Man, their siren lights cast shadows even on destructible objects. Might be lumen + megalights. Starting to wonder if it's prerendered as it's all a bit too good to be true. Guess we have a few more days to find out if all this holds up in gameplay:
The destruction is accurately getting reflected on the roof of the car too, even when the angle visible in the reflection is not in screen space.
Blue light hitting the back of the bust and reflecting on the car.
Now watch it flip below. The light stays on the back of the destroyed statue for 1 extra frame, which is unrealistic, but actually makes this a bit more believable as in-game. You can see it flipping over and the blue light disappearing in the reflection as well, all within consecutive frames. To pull this off in realtime, they would need to update or rebuild the BVH every frame (which is the direction most cutting edge BVH tech is going towards). This is next gen stuff. Hardware lumen for sure (+potentially megalights). I think only high end PCs would be able to pull this off at the moment.