HRK69
Member
I'm gonna pass. Doing any more puzzles in the Abyss sounds like the last thing I would ever want to do.
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I'm gonna pass. Doing any more puzzles in the Abyss sounds like the last thing I would ever want to do.
I'm gonna pass. Doing any more puzzles in the Abyss sounds like the last thing I would ever want to do.
I'm gonna pass. Doing any more puzzles in the Abyss sounds like the last thing I would ever want to do.
I loved them, but I made them a little bit at a time, some were really cool.Am I the only one who actually enjoyed the puzzles then.
Few things:
-What kind of updates have taken place to visuals and performance for ps5 pro since release?
I reinstalled and I opted for performance mode now. Balanced with 120hz wasn't smooth to me. Also, while on this topic, if I enable 120hz mode in games does it render at a lower resolution? If so, should I just stick with performance mode but no 120hz for better visuals?
-Secondly, I got a 5080 recently new rig. I'm only 16 hours into CD on ps5 pro. Is this game a major step up on pc? Is it doing path tracing and other wild stuff to blow me away? Already looks great on pro in performance imo.
I had a similar experience. I'll go back and finish the other stuff if there's ever a DLC.So finnished up the campaign this weekend. 140hrs but half that time was spent in Hernand lol. kinda just mainlined after chapter 8 or 9. Could of easlily done anotber 140hrs. Could feel myself burning out so didnt really explore crimson desert or delysia. Enjoyed myself but overall id give it maybe 7.5/10. Really torn on the game. On one hand the world and graphics and content are on another level. But the story and voice acting sucks. Plus i had to look up so many little things because the game doesnt explain remotely what you need to do half the time. The game could of been the game of the generation with better story and writing, but I was left pretty dissapointed overall.
I kind of want to start a new game knowing what i know now lol. I think it would be more enjoyable. But thats crazy talk
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Few things:
-What kind of updates have taken place to visuals and performance for ps5 pro since release?
I reinstalled and I opted for performance mode now. Balanced with 120hz wasn't smooth to me. Also, while on this topic, if I enable 120hz mode in games does it render at a lower resolution? If so, should I just stick with performance mode but no 120hz for better visuals?
-Secondly, I got a 5080 recently new rig. I'm only 16 hours into CD on ps5 pro. Is this game a major step up on pc? Is it doing path tracing and other wild stuff to blow me away? Already looks great on pro in performance imo.
Fellow Greymanes,
Crimson Desert has come this far thanks to the support and feedback you've shared with us since launch. Through this Dev Update, we would like to once again express our deepest appreciation and share a preview of some of the additional features and content that our team is currently working on.
We plan to roll these updates out gradually from June through September, and we're preparing them to be enjoyable both for those who have spent many hours in Pywel and for those who are just beginning their journey. Your feedback will continue to be an important reference throughout development, so please continue to share it with us.
Our updates to Pywel do not end with the content and features listed below. We are also hard at work on an upcoming DLC for Crimson Desert, and while we cannot share the details just yet, we are preparing it as a meaningful addition to your journey. We will share more details in the future, so stay tuned.
■ Story Improvements
We have been carefully reviewing the story-related feedback you have shared with us. To further strengthen the narrative flow of Kliff's journey and to make it more engaging, we are working to refine and improve the coherence of key scenes. We hope these improvements will offer something new even for those who have already experienced Pywel.
■ Re-Blockade Update
Changes are planned for Re-Blockade. A new phase is being developed to make the flow before and after a blockade more natural, along with ways to defend certain strongholds from the threat of invasion. Rewards will also be improved to make the process of liberating strongholds feel more rewarding.
■ New Combat Content
A new combat-focused content will be added, allowing players to prove their true strength as a Greymane. More details will be shared in the future.
■ Cross-Save
We are working on a cross-save feature so that you can continue your journey in Pywel across different platforms. By linking your account, you will be able to share save files across platforms and continue your journey on PC, PlayStation, and Xbox.
■ Damiane & Oongka Gameplay Improvements
Damiane and Oongka's overall gameplay experience will be improved. Various adjustments will be made so that all three playable characters can get a share of the spotlight.
■ Quality of Life Improvements for Non-Combat Content
We will continue making improvements to non-combat content, such as trading and farming, to address areas that players have found inconvenient.
Please note that the features and content above are currently in development, and details may change when the update is released.
We will continue moving forward to make every moment in Pywel special for all players, and we hope you are excited as we are for the journey ahead.
Thank you!
- The Crimson Desert Team
Their relentless attitude to polishing the game should be appreciated though. They could've easily took the money and bounced after a few patches.as I said some posts ago, I was totally expecting this, I don't see the point to be honest, the game is really good and the ppl who were interested already played it.
Yeah, they are doing an awesome job, I'm just saying that I'd love for them to have a huge comeback from the critics, but I don't see that happening, not in the short term.Their relentless attitude to polishing the game should be appreciated though. They could've easily took the money and bounced after a few patches.