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Marathon |OT| A Shell of its Former Self.

2 days gents. Sadly i cant play on the 2nd, because thats my last day at work before my holiday, but im locking in from the 3rd. Gonna watch this thread for impressions.


Eyeroll Runner GIF by Xbox
 
Just got the game recently and managed to get to level 30 mostly solo play in the span of 2 weeks. Really hoping I can manage level 100 for the achievement and start once the next season begins next week.
The early levels only need like 600 XP to level up but the later levels need like 2000 XP to level up
 
2 days gents. Sadly i cant play on the 2nd, because thats my last day at work before my holiday, but im locking in from the 3rd. Gonna watch this thread for impressions.


Eyeroll Runner GIF by Xbox
On potato (but workable) internet so hopefully they continue with the small updates. Pretty slow at work so should get plenty of time on Tau Ceti the next couple of weeks :messenger_sunglasses:

No game has had me by the balls like this since D1's heyday.
 
Had a solid streak of 6 or so runs this afternoon where we murdered everyone we came across on dire marsh. We were running mostly golds though so that definitely helps haha. Got graverobber title done, now I just need to exfil as a rook with another runner to complete another. I don't like playing rook as I'm mostly always in a group so might be something to do early next season. Had a lot of fun the last couple weeks, been bloody awesome. Probably won't get to play until after reset now.
 
Had a solid streak of 6 or so runs this afternoon where we murdered everyone we came across on dire marsh. We were running mostly golds though so that definitely helps haha. Got graverobber title done, now I just need to exfil as a rook with another runner to complete another. I don't like playing rook as I'm mostly always in a group so might be something to do early next season. Had a lot of fun the last couple weeks, been bloody awesome. Probably won't get to play until after reset now.
Last exfil on outpost is easy with rook. Hide for the round then leave with the rook army.
 
I think it says as a Rook you need to exfil with another runner assuming a proper player not another Rook? Or can it just be another Rook? Would be hell of a lot easier if it's just another Rook for sure.

I did it using the method I described. Rooks are technically runners. Outpost's fewer teams and massive amount of rooks trivialize the challenge.
 
Tried running some dire marsh with some friends today and holy shit it was sweatiest ive ever seen. Key rooms galore and people just one shot sniping from clear across the map perfect laserbeam aim to my forehead. Can't wait for them to nerf the fuckin thermal scope crap.

Finally decided to run some of my golden gear and some matches didnt last more than like 3 minutes haha

I still hate losing my good gear, I know its the point of these games but I absolutely do not enjoy that aspect of the genre. Game is great otherwise.
 
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Tried running some dire marsh with some friends today and holy shit it was sweatiest ive ever seen. Key rooms galore and people just one shot sniping from clear across the map perfect laserbeam aim to my forehead. Can't wait for them to nerf the fuckin thermal scope crap.

Finally decided to run some of my golden gear and some matches didnt last more than like 3 minutes haha

I still hate losing my good gear, I know its the point of these games but I absolutely do not enjoy that aspect of the genre. Game is great otherwise.

Thermal Scopes were nerfed ages ago. The fog is buggy on the map. Each POI has areas where the shooter has minimal to no fog while the target will see haze everywhere. The top of quarantine facing algae and Maintenance is the most notable examples.
 
Tried running some dire marsh with some friends today and holy shit it was sweatiest ive ever seen. Key rooms galore and people just one shot sniping from clear across the map perfect laserbeam aim to my forehead. Can't wait for them to nerf the fuckin thermal scope crap.

Finally decided to run some of my golden gear and some matches didnt last more than like 3 minutes haha

I still hate losing my good gear, I know its the point of these games but I absolutely do not enjoy that aspect of the genre. Game is great otherwise.
One thing I'll take away from this season is there is absolutely zero point in leaving all your decent stuff in the vault until the last weekend.

If you can use it to your advantage then do so at the earliest opportunity. If you die you die. My gear fear has gone from 100 to almost zero in 12 weeks.

Season 2 hype!!!!

y6caMuwP5Z6dVmTm.jpg
 
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One thing I'll take away from this season is there is absolutely zero point in leaving all your decent stuff in the vault until the last weekend.

