The first thing we noticed when we got into the game was that the damn thing, even at this early stage in development, has a gorgeous art style. On one end, the train station where Splash Damage demonstrated the SMART system (more on that in just a second) was clean, crisp and vibrant in color. On the other hand, the docks where the demo took place looked run down, dirty and dank like any refugee city. The visual style has many comic book-like elements, but still manages to maintain its own uniqueness. Of course, the final product is still far from complete and the end game could wind up looking like Super Realistic Post-Apocalyptic Shooter or something, so I really should refrain from gushing but
damn, it looked pretty.
Now, SMART it stands for Smooth Movement Across Random Terrain and basically allows you to navigate anywhere in the world environment. You see, its designed to scan the terrain around you for ledges, cliffs, crates and anything else that can be climbed, descented, crawled under or shimmied across. In action, it looked a little like Mirrors Edge (only fun), and it allows for the world to be explored and navigated in ways that lets players complete objectives through various different means.