptable on a controller but much better on M&KB.What is the correlation between immersion and an Xbox controller??
Controller always, M/K always feels like cheating.. it's to easy. Point and click. There is no skill to it.
How it plays better?? What is the advantage it offers?Immersion isn't the right word, but correlates with the idea I'm going after. Being able to modulate your movement speed is a core feature of sub-genres of first person games that put more focus on environmental story telling, stealth, puzzle solving, and such. Think Indiana Jones as an excellent example. Plays better on a controller because of its focus and pacing compared to, say, fucking Fortnite, which is acceptable on a controller but much better on M&KB.
Why do controllers need aim-assist if they are the more skilled option?

I think whatWhy do controllers need aim-assist if they are the more skilled option?
Why do controllers need aim-assist if they are the more skilled option?
If it take more skill without assist, why use the assist then??Huh? lol. Your sentenced doesn't make any sense.
Controllers need aim assist because it take more skill to use them in a fps without.
MK has instant no skill point and click ability .. which again takes much much less skill than doing the same actions with a controller.
It's the whole reason an assists exist in the first place.
If it take more skill without assist, why use the assist then??![]()
Aim assist was invented after crossplay with PC was a thing??????????????????????Are you guys slow or something?
The point isn't that taking more skill is better.. it's that it's harder to use a controller in a fps. They made aim assist to try to even the playing field with the much easier to use MK controls. It takes more skill for a person to play equal to person playing with MK. That's is a fact .. it's not debatable. It's been known for a long long time. It was a big issue when games started supporting MK in MP console FPS.
Hence (one more time so I don't get another retarded question. )
It takes much less skill to use a MK in a fps ... a genre that was literally built with MK in mind .. than it does to play a fps with a controller that is inherently harder to control with its slower non point and click nature... which is why aim assist was even created ..
That's not what he said and you know it.Aim assist was invented after crossplay with PC was a thing??????????????????????
Who is the slow again???
No?? Where was the playing field in Golden Eye on N64 if no one could use mouse there??That's not what he said and you know it.