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Marathon |OT| A Shell of its Former Self.

Holy shit are the runner voicelines bugged for anyone else? Its crackling like a mfer, destroying my ear

Also the aim assist is heavily nerfed, like really nerfed. Not sure about sentinel. His kit is really situational
 
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Holy shit are the runner voicelines bugged for anyone else? Its crackling like a mfer, destroying my ear

Also the aim assist is heavily nerfed, like really nerfed. Not sure about sentinel. His kit is really situational
No issues on the sound.

The aim assist was tied to frame rates thats why it felt mega sticky for us, like that bug in Arc Raiders. Looks like they sorted it.
 
Also why are the loading times horrendous? Something is still off with the game regarding stability. Why is everyone running with epic shields already lol
 
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I am for some reason still rubber banding really hard in game right now its already cost me some matches. Dashed across buildings as destroyer only to rubber band mid air and fall straight down to the ground wtf
 
I am for some reason still rubber banding really hard in game right now its already cost me some matches. Dashed across buildings as destroyer only to rubber band mid air and fall straight down to the ground wtf
I'm on public wifi but things have not exactly been stable for me either.
 
Major desync issues. Unloading full clips into enemy faces only to rubber band backwards and be on the floor. So frustrating. Im just trying to level up right now but game making it impossible to play
 
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Looking at the priority contracts, there is no reason to do them again if you don't want to as nothing in the armory is locked behind them as far as I can see.

The XP is the same on the standard contracts as well.
 
First impressions are the loot and progression is borked this season. It was fine last season as nobody knew the maps but now the optimal way to play is just farm high level loot areas then go back to Perm/Marsh for the salvage you need armed to the teeth.

I just keep running into purple and a few gold(!) shields day 1. This is not the way things should be.

Loot should either scale like it does with the Anomaly or areas need to stay closed until later on in the season.

The way things are any returning players or noobs are going to have an awful time within the week. Ill be fine but most won't be.

See how things shake out i might be wrong but thats my first impression. Maybe the faster progression will cancel things out.
 
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My ass is getting violated by purple teams already
This is what im talking about, high level gear is available right from the off and they even gave the sweats a shit loads of blue and purple kits.

They fucked up, see how it shakes out but it'll end up putting even more people off.

Your power should grow as the season progresses not just go from 0-100 in a couple of hours if you know how to game the system.
 
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God did they fuck the menus so bad this season.

It auto turns off auto fill, manually always selecting trios or solos is a pain on controller, and as far as I can see if you do an incorrect loadout you used to be able to click on the loadout at the prepare menu to go right back to your vault and now that doesn't work forcing more clicks to get all the way back.
 
I found him useful vs blue and purple shield bots nade spams, and also the rocket drones. His radar may be useful against assassins

Thats smart... bots have been absolutely ripping our asses. The amount kf damage they gave them esp grenades is ridiculous. For everyone starting out w free gear all you have to do is go push a team fighting bots to win.

They made so many goofy decisions this season I am surprised and disappointed.
 
Lord 5G aka WiFi God aka Sentinel is my jam so far.

wtf is this insane green bot on dire marsh two tapping people? We emptied clips on him and did nothing. Unsure wtf to do as I assume he's a hallucination from the anomaly but he's doing damage
 
Really enjoyed my first day. It took some time to get used to the much weaker aim assist, but man its so smooth now with framegen. Loving the UI improvements too and the progression is super fast
 
So many new players are just solo assassin invis exfil camping, fucking rats. I have died like so many times now. Frustrating, lost like 6k credits of stuff. I'm playing rook only now, volt gun is not bad. I know I can't do contracts and shit but hey no risk but high af reward.

Once again, solo is nightmare in this game, you NEED another team member, you can't even revive when those damn tanky robots who swarm on you and kill you instantly without a team member ( unless you have self-revive kit of course). I killed one and ran inside a bunker and 4 robots started dropping down from the ladder and I was just camping and killing them but my ammo got over and they killed me. 7 robots!
 
