Umbasaborne
Banned
Back in February 2013, Sony held an event in New York city to announce the Playstation 4. At this event, a variety of launch, and “launch year” games were shown. Killzone: Shadowfall, DriveClub, and Knack were all shown, but none of these games were as discussed or hyped up the same way that Infamous: Second Son was.
To be fair, we had every reason to be excited. Infamous 1 and 2 were great games, and the promise of a beautifully realized, open world seattle that we could run around and blow shit up in, was tantalizing.
After over a year of hype via gameplay demonstrations and press events, the game finally launched in March 2014.
and...it was fine.
just fine.
For me it was a case of expectations vs reality. It was our first real taste of a beautifully realized next gen open world. On the ps360 we had grown acustom to open world gamed looking much worse than their linear cousins. The systems were very gpu limited, and often finer texture quality was sacraficed for the sake of scale. For the first time, we were seeing an open world that didn’t need cut backs, one not bound by an ultra limited gpu. The visuals were draw dropping. Even the npc’s were nicely detailed. It still looks decent now.
sadly however, seattle is dissapointingly small, and very shallow. After you get over the nice visuals and fun gameplay, you realize that there isnt much to do. You can do the same repeatable, boring missions across different districts but that really was it. The story was...fine, i didn't love it, and the music was forgettable.
i think that ratchet and clank: rift apart and infamous: second son, have a lot in common. Both highly anticipated show piece games that launched a few months after the console came out,. And while they made a great first impression, both games ultimately failed to leave a lasting one. And both out shone by their two prequel ps3 entries.
To be fair, we had every reason to be excited. Infamous 1 and 2 were great games, and the promise of a beautifully realized, open world seattle that we could run around and blow shit up in, was tantalizing.
After over a year of hype via gameplay demonstrations and press events, the game finally launched in March 2014.
and...it was fine.
just fine.
For me it was a case of expectations vs reality. It was our first real taste of a beautifully realized next gen open world. On the ps360 we had grown acustom to open world gamed looking much worse than their linear cousins. The systems were very gpu limited, and often finer texture quality was sacraficed for the sake of scale. For the first time, we were seeing an open world that didn’t need cut backs, one not bound by an ultra limited gpu. The visuals were draw dropping. Even the npc’s were nicely detailed. It still looks decent now.
sadly however, seattle is dissapointingly small, and very shallow. After you get over the nice visuals and fun gameplay, you realize that there isnt much to do. You can do the same repeatable, boring missions across different districts but that really was it. The story was...fine, i didn't love it, and the music was forgettable.
i think that ratchet and clank: rift apart and infamous: second son, have a lot in common. Both highly anticipated show piece games that launched a few months after the console came out,. And while they made a great first impression, both games ultimately failed to leave a lasting one. And both out shone by their two prequel ps3 entries.