If you can use it to your advantage then do so at the earliest opportunity. If you die you die. My gear fear has gone from 100 to almost zero in 12 weeks.

Season 2 hype!!!!

y6caMuwP5Z6dVmTm.jpg

A valuable lesson in any game with resource management. Better to die learning how to use the gear than finish the season with a bunch of loot you have no clue using. I'm ready to go balls out tomorrow.
 
Interesting way of doing things for the PVP light mode, sounds like fun. Hopefully the loot pool is reduced or the threat ramped up significantly or ill just be spamming this play list solo for a week and nothing else. Details below.

Open Play week information


New Experimental Mode: Sponsored Survival

"The start of Season 2 also brings a new experimental mode to Marathon from June 2 to June 9. As mentioned in our recent post, we want to explore more survival experiences for different moods, like if you want to go full sweat or would rather lean back and chill. This new experimental mode lands somewhere in between, and is a more PVP-lite and low risk way to play Marathon than typical runs.

In Sponsored Survival, a single crew will infil onto the new Night Marsh zone. They'll start as the only players on the map and can explore, loot, and blast their flashlights without fear of repercussion... from PVP enemies anyways. The UESC will still be there in full force, as will some new enemies that lurk in the shadows.

After a certain period of time, backfilled Rooks can enter the map and begin their own scavenging excursions. Perhaps they'll remain lone wolves, or maybe they'll team up with each other or the sole crew on the map—everyone's goal is survival, and how you get there is up to you.

In this mode, your one and only ticket off the map is to survive to the final exfil. Each match has an 18-minute run timer, and once it hits zero, the final exfil will spawn. Everyone will have a limited amount of time to book it over and prepare to make their exit. Once there, the decision is yours: Will you negotiate a temporary truce and exfil as one, or turn your weapons on each other in the dead of night?

This asymmetrical mode changes the dynaamics of a run, taking the heat off of the lone crew for the first few minutes of the match, while also keeping some of the fun, social unpredictability that Rooks bring to runs. Crews are required to bring a Sponsored Kit loadout to play, which keeps the stakes low for the crew, while also giving Rooks the peace of mind of knowing there's no fully kitted-out teams on the map.

When you play as the crew, you can use queue fill to find teammates, or disable it to play as a duo or solo. While this mode is running, other Rook queues will be disabled and all Rooks will filter into Sponsored Survival.

Like our previous experimental modes—Duos Queue and Sponsored Queue—Sponsored Survival gives us a chance to test the waters with a different way to play Marathon. Each of these experiments has the potential to inform future experiments, core ways to play, or permanent additions to the game. We'll also be testing a PVE mode in the latter half of Season 2, with more experiments to come later, such as perhaps a more purely PVP-focused mode.

Shoutout to everyone who's participated in the experimental queues so far, and please keep your thoughts and feedback coming."
 
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Open Play week information:

Interesting way of doing things for the PVE light mode, sounds like fun. Hopefully the loot pool is reduced or the threat ramped up significantly or ill just be spamming this play list solo for a week and nothing else. Details below.




New Experimental Mode: Sponsored Survival

"The start of Season 2 also brings a new experimental mode to Marathon from June 2 to June 9. As mentioned in our recent post, we want to explore more survival experiences for different moods, like if you want to go full sweat or would rather lean back and chill. This new experimental mode lands somewhere in between, and is a more PVP-lite and low risk way to play Marathon than typical runs.

In Sponsored Survival, a single crew will infil onto the new Night Marsh zone. They'll start as the only players on the map and can explore, loot, and blast their flashlights without fear of repercussion... from PVP enemies anyways. The UESC will still be there in full force, as will some new enemies that lurk in the shadows.

After a certain period of time, backfilled Rooks can enter the map and begin their own scavenging excursions. Perhaps they'll remain lone wolves, or maybe they'll team up with each other or the sole crew on the map—everyone's goal is survival, and how you get there is up to you.

