• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

DLSS 4.5 Ray Reconstruction | Updated with 2nd gen transformer (August 2026 release)

LRN4Le3ntH7ouBSH.jpg
 
DLSS 4.5 was practically useless without an equivalent for Ray Reconstruction. Good addition, Crimson Desert should look really nice.
 
This is why getting the full NV software stack and path tracing in your games in so important. Because of the nature of backwards overriding it keeps games relevant for years to come. When someone gets a new PC the first thing they do is go buy Cyberpunk and all you need to do is override the NV software stack to the latest versions and the game gets better and better without CDPR doing a single thing.
 
Great news that they are keeping performance at the same level and not adding even more overhead than 4.5 already did:

The new model delivers 35% more compute capability, and processes 20% more parameters, while maintaining similar performance to the previous model.
 
Boy, the tech flying around recently has been fun to consume. My Pro and PC having great time out there in the wild.

Just need to find them to start Witcher 3 modded to all hell again.

Exciting times to be gaming.
 
Last edited:


About damn time. Looks much better now. Massively reduced ghosting and boiling and much more temporally stable. Awesome stuff.

REVOLUTIONARY TECHNOLOGY.

Another advantage for why RTX is strictly superior to anything else.

Even Turing owners got Multi attention transformer and Ray reconstruction. RDNA4 owners will never get either.
 
Does this fix the graphics glitches/bugs I have on FH6, where the shadows etc. are sometimes pixelated very strangely? (looks fuzzy/ like glitter).

Game (currently) doesn't support ray reconstruction. Even DLSS4.0 version would most likely fix that.

I believe the "improved transformer model" is independent of ray reconstruction. So even if FH6 never uses it, but uses DLSS, this would hopefully improve any annoying artifacting.

I'm super sensitive to this stuff too so have to turn off or "down" DLSS all the time so I'm looking forward to checking out the improvements regardless of ray re-construction.
 
I believe the "improved transformer model" is independent of ray reconstruction. So even if FH6 never uses it, but uses DLSS, this would hopefully improve any annoying artifacting.

I'm super sensitive to this stuff too so have to turn off or "down" DLSS all the time so I'm looking forward to checking out the improvements regardless of ray re-construction.

Default 4.5 Super Resolution actually can have conflicts with standard denoisers producing worse effect than base DLSS4.0:



In general when you have a game with RT (or any UE5 title) - using DLSS 4.5 is not advised, unless it has RR (and right now it will still use 4.0 version).
 
Last edited:
I believe the "improved transformer model" is independent of ray reconstruction. So even if FH6 never uses it, but uses DLSS, this would hopefully improve any annoying artifacting.
I don't think they have improved SR beyond 4.5. Their "improved transformer model" is simply referring to what they have already achieved with DLSS 4.5 compared to 4.0, i.e. their 2nd generation transformer model, but now with RR combined. If the game doesn't use RR, this will make no difference if it already runs 4.5 SR. This update will be useful only for games that leverage RR.

If further improvements were made to SR, they would have called it their 3rd generation transformer model. Not 2nd, which is already in 4.5 SR.
 
Last edited:
It's cool to see the free improvement, especially because their existing denoiser is still better than anything else I've seen on the market for games.
 
Top Bottom