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Really enjoyed my first day. It took some time to get used to the much weaker aim assist, but man its so smooth now with framegen. Loving the UI improvements too and the progression is super fast
wait, controller is better than KBM? I'll try playing this on a controller tomorrow.
 
bots have been absolutely ripping our asses. The amount kf damage they gave them esp grenades is ridiculous. For everyone starting out w free gear all you have to do is go push a team fighting bots to win.
Maybe you should rethink your strategy of engaging with bots, we wiped many teams trying to sneak attack us while we were doing secure containers and commanders. Jf you get caught while you're hassling bots in the open it shouldn't be surprising when other teams have the upper hand
 
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I've noticed that bots are more dangerous, more present, and more persistent. I almost experienced a squad in purples wipe while doing intercept while North Relay was reinforced with a red drop ship. The rocket bot's range and accuracy feels improved since it was fucking me from almost a POI away on Dire Marsh. The bots aren't simply something to ignore anymore and that is great for the game. I think PvE would be compelling if the UESC is made just a bit harder. Maybe improving the RoF or accuracy of the basic guys since they still pose a threat.

Loot and levelling have swung too far towards casual. I've already found most of my biolenses from playing like two hours on perimeter. I've played maybe 3h total and I'm level 22 with access to good health kits, implants, etc. I feel like I'll reach level 100 in half the time at this rate. Bungie still needs to work on ensuring the progression loop lasts a full season. On the flip side, the abundant amount of loot means there is no excuse for anybody to stay out of Cryo. Acclimating people to the game at its best is bound to help retention.

I've been doing my part helping free players out in fills. My experience has been that the biggest barrier to PvP in any game is mental. People become stressed even when asked to play chess against another person for many reasons which all boil down to fear of losing and fear of humiliation. I'm bringing shields and carrying them through contracts. I hoover up all the good loot then share it so my teammates have a chance to wet their beaks. My friend and I kill entire teams then let our fill in third get the rush of first loot. I offer to run it back if they die to show that a loss is only a round away from the next high. I hope it helps.
 
I've noticed that bots are more dangerous, more present, and more persistent. I almost experienced a squad in purples wipe while doing intercept while North Relay was reinforced with a red drop ship. The rocket bot's range and accuracy feels improved since it was fucking me from almost a POI away on Dire Marsh. The bots aren't simply something to ignore anymore and that is great for the game. I think PvE would be compelling if the UESC is made just a bit harder. Maybe improving the RoF or accuracy of the basic guys since they still pose a threat.

Loot and levelling have swung too far towards casual. I've already found most of my biolenses from playing like two hours on perimeter. I've played maybe 3h total and I'm level 22 with access to good health kits, implants, etc. I feel like I'll reach level 100 in half the time at this rate. Bungie still needs to work on ensuring the progression loop lasts a full season. On the flip side, the abundant amount of loot means there is no excuse for anybody to stay out of Cryo. Acclimating people to the game at its best is bound to help retention.

I've been doing my part helping free players out in fills. My experience has been that the biggest barrier to PvP in any game is mental. People become stressed even when asked to play chess against another person for many reasons which all boil down to fear of losing and fear of humiliation. I'm bringing shields and carrying them through contracts. I hoover up all the good loot then share it so my teammates have a chance to wet their beaks. My friend and I kill entire teams then let our fill in third get the rush of first loot. I offer to run it back if they die to show that a loss is only a round away from the next high. I hope it helps.
What is a season? 500 hours, 100 hours? 50 hours? A season is as long or as short as the player decides. Having a 200-300+ hour grind every season like last season would put even me off. The Main progression loop should last no longer than 100 hours if you ask me. Sweats can grind Ranked once they are maxed out should the feel like it and Bungo could do some limited timed modes for x2 XP and fun side modes to bring people back for a weekend or two.

I do think they have swung slightly too far in the other direction, but it's miles better so far. I feel like im getting somewhere most runs. If i hit 100 and max everything again in half the time or less then drop off until the end of season shenanigans then that would be perfect.
 
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Me and my buddies were playing the new PvE mode when we came across a Rook. He didn't try to shoot at us and we prob chatted and was like we're chill if you want to come with. We spent a good 5 or so minutes together, protected him from bots, I went into prox to tell him when I was leaving good stuff.

My buddy goes "You guys said you wouldn't shoot him but I never did" and I was like if you wanna kill him I'm down. We waited for him to loot a container and BAM.

There was something about the way he slinked around I didn't like. Sorry friend but I just don't trust Rooks ever since I got gang banged by what felt like 6 of them in Outpost.
 
What is a season? 500 hours, 100 hours? 50 hours? A season is as long or as short as the player decides. Having a 200-300+ hour grind every season like last season would put even me off. The Main progression loop should last no longer than 100 hours if you ask me. Sweats can grind Ranked once they are maxed out should the feel like it and Bungo could do some limited timed modes for x2 XP and fun side modes to bring people back for a weekend or two.

I do think they have swung slightly too far in the other direction, but it's miles better so far. I feel like im getting somewhere most runs. If i hit 100 and max everything again in half the time or less then drop off until the end of season shenanigans then that would be perfect.
Yeah I am unsure how I want to engage with season 2 currently.

I have a vault 1&2 key currently for cryo and ideally I'd like to get those subroutines done this season. Thats my main "goal."

I'd also like to finish the new story line quests but I am unsure how this works. Is it the new third column is the new quests? Or do I need to run through column one?
 
Yeah I am unsure how I want to engage with season 2 currently.

I have a vault 1&2 key currently for cryo and ideally I'd like to get those subroutines done this season. Thats my main "goal."

I'd also like to finish the new story line quests but I am unsure how this works. Is it the new third column is the new quests? Or do I need to run through column one?
Yeah I was I bit put off at first but I'm back on board after a few hours just now. Same deal as last season for me, level up factions and now the Cradle. I'm Focusing on Nucal for now.

The old priority contracts can be ignored if you want as far as i can tell. None of them unlock anything in the shops like last season although they do off more XP sometimes than regular ones. The ones on the right i think are the new ones like you say but I've not done any yet. All of them are just XP farms now with rewards I guessing.

The Cradle is the most important I think with the way the loot table is at the minute. They have basically left it the same as season one's end and its very easy to get gear, too easy if you are coming from season one. On top of that the sponsored playlist is basically free uncontested loot and needs to go if you ask me, its game breaking.

Gold Star for Dark Marsh, very enjoyable in regular trios.

Also fuck me they actually made the menus worse. Fire somebody immediately.
 
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Yeah I was I bit put off at first but I'm back on board after a few hours just now. Same deal as last season for me, level up factions and now the Cradle. I'm Focusing on Nucal for now.

The old priority contracts can be ignored if you want as far as i can tell. None of them unlock anything in the shops like last season although they do off more XP sometimes than regular ones. The ones on the right i think are the new ones like you say but I've not done any yet. All of them are just XP farms now with rewards I guessing.

Think the Cradle is the most important I think with the way the loot table is at the minute. They have basically left it the same as season one's end and its very easy to get gear, too easy if you are coming from season one. On top of that the sponsored playlist is basically free uncontested loot and needs to go if you ask me, its game breaking.

Gold Star for Dark Marsh, very enjoyable in regular trios.

Also fuck me they actually made the menus worse. Fire somebody immediately.
The menu shit is mind boggling.
 
While I enjoy Sponsored Narsh, I feel maybe Bungie could increase the enemy density slightly, maybe spread them around maps more. So far have not found any rooks in this mode. There's honestly little to no resistance in this mode, which I imagine will feel stale very fast. The husks also appear more frequently towards the end of the run it seems. The times that I failed to exfil is because I got stuck in that complex and got lost on my way out.
 
While I enjoy Sponsored Narsh, I feel maybe Bungie could increase the enemy density slightly, maybe spread them around maps more. So far have not found any rooks in this mode. There's honestly little to no resistance in this mode, which I imagine will feel stale very fast. The husks also appear more frequently towards the end of the run it seems. The times that I failed to exfil is because I got stuck in that complex and got lost on my way out.
Yeah it needs a ton of work. Nice to play with zero pressure every now and again but thats 90% of the fun removed for me.

If they are doing stuff like this to test at the start of seasons the loot needs to be compromised and give everyone loads of credits on exfil or something for helping the test.
 
What is a season? 500 hours, 100 hours? 50 hours? A season is as long or as short as the player decides. Having a 200-300+ hour grind every season like last season would put even me off. The Main progression loop should last no longer than 100 hours if you ask me. Sweats can grind Ranked once they are maxed out should the feel like it and Bungo could do some limited timed modes for x2 XP and fun side modes to bring people back for a weekend or two.

I do think they have swung slightly too far in the other direction, but it's miles better so far. I feel like im getting somewhere most runs. If i hit 100 and max everything again in half the time or less then drop off until the end of season shenanigans then that would be perfect.

Bungie defines seasons in Marathon. Why bother having 3 month seasons if you can finish it in a week and go play something else? Rust is one of the most successful games with weekly map wipes and monthly progression wipes. My issue was with the slope of progression caused by gold salvage rather than the length of the grind. I had everything unlocked except gold-blocked stuff at 100 hours. The gap between unlocking green shields and blue shields was also absurdly broad. The changes to keys as well as the addition of gold salvage to events was probably enough to achieve completion in your desired time frame with some of the grind being moved to crucible. S2 corrected way too far with the battlepass and sponsored kits further accelerating the game. I was hoping for the ratchet early wipe phase to last more than a few hours. Fortnite does seasons best. "Finishing" a battlepass by reaching level 100 takes 60-100 hours. Actually completing a battlepass by unlocking all of the prestige stuff takes 150-200 hours. It works out to an hour or two a day depending how far in the pass one wants and there are plenty of catchup mechanics for casual players.

Aside, Who is a sweat to you? Aren't you the sweatiest of us? You put in more than twice the hours I did. Am I your benchmark for casual? :messenger_tears_of_joy:

Yeah it needs a ton of work. Nice to play with zero pressure every now and again but thats 90% of the fun removed for me.

If they are doing stuff like this to test at the start of seasons the loot needs to be compromised and give everyone loads of credits on exfil or something for helping the test.

I've only tried N-Darsh as a rook twice. I killed the team then died to a rook from behind so they are definitely there. Is the loot table identical to trios nightmarsh
 
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Bungie defines seasons in Marathon. Why bother having 3 month seasons if you can finish it in a week and go play something else? Rust is one of the most successful games with weekly map wipes and monthly progression wipes. My issue was with the slope of progression caused by gold salvage rather than the length of the grind. I had everything unlocked except gold-blocked stuff at 100 hours. The gap between unlocking green shields and blue shields was also absurdly broad. The changes to keys as well as the addition of gold salvage to events was probably enough to achieve completion in your desired time frame with some of the grind being moved to crucible. S2 corrected way too far with the battlepass and sponsored kits further accelerating the game. I was hoping for the ratchet early wipe phase to last more than a few hours. Fortnite does seasons best. "Finishing" a battlepass by reaching level 100 takes 60-100 hours. Actually completing a battlepass by unlocking all of the prestige stuff takes 150-200 hours. It works out to an hour or two a day depending how far in the pass one wants and there are plenty of catchup mechanics for casual players.

Aside, Who is a sweat to you? Aren't you the sweatiest of us? You put in more than twice the hours I did. Am I your benchmark for casual? :messenger_tears_of_joy:



I've only tried N-Darsh as a rook twice. I killed the team then died to a rook from behind so they are definitely there. Is the loot table identical to trios nightmarsh
A season for most players is what I'll manage in under a couple of weeks, it should be the player who decides how long the season is for them not Bungie. The fact that last seasons grind was out of reach for most players was the issue.
Most didn't make even make it to Blue shields. Thats not fine and shouldn't be blocked by hours upon hours of needless grind or materials that are also impossible to come by. I put around 8 hours in since launch and I have green shields unlocked, Ill have blue done today i think but very limted everything else.

I saw a post on Reddit that calculated the faction grind to VIP will take around 80 hours now, thats totally fine in my eyes even though ill probably be done by the end of next week. If that's the case and i still fancy playing theres then Cryo to master or ranked to grind. Everyone else can play a few hours a week and still compete and feel like the are getting somewhere. However......

It's the loot out in the world i have the issue with, the faction grind is kinda meaningless right now as my vault is almost full of mid game gear. The game was pretty generous with loot before now its rediculous to the point of making finding anything below a gold not exciting. This is one Outpost run from a guy on Reddit yesterday. Obviously a run on the higher end but still.

5XHjXuPqjuHEx8lG.jpg


This isn't level gated so its only going to be a couple of days until you are seeing all this gear x100 on Perimeter smashing new and casual players back doors in. They have gone way too far with the loot and are going to find it very difficult to row this back in later seasons.

The Battlepass is way too fast though but thats whatever for me. I don't have much interest in those in any game, even though i still buy them.

The loot table on Dark Marsh is exactly the same no matter which mode you play btw. The Sponsored playlist loot pool should be blue gear and below to reflect the risk.
 
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God i love night marsh, first time i looted that darksight, it looks so fucking cool
Yeah its cool as fuck. They should do the same with Perimeter as well.

We had a fight around intersection last night with everyone dipping in and out of the shadows. It looked amazing with the tracer rounds, night scopes and flares popping off.

Even with issues with the loot I have the game is still brilliant, like Men_in_Boxes Men_in_Boxes says we are still in beta. Maybe we'll make it to final form at some point if we are lucky.
 
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