In this mode, your one and only ticket off the map is to survive to the final exfil. Each match has an 18-minute run timer, and once it hits zero, the final exfil will spawn. Everyone will have a limited amount of time to book it over and prepare to make their exit. Once there, the decision is yours: Will you negotiate a temporary truce and exfil as one, or turn your weapons on each other in the dead of night?

This asymmetrical mode changes the dynaamics of a run, taking the heat off of the lone crew for the first few minutes of the match, while also keeping some of the fun, social unpredictability that Rooks bring to runs. Crews are required to bring a Sponsored Kit loadout to play, which keeps the stakes low for the crew, while also giving Rooks the peace of mind of knowing there's no fully kitted-out teams on the map.

When you play as the crew, you can use queue fill to find teammates, or disable it to play as a duo or solo. While this mode is running, other Rook queues will be disabled and all Rooks will filter into Sponsored Survival.

Like our previous experimental modes—Duos Queue and Sponsored Queue—Sponsored Survival gives us a chance to test the waters with a different way to play Marathon. Each of these experiments has the potential to inform future experiments, core ways to play, or permanent additions to the game. We'll also be testing a PVE mode in the latter half of Season 2, with more experiments to come later, such as perhaps a more purely PVP-focused mode.

Shoutout to everyone who's participated in the experimental queues so far, and please keep your thoughts and feedback coming."
That pve lite sounds good for people who dont really want pvp
 
that's PvP lite.

I wonder what the PvE mode will be. I would have started with the PvE mode but maybe it wasn't ready
Neither will be ready this season. They are just experimental queues. The real deal probably won't surface until season 3 or 4.

Honestly they have a ton of work to do to make a solely PVE mode work. Although its not aimed at me admittedly the thought of fighting waves of UESC bores me to tears. If i had to guess it will be something along the lines of Intercept with escalating waves of bots as you progress and traverse the map.
 
Neither will be ready this season. They are just experimental queues. The real deal probably won't surface until season 3 or 4.

Honestly they have a ton of work to do to make a solely PVE mode work. Although its not aimed at me admittedly the thought of fighting waves of UESC bores me to tears. If i had to guess it will be something along the lines of Intercept with escalating waves of bots as you progress and traverse the map.
Coming from Destiny, if they can make a mode like Strikes, Lost Sectors, Campaign Missions etc... Obviously Dungeons and Raids would be the pinnacle PvE content

or something simple like a Patrol Mode. To help new players learn the maps. Death though should always be a loss of loot/gear.
 
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Coming from Destiny, if they can make a mode like Strikes, Lost Sectors, Campaign Missions etc... Obviously Dungeons and Raids would be the pinnacle PvE content

or something simple like a Patrol Mode. To help new players learn the maps. Death though should always be a loss of loot/gear.
Yeah I played that game for ten years. No thanks.

Obviously they need to expand things for a wider audience but I'd prefer some new ideas. This PVP lite mode sounds interesting enough.
 
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Yeah I played that game for ten years. No thanks.

Obviously they need to expand things for a wider audience but I'd prefer some new ideas. This PVE lite mode sounds interesting enough.
Agreed! I genuinely didnt think about the inclusion of rooks making it in to the survival matches so thats already a very welcome level of dynamism i wanted to see them explore more that isnt just a co-op mode ON/OFF switch.
 
Oh wow the free steam bundle with s2 actually looks great. Is it me or the overruns model looks different?

I can already see the much better shell and weapon cosmetics in s2. Looks like they gonna alter the look of shells and weapons aswell. 2 more days for me :(
 
Open Play week information:

Interesting way of doing things for the PVE light mode, sounds like fun. Hopefully the loot pool is reduced or the threat ramped up significantly or ill just be spamming this play list solo for a week and nothing else. Details below.




New Experimental Mode: Sponsored Survival

"The start of Season 2 also brings a new experimental mode to Marathon from June 2 to June 9. As mentioned in our recent post, we want to explore more survival experiences for different moods, like if you want to go full sweat or would rather lean back and chill. This new experimental mode lands somewhere in between, and is a more PVP-lite and low risk way to play Marathon than typical runs.

