It wasn't free at launch.Even at free launch it hit 88K. Even with hate-playing or checking out the PvE content it won't hit more than 50K.
It seems 10K is the stable number for Marathon.
A Server slam free weekend 3 days before actual release is basically a free weekend of the game.It wasn't free at launch.
It didn't peak at 88k during the server slam.A Server slam free weekend 3 days before actual release is basically a free weekend of the game.
Oh you're right. It touched 150k. hmm still might not touch 50k again.It didn't peak at 88k during the server slam.
Free to play won't save it, just as it didn't save Evolve. Players aren't interested, if they were it would've sold a lot more than it did.
Marathon can do Evolve.Free to play won't save it, just as it didn't save Evolve. Players aren't interested, if they were it would've sold a lot more than it did.
You're moving goalposts pretty hard here.
Our exchange started after you said this, which I found preposterous...
"Ohhh yeah continued development at Bungie is great. They'll upgrade the Marathon engine and then decide Dire Marsh isn't worth the week it should take an intern to update it to the new engine so the map is just gone forever now. Then they'll add some bullshit mechanic you don't like to increase grinding / fomo / engagement and guess what that's just part of the experience now, forever."
These are not rational fears. No one playing Marathon thinks they're going to charge for, and remove Dire Marsh. The idea that just because a different leadership team did something in one game it must mean they're going to do it in all games is illogical.
You wanted there to be an implication in my words, but in reality there was none. I've never played a LS game (and I've played a lot) where this happens.
Just buckle up and enjoy watching Marathon grow, even if it's from the sidelines.
| Game | Date UTC | Coverage h | Avg CCU | Peak CCU | Player-hours | DAU range | DAU midpoint |
| Destiny 2 | Thu 2026-05-28 | 24.0 | 13,591 | 18,744 | 326,176 | 108,725-260,941 | 163,088 |
| Marathon | Thu 2026-05-28 | 24.0 | 7,182 | 12,148 | 172,365 | 57,455-137,892 | 86,183 |
And back then people were saying "they had so much fun that they just stopped playing waiting for the official release" - basically there will always be an excuse for anythingThe server slam was the last time Marathon was F2P and it didn't get more than half way through before it had dropped to it's eventual launch numbers. People had a whole extra day to play and they noped out.
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I calculated some DAU numbers for that period:
Thursday: 1.5M
Friday: 1.5M
Saturday: 1M
Sunday: 800k
Monday: 400K
Marathon is the final boss of the Concordian timeline....they just massively fucked up, like... they reeeeally fucked up. Gran Turismo, MLB, and Helldivers were developed/evolved outside the GaaS initiative. I think there is always room for GaaS games IF they are done organically.
As I said several weeks ago; Bungie is the final boss of all this bullshit going on in the industry.
Their demise would be the best outcome, but they are trying so damn hard to keep them afloat
I mean who's to say it's not a living document like the US Constitution:Missed opportunity for 'everyone who is not having a blast, leave'
F2P is going to backfire hard because the people who wanted the game bought the game. So, yeah, expect a ton of cheaters and even more trolls who just try it to shut up the works.Honestly, the F2P is the only level they have but there is going to be an influx of cheaters that will just destroy the game even more.
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Bungie, the Marathon and Destiny community.
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Men_in_boxes
Well, people can just try the game on june 2nd to see the changes for themselves.Have any doomers in the CCU thread moved their optomism / pessimism needle based on the S2 stuff we saw this week? Or have you entrenched in for WWI style battle?
Well, people can just try the game on june 2nd to see the changes for themselves.
I'll jump just out of curiosity, but won't leave the frontlines lol
Aztecross is leading our rebellion at the cost of great stress and pain and financial loss. A hero rises. Gadians make their own fate. I hear he may be deleting or editing his positive Marathon videos or at least titles to them.Have any doomers in the CCU thread moved their optomism / pessimism needle based on the S2 stuff we saw this week? Or have you entrenched in for WWI style battle?
so the question is how long will Sony be happy with that 10K?It seems 10K is the stable number for Marathon.
Have any doomers in the CCU thread moved their optomism / pessimism needle based on the S2 stuff we saw this week? Or have you entrenched in for WWI style battle?
Is there even any meaningful change in S2? Only thing that stood out was a night version of an already existing map.Have any doomers in the CCU thread moved their optomism / pessimism needle based on the S2 stuff we saw this week? Or have you entrenched in for WWI style battle?
so the question is how long will Sony be happy with that 10K?
That argument becomes a hard sell when you look at the cosmetics and how ugly the characters are. This game is making it's money overwhelmingly from the price of admission. Going free to play will nuke the revenue stream. I'd also bet good money that the operating costs of the Bungie team are way higher than any earnings via microtransactions.There is an argument to be made that 10k CCU is sustainable for the long term if Marathon can actually hold that number. Interest is going to shoot up for now around the F2P week and S2 launch, so we'll see like 2-3 weeks post S2 launch how well it's holding player base.
