Miles708
Member
It's something I've realized I wanted since, I think, Alone in The Dark on Xbox 360
I'm talking about: the ability to jump to any chapter of any game, at any time.
I can't be the only one.
- "But!", you could be thinking, "that defies challenge and logic! What's the use of careful level design and precise enemy encounter if you're goona skip it all anyway? Now how are you going to solve this, smartass?"
I'm glad you asked, and the simple answer is:
... I have no idea.
But! Please don't leave, let me explain!
The easy answer is to unlock the feature only for completed chapters, or after competing the game. Honestly I'm ok with it.
What I'm NOT ok with, is having to re-play dozens and dozens of hours just to be able to re-experience a cool moment.
But the content is there, on my shelf, and I want to experience it again!
I know I'm not the only one. What is your opinion, kind people?
TL;DR version:
It would be cool to skip chapters after finishing a game, especially longer ones, with a bios-level feature integrated in the console's architecture, to lift the burden from developers (a bit like the custom soundtracks on Xbox 360). I'm not gonna ever replay Skyrim in my life.
I'm talking about: the ability to jump to any chapter of any game, at any time.
I can't be the only one.
- "But!", you could be thinking, "that defies challenge and logic! What's the use of careful level design and precise enemy encounter if you're goona skip it all anyway? Now how are you going to solve this, smartass?"
I'm glad you asked, and the simple answer is:
... I have no idea.
But! Please don't leave, let me explain!
The easy answer is to unlock the feature only for completed chapters, or after competing the game. Honestly I'm ok with it.
What I'm NOT ok with, is having to re-play dozens and dozens of hours just to be able to re-experience a cool moment.
- I'm never gonna replay FFXIII, but that game has some incredibile, outstanding art-direction, some dungeons look like Panzer Dragoon RPG, and I want to experience those again!
- What about Yakuza 6? The first time you arrive to Onomichi it's a unique feeling, with some gameplay mechanics you'll encounter only on that chapter.
- The same could be said about every soulsbourne game.
- Even for games like Monster Boy And the Cursed Kingdom, the Shoot'em up section was awesome and insipiring, and I want to experience it again!
- [Insert other longer-than-3-hours games here]
But the content is there, on my shelf, and I want to experience it again!
I know I'm not the only one. What is your opinion, kind people?
TL;DR version:
It would be cool to skip chapters after finishing a game, especially longer ones, with a bios-level feature integrated in the console's architecture, to lift the burden from developers (a bit like the custom soundtracks on Xbox 360). I'm not gonna ever replay Skyrim in my life.
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