In Sponsored Survival, a single crew will infil onto the new Night Marsh zone. They'll start as the only players on the map and can explore, loot, and blast their flashlights without fear of repercussion... from PVP enemies anyways. The UESC will still be there in full force, as will some new enemies that lurk in the shadows.

After a certain period of time, backfilled Rooks can enter the map and begin their own scavenging excursions. Perhaps they'll remain lone wolves, or maybe they'll team up with each other or the sole crew on the map—everyone's goal is survival, and how you get there is up to you.

In this mode, your one and only ticket off the map is to survive to the final exfil. Each match has an 18-minute run timer, and once it hits zero, the final exfil will spawn. Everyone will have a limited amount of time to book it over and prepare to make their exit. Once there, the decision is yours: Will you negotiate a temporary truce and exfil as one, or turn your weapons on each other in the dead of night?

This asymmetrical mode changes the dynaamics of a run, taking the heat off of the lone crew for the first few minutes of the match, while also keeping some of the fun, social unpredictability that Rooks bring to runs. Crews are required to bring a Sponsored Kit loadout to play, which keeps the stakes low for the crew, while also giving Rooks the peace of mind of knowing there's no fully kitted-out teams on the map.

When you play as the crew, you can use queue fill to find teammates, or disable it to play as a duo or solo. While this mode is running, other Rook queues will be disabled and all Rooks will filter into Sponsored Survival.

Like our previous experimental modes—Duos Queue and Sponsored Queue—Sponsored Survival gives us a chance to test the waters with a different way to play Marathon. Each of these experiments has the potential to inform future experiments, core ways to play, or permanent additions to the game. We'll also be testing a PVE mode in the latter half of Season 2, with more experiments to come later, such as perhaps a more purely PVP-focused mode.

Shoutout to everyone who's participated in the experimental queues so far, and please keep your thoughts and feedback coming."
This is fucking cool.
 
This game, man.

I raged hard last week after some poorly executed plays (never start a run while in a conversation with your wife. Also make sure that load out isn't 8k. Lastly, make sure not to die without shooting a single bullet in the first 45 seconds of said run). It was ugly. I unfriended everyone and swore off Marathon. Uninstalled, unwatched the Marathon threads here and unsubbed the reddit.

I reinstalled yesterday cause end of season plus general boredom with most games and popped on today for some solo fuckery.

I exfiled 7 times, getting steps 2 - 5 of Paradigm Shift for NuCal completed (completing their codex), all solo. No deaths. Outplayed some loser Recon (apparently I've slept on Vandal...) and didn't even take anything except heals from his very stacked load out.

Then I spent 6 minutes selling my vault as a sendoff.

Ended at 186k vault value, which is just shy of my 189k high. I'm happy with that because when I hit that high back in March, I was steadily climbing. I basically didn't play for about 7 weeks between then and now so obviously I would have been way higher.

Here's to maining Sentry and Vandal next season. And playing a bit smarter. Though I think I'll have to stick mainly to solo. The mic life ain't for me.
 
This game, man.

I raged hard last week after some poorly executed plays (never start a run while in a conversation with your wife. Also make sure that load out isn't 8k. Lastly, make sure not to die without shooting a single bullet in the first 45 seconds of said run). It was ugly. I unfriended everyone and swore off Marathon. Uninstalled, unwatched the Marathon threads here and unsubbed the reddit.

I reinstalled yesterday cause end of season plus general boredom with most games and popped on today for some solo fuckery.

I exfiled 7 times, getting steps 2 - 5 of Paradigm Shift for NuCal completed (completing their codex), all solo. No deaths. Outplayed some loser Recon (apparently I've slept on Vandal...) and didn't even take anything except heals from his very stacked load out.

Then I spent 6 minutes selling my vault as a sendoff.

Ended at 186k vault value, which is just shy of my 189k high. I'm happy with that because when I hit that high back in March, I was steadily climbing. I basically didn't play for about 7 weeks between then and now so obviously I would have been way higher.

Here's to maining Sentry and Vandal next season. And playing a bit smarter. Though I think I'll have to stick mainly to solo. The mic life ain't for me.
Yep. Solo for me. I know how to win on my own and play at my own pace.

Teams is a shit show lol.
 
Met some really great dudes final week of season 1... also ran with a lot of rando man babies that disconnected the second they went down without waiting for us to wipe the team and revive them. Ran into some severely toxic prox chat people this week. Prob had more fun this week than the majority of the season. I never even got a chance to do compiler or a vault in cryo haha every time we happened across a team in cryo we got just absolutely destroyed instantly.
 
Yeah dunno why my tweet isnt loading but it was about start times. That f2p delay is indeed good so all the new players will end up in the same lobby hopefully
 
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Did a cryo run yesterday for the first time in weeks, brought in my Vault 1 key. Paired with 2 Chinese guys who kept yapping, muted them. We killed a Warden, looted the vault and exfild without sight or sound from other runners, good times.

Was fun using my gold assassin cores finally, one of them makes you invisible in ADS (generates heat). Despite my best efforts I still finished my session with close to 800k in credits left and Vault close to bursting lol.

Sponsored Survival in S2 sounds nuts, Rook army coming in and final exfil creates an intriguing dynamic, can't wait to check it out 👌
 
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Yeah I played that game for ten years. No thanks.

Obviously they need to expand things for a wider audience but I'd prefer some new ideas. This PVE lite mode sounds interesting enough.
yeah I get that. It wouldn't be a 1:1 conversion but the overall type of content to fill into the Marathon world- to attract way more players and build the Marathon playerbase.

They 100% need PvE infusion for the game to survive. It would need to be repayable as well. Bungie has the formula to build great games... they are just too incompetent to apply and execute it consistently

1: Social Space or Personal space to upgrade
2: Campaign and introduction to Marathon/World Building
3: PvE loop for casual play. Long term hooks
4: End game for all players - The issue with extractions like Tarkov and now Marathon... Late season gets stale and player counts naturally drop. How do they retain players?
 
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4: End game for all players - The issue with extractions like Tarkov and now Marathon... Late season gets stale and player counts naturally drop. How do they retain players?

Naturally losing players across a season doesn't matter as long as the loop is compelling enough for them to return for the next. The CCU crowd would call POE/POE2 a failed game if you showed them a three month curve in isolation when it's one of the most successful seasonal games on the market.

Marathon's curve is almost identical which indicates the game itself is fine. Bungie needs to work on its onboarding and early season experience more than anything else. Marathon's learning curve is more like a wall. Sponsored kits and alternate modes will help as will fixing the upgrade system.
 
Really need to work on my PVP sense in this game. The very few times I got to actually down and kill another Runner is a rush like no other. On another note, the new sponsored survival mode sounds interesting, cant wait to dive in.
 
yeah I get that. It wouldn't be a 1:1 conversion but the overall type of content to fill into the Marathon world- to attract way more players and build the Marathon playerbase.

They 100% need PvE infusion for the game to survive. It would need to be repayable as well. Bungie has the formula to build great games... they are just too incompetent to apply and execute it consistently

1: Social Space or Personal space to upgrade
2: Campaign and introduction to Marathon/World Building
3: PvE loop for casual play. Long term hooks
4: End game for all players - The issue with extractions like Tarkov and now Marathon... Late season gets stale and player counts naturally drop. How do they retain players?
The end game is always PVP. The game can have aspirational content and loops but in the end its always PVP and thats where this game has an advantage over the competition.

Adding pure PVE is a mistake if you ask me, those players will not stick around no matter how much they cry about it now and the content that is produced will never be enough.

I'm biased in that I'm not much of a single player gamer and I think what they have is tremendous but the systems around the game are not robust enough to support anyone but the most dedicated of players. Build those systems out, figure out how to protect the casuals a bit better, drop the grind a bit, add more content, more casual stuff, maybe an arena mode etc etc


Like LyricalShrike LyricalShrike says its not where you are at the end of the season its where you are at the start. They need probably triple season 1's figures by the end of year one but the actual graph is fine, good even.
Will they make it? Its a long shot with all this games baggage but its going to be a wild ride watching them try. I suggest anyone without a ticket for the Marathon train should grab one asap. We are about to leave the station, again.
 
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