Sony did lose hundreds of million because of the development and flop launch of Marathon but that loss is done and on the books, there's no undoing that. So Sony has to look at what money they can make from seasonal cosmetic DLC and what the dev / operational / opportunity costs are. As long as the game can run lean enough and hold 10k it might be profitable? It's just going to be no where near profitable enough to support 800 staff without a new project, so layoffs are coming unless Bungie changes it's mind about D2 and resumes content dev immediately.
A night mapIs there even any meaningful change in S2? Only thing that stood out was a night version of an already existing map.
"If we ignore the hundreds of millions of dollars this game has already lost, we might be able to keep a percentage of the studio open fueled by cosmetic DLC purchases" is such a wild take on calling this game profitable.There is an argument to be made that 10k CCU is sustainable for the long term if Marathon can actually hold that number. Interest is going to shoot up for now around the F2P week and S2 launch, so we'll see like 2-3 weeks post S2 launch how well it's holding player base.
Sony did lose hundreds of million because of the development and flop launch of Marathon but that loss is done and on the books, there's no undoing that. So Sony has to look at what money they can make from seasonal cosmetic DLC and what the dev / operational / opportunity costs are. As long as the game can run lean enough and hold 10k it might be profitable? It's just going to be no where near profitable enough to support 800 staff without a new project, so layoffs are coming unless Bungie changes it's mind about D2 and resumes content dev immediately.
If only 400 people were working on Marathon and they fired everybody else that would be 400 people making 100,000 a year plus benefits. Let's forget benefits. $3,333,333.00 per month just to make payroll.There is an argument to be made that 10k CCU is sustainable for the long term if Marathon can actually hold that number. Interest is going to shoot up for now around the F2P week and S2 launch, so we'll see like 2-3 weeks post S2 launch how well it's holding player base.
Sony did lose hundreds of million because of the development and flop launch of Marathon but that loss is done and on the books, there's no undoing that. So Sony has to look at what money they can make from seasonal cosmetic DLC and what the dev / operational / opportunity costs are. As long as the game can run lean enough and hold 10k it might be profitable? It's just going to be no where near profitable enough to support 800 staff without a new project, so layoffs are coming unless Bungie changes it's mind about D2 and resumes content dev immediately.
Agree for the most part, but the math is a little off as the CCU is not the total players daily (DAU) or even the total number of players still playing. Some possibly don't play daily and maybe only on the weekends.If only 400 people were working on Marathon and they fired everybody else that would be 400 people making 100,000 a year plus benefits. Let's forget benefits. $3,333,333.00 per month just to make payroll. So each of the 10,000 would need to spend $333.33 dollars per month.
If only 400 people were working on Marathon and they fired everybody else that would be 400 people making 100,000 a year plus benefits. Let's forget benefits. $3,333,333.00 per month just to make payroll.
So if there are 10,000 ccu there are likely maybe 100,000 playing, so they would need to spend maybe 33.33 dollars per month each on the game to make payroll. Because many will play for free, that is asking a lot of the whales. I think 100k dau would not be sustainable. It needs more.
"If we ignore the hundreds of millions of dollars this game has already lost, we might be able to keep a percentage of the studio open fueled by cosmetic DLC purchases" is such a wild take on calling this game profitable.
Live Service game updates (Overwatch, Valorant, League of Legends etc) don't really build upwards in a meaningful way. They mostly reinvigerate the existing player base. Overwatch adding their 14th map and 33rd character doesn't really make it a better game than when it only had 7 maps and 16 characters.Is there even any meaningful change in S2?
Don't think of the update in a literal sense. View it as a canvas. Look at Marathon as a framework.Only thing that stood out was a night version of an already existing map.
So @Gladd responded to Myelin for hating on Aztecross and D2 fandom@gladd (Sean Gallagher) is a prominent professional gamer, live-streamer, and content creator best known for his exceptional gameplay and PvE (Player vs. Environment) challenges in Destiny 2. He gained massive recognition as a core member of Clan Redeem, holding several "World First" raid completion titles.
Yes, totally, I messed the math up bigtime. I tried to redo it before anyone caught me but you, your good my friend.Agree for the most part, but the math is a little off as the CCU is not the total players daily (DAU) or even the total number of players still playing. Some possibly don't play daily and maybe only on the weekends.
Regardless, I doubt the vast majority spend anything on cosmetic mtx and would heavily lean to you being right about not making enough to pay the payroll for the devs currently on the game.
Have any doomers in the CCU thread moved their optomism / pessimism needle based on the S2 stuff we saw this week? Or have you entrenched in for WWI style battle?