This is the reason why I don't feel much hype for Bioshock 2. I don't know how they want to top the experience. There's still hope they'll manage to do it somehow.
Single players and multiplayer are being worked on by two seperate teams. 2K Marin and 2K Boston are working on the single player, while Digital Extremes is working on the multiplayer.
I don't see how a mulitplayer focus factors into this.
Bioshock is the epitome of a single player experience, and Ive seen enough sequels to SP games that introduce/focus on MP to the detriment of the SP experience. So that is always a fear for me. On top of that, it appears that its the 2K "B" team working on this, rather than the "A" team of the original. Now, that could have changed, since I havent been following development closely.
Bioshock is the epitome of a single player experience, and Ive seen enough sequels to SP games that introduce/focus on MP to the detriment of the SP experience. So that is always a fear for me. On top of that, it appears that its the 2K "B" team working on this, rather than the "A" team of the original. Now, that could have changed, since I havent been following development closely.
Funny, I just finished this yesterday. Pretty amazing up till the final quarter of the game. For some reason I'm not too stoked for the sequel. Without
I noticed. I also became upset/annoyed when I realised this upcoming shooter wouldn't be System Shock 3. Is System Shock 2 the best game that will never get a (deserved) sequel? Easily.
Bioshock is the epitome of a single player experience, and Ive seen enough sequels to SP games that introduce/focus on MP to the detriment of the SP experience.
There are a core group of people from BioShock 1 leading the development for BioShock 2 at 2K Marin, plus 2K Australia is working with 2K Marin (2K Australia worked with 2K Boston on BioShock 1) on the single player. Jordan Thomas, the level designer behind Fort Frolic, is the creative director for BioShock 2.
How is introducing MP detrimental when the MP is being worked on by a completely separate team? That doesn't make sense.
There are a core group of people from BioShock 1 leading the development for BioShock 2 at 2K Marin, plus 2K Australia is working with 2K Marin (2K Australia worked with 2K Boston on BioShock 1) on the single player. Jordan Thomas, the level designer behind Fort Frolic, is the creative director for BioShock 2.
Bioshock's great strength was in its narrative, which Ken Levine provided. He really pushed the story with this game, especially how it all integrated into the level design, without the use of cutscenes and whatnot.
I'm sure they have great people with them, such as Thomas, but to me it's not the same without Ken.
Bioshock's great strength was in its narrative, which Ken Levine provided. He really pushed the story with this game, especially how it all integrated into the level design, without the use of cutscenes and whatnot.
I'm sure they have great people with them, such as Thomas, but to me it's not the same without Ken.
Bioshock's great strength was in its narrative, which Ken Levine provided. He really pushed the story with this game, especially how it all integrated into the level design, without the use of cutscenes and whatnot.
I'm sure they have great people with them, such as Thomas, but to me it's not the same without Ken.
It would seem so. I'm not jumping the gun and instead will wait until I play through the game. Thomas has massive shoes to fill if he wishes to even match what Levine did with BioShock.
Edit: Someone in a previous BioShock related thread raised the point of just how well the narrative was weaved into the game world. One particular issue that was discussed was how it was always a valid and player-assumed point that the world (i.e. ocean floor) outside the walls of Rapture was deadly, hence how Levine got away with what was simply linear level design. I mean, the player couldn't argue against it since it was made clear from the beginning of the game that the water that surrounds Rapture was a sincerely deadly force. This aspect of the game world is made moot by the whole "Hey, look, I'm a Big Daddy and can walk outside Rapture if I wish to!" aspect of the upcoming sequel.
Sorry, but Levine's approach was much more "believable" than what Thomas is providing. The idea that permeating the glass walls that protect Rapture will result in death is much more a believeable scenario than "Oh, hey, look at this impermeable seaweed on either side of me."
And the last, say, fourth of the game? BioShock started stronger than any game in recent memory. It was also incredibly flawed as it went along, going on a few hours too long, and ended terribly.
If Thomas makes a flawed BioShock game, he'll hardly be deviating from the original game.
This aspect of the game world is made moot by the whole "Hey, look, I'm a Big Daddy and can walk outside Rapture if I wish to!" aspect of the upcoming sequel.
So? You're a Big Daddy. I don't see how it's wrong to be able to go explore outside of Rapture. It's cool.
JMC said:
It would seem so. I'm not jumping the gun and instead will wait until I play through the game. Thomas has massive shoes to fill if he wishes to even match what Levine did with BioShock.
And the last, say, fourth of the game? BioShock started stronger than any game in recent memory. It was also incredibly flawed as it went along, going on a few hours too long, and ended terribly.
If Thomas makes a flawed BioShock game, he'll hardly be deviating from the original game.
A flaw Ken Levine has stated many times was a sore spot for both him and the team, due to time restrictions. He knows better than anyone that the story falls apart after the big reveal 3/4's in.
I don't disagree that BioShock 2 may be "cool", I'm simply saying that it would seem that the game won't live up to the benchmark that Levine set with the original. Breaking believable game conventions because the result is "cool" may appeal to some, but to those who appreciated what Levine did with a constrained environment, it's more or less an insult.
I don't disagree that BioShock 2 may be "cool", I'm simply saying that it would seem that the game won't live up to the benchmark that Levine set with the original.
That's fine. I appreciate that you put your argument forward rather than just saying "hur dur you're wrong!" What a breath of fresh air after posting on GameTrailers for the past 18 months or so.
So I have a question regarding the physics. I started a new game today and noticed something strange/annoying. The game itself runs at normal speed, 50-60fps, don't know exactly...Whenever I hit something with the crowbar (like one of the trashcans) the object moves correctly but in a very stuttering way. I don't know how to describe it...It almost seems like the object itself moves with only 15 fps or something. It's really obvious and annoying. I updated my graphic driver two weeks ago so there shouldn't be any problems like that. I'm pretty sure it didn't occure when I played it last year...Any idea what's the problem here?
Edit: I don't have those problems with the HL2 or Crysis physics.
This. I absolutely loved Bioshock. It wasn't without it's fault, but it was game that I could lose myself in; seeing as how I'm 25 (23 when Bioshock game out I reckon,) finding a game that makes me feel like a kid again is always welcome. There's no doubt in my mind that I'll pre-order the CE of the game when it's announced and probably take a day off just to play the game without any distractions.
With all that said, until I have the game in my hands - and have played Bioshock 2 - there's a lot of variables. I'm hoping for a game that I enjoy as much as the first one, but I'm also preparing myself for the reality that it might not happen.
This. I absolutely loved Bioshock. It wasn't without it's fault, but it was game that I could lose myself in; seeing as how I'm 25 (23 when Bioshock game out I reckon,) finding a game that makes me feel like a kid again is always welcome. There's no doubt in my mind that I'll pre-order the CE of the game when it's announced and probably take a day off just to play the game without any distractions.
With all that said, until I have the game in my hands - and have played Bioshock 2 - there's a lot of variables. I'm hoping for a game that I enjoy as much as the first one, but I'm also preparing myself for the reality that it might not happen.
I picked up Bioshock a while ago but with one thing and another never got a chance to play it. That's soon to change, but before I start the game I'd like some advice. The first time through what difficulty would people recommend? I play Half Life on hard if that's any help. Also, should I activate the Vita-Chambers or not? Thanks.
I picked up Bioshock a while ago but with one thing and another never got a chance to play it. That's soon to change, but before I start the game I'd like some advice. The first time through what difficulty would people recommend? I play Half Life on hard if that's any help. Also, should I activate the Vita-Chambers or not? Thanks.
I picked up Bioshock a while ago but with one thing and another never got a chance to play it. That's soon to change, but before I start the game I'd like some advice. The first time through what difficulty would people recommend? I play Half Life on hard if that's any help. Also, should I activate the Vita-Chambers or not? Thanks.
I remember being one of the few here that got it early from Toys-R-Us, and getting bombarded with questions from people on my friends list asking how good it was. Happy B-day Bioshock. Hope your sequel is a good as you were.
I REALLY liked Bioshock and I REALLY hate when people say what the developers should have done, but I gotta say.....Bioshock 2 should have either been a prequel (less action more story and exploring) or have nothing to do with Rapture at all, and the current Bioshock 2 is neither....sigh
I REALLY liked Bioshock and I REALLY hate when people say what the developers should have done, but I gotta say.....Bioshock 2 should have either been a prequel (less action more story and exploring) or have nothing to do with Rapture at all, and the current Bioshock 2 is neither....sigh
I REALLY liked Bioshock and I REALLY hate when people say what the developers should have done, but I gotta say.....Bioshock 2 should have either been a prequel (less action more story and exploring) or have nothing to do with Rapture at all, and the current Bioshock 2 is neither....sigh
I wasn't sure if I was going to get it because my love for FPS games winded down dramatically over the years (the last two FPS I enjoyed were Goldeneye 007 and Perfect Dark, and yes I've played most big FPS games like Halo, Killzone, MOH, COD etc. and didn't like them one bit). So a month ago I decided to give BioShock a try as it was on sale for 5 bucks....all I can say is that those were the best 5 dollars I spent in my life.
The thing that I liked the most about BioShock is the setting, Rapture is gorