You missed the preorder date by about 9,125 days. Or 25 years.I'm sold. When can I preorder?
This must have gone down like a lead balloon at a Sega fansite lol. Or did the two fanbases not hate eachother then?I remember the online coverage from that E3 really well. A friend of mine helped run a SEGA fan website and got a lot of the press screenshots and stuff from games, in 1998 ,1999 and 2000..... God damn. I feel super old.
This must have gone done like a lead balloon at a Sega fansite lol. Or did the two fanbases not hate eachother then?
And Spyro! Didn't realize the first one came that lateThis one omg.
Soul reaver
Silent hill
MGS
Polyphony need to make another one, they can delay it all they want like their other game.OMEGA BOOST!!!! Are you kidding!??
Holy shit! I’ve been trying to remember the name of this game for like 10 years. Fucking Gaf, man.
Thanks OP
They made tourist trophy in the mid 2000's. Does that count?polyphony making a game other than gran turismo
only in the 90s man
They made tourist trophy in the mid 2000's. Does that count?
Just to play devil's advocate. So you're saying that motorcycles are just cars with handlebars?sort of? I guess? Really just gt with bikes
I miss 90s but not 2000s muchtotal nostalgia talking here but i really miss gaming in the 90s and early 2000’s.
Polyphony need to make another one, they can delay it all they want like their other game.
Preach!And I don’t even need a sequel, I’d settle for a remaster. I remember it wasn’t very well reviewed but it was 9/10 in muh heart.
It was objectively better. You bought the game in a box, it came with a manual. And that was that. No fucking 50gb day-one patches, no fucking DLCs or microtransaction shit, no fucking SJW shit in the games to pander to a vocal minority that never buys the games anyway, and no fucking accounts you need to sign up for in order to play the game. And you could lend it to a friend or resell it. Games were better when they were not seen as a service.total nostalgia talking here but i really miss gaming in the 90s and early 2000’s.
No matter which year is posted there's classics. And people wonder why PlayStation has such loyal fans, they've been at the top of their game for over 25 years.
It was objectively better. You bought the game in a box, it came with a manual. And that was that. No fucking 50gb day-one patches, no fucking DLCs or microtransaction shit, no fucking SJW shit in the games to pander to a vocal minority that never buys the games anyway, and no fucking accounts you need to sign up for in order to play the game. And you could lend it to a friend or resell it. Games were better when they were not seen as a service.
You've left off Ratchet and Clank, SOCOM, Twisted Metal Black plus ICO and Shadow of the Colossus for PS2 - two games I believe were vital in establishing the identity for Playstation first party moving forwardYeah but at least regards PS1 and even PS2 most of the fondly remembered games were 3rd-party. Like with PS1, you will very rarely get one of Sony's 1st-party games mentioned alongside: Resident Evil (1, 2, 3), Parasite Eve, Final Fantasy VII, Metal Gear Solid, Castlevania: SOTN, FF Tactics, FF IX, Xenogears, Dino Crisis, Tekken 3, Ridge Racer Type 4, Legacy of Kain, etc. I think the most popular of Sony's 1st party then would be Gran Turismo and Crash Bandicoot. At least in terms of Crash tho, if I'm gonna be honest I think the Tomba games are better and those were technically 3rd-party by Whoopee Cough (but published by Sony). And I prefer some of the less-renowned games like UmJammer Lammy over Parappa.
PS2? Again most of the big hits are the 3rd-party games. FF X, MGS2, Silent Hill 2 and 3, RE4, Tekken 4 and 5, VF4 EVO, Kingdom Hearts, Xenosaga, Dragon Quest VIII, Rogue Galaxy, GTA (III, VC, SA), DMC (1 and 3, not so much 2), MGS 3 etc. The Sony games that are usually mentioned in similar breadth are GT3, GT4, ad the first two God of War games. And maybe Jak & Daxter. A lot of the rest of their 1st party that gen was either "good" but not necessarily noteworthy above/among 3rd-party efforts of the day (Mark of Kri, Mr.Mosquito, Dark Cloud), were good but generally aren't associated with defining the system (The Getaway, Killzone), or were mostly mediocre when set aside comparative 3rd-party games.
It's when the PS3 kicked into the latter half of its lifespan when Sony 1st-party started really defining and leading the way in terms of what would widely be considered the system-defining software. That was fully realized with Uncharted 3 and The Last of Us (and arguably Uncharted 2). Their 1st party output overall on PS3 was a lot more consistent than it was with PS2. And that continued of course with PS4 even if it took a couple of years before the first "wow" 1st party game (Bloodborn) hit, with the pace continuing from 2016 onward.
Yeah but at least regards PS1 and even PS2 most of the fondly remembered games were 3rd-party. Like with PS1, you will very rarely get one of Sony's 1st-party games mentioned alongside: Resident Evil (1, 2, 3), Parasite Eve, Final Fantasy VII, Metal Gear Solid, Castlevania: SOTN, FF Tactics, FF IX, Xenogears, Dino Crisis, Tekken 3, Ridge Racer Type 4, Legacy of Kain, etc. I think the most popular of Sony's 1st party then would be Gran Turismo and Crash Bandicoot. At least in terms of Crash tho, if I'm gonna be honest I think the Tomba games are better and those were technically 3rd-party by Whoopee Cough (but published by Sony). And I prefer some of the less-renowned games like UmJammer Lammy over Parappa.
PS2? Again most of the big hits are the 3rd-party games. FF X, MGS2, Silent Hill 2 and 3, RE4, Tekken 4 and 5, VF4 EVO, Kingdom Hearts, Xenosaga, Dragon Quest VIII, Rogue Galaxy, GTA (III, VC, SA), DMC (1 and 3, not so much 2), MGS 3 etc. The Sony games that are usually mentioned in similar breadth are GT3, GT4, ad the first two God of War games. And maybe Jak & Daxter. A lot of the rest of their 1st party that gen was either "good" but not necessarily noteworthy above/among 3rd-party efforts of the day (Mark of Kri, Mr.Mosquito, Dark Cloud), were good but generally aren't associated with defining the system (The Getaway, Killzone), or were mostly mediocre when set aside comparative 3rd-party games.
It's when the PS3 kicked into the latter half of its lifespan when Sony 1st-party started really defining and leading the way in terms of what would widely be considered the system-defining software. That was fully realized with Uncharted 3 and The Last of Us (and arguably Uncharted 2). Their 1st party output overall on PS3 was a lot more consistent than it was with PS2. And that continued of course with PS4 even if it took a couple of years before the first "wow" 1st party game (Bloodborn) hit, with the pace continuing from 2016 onward.
You've left off Ratchet and Clank, SOCOM, Twisted Metal Black plus ICO and Shadow of the Colossus for PS2 - two games I believe were vital in establishing the identity for Playstation first party moving forward
Sony hadn't yet landed that single system seller game - though God of War was close. But their actual output on PS2 was great wheb you break it down
Games are objectively better now than they were 20 years ago, believing anything else is just silly.
Subjectively they might not be better for you though, and that's fine.
Twosted Metal Black is a 90 plus Metacritic game so from a critical standpoint its definitely important, it also set the stage for Jaffe to create his new IP, God of War.I dunno how much games like Twisted Metal Black and SOCOM actually contributed to putting their 1st party up with the leading 3rd party stuff in defining their systems at the time. Might be willing to give it to ICO and Shadow of the Colossus though...granted I think in terms of atmospheric theme both of those games take inspiration from Panzer Dragoon Saga imho.
Agreed though that overall their PS2 output was very solid overall, aside from some disappointments like Parappa 2 which were a big step back from UmJammer Lammy imo.
Well certain genres weren't even a thing 20 years ago, so that isn't very fair to say. Rather than using "objectively" I think better terms would be 'technologically' and 'artistically'. Technologically yes most games today are better than games 20 years ago, since they're on more powerful systems that better simulate certain physics, allow for more advanced AI, and other innovations on top of that.
Artistically though it's a very different ballgame. I think the peak of shmups, for example, was the mid-to-late '90s, and for some people they'd say the same for fighting games. Some people may say JRPGs peaked with PS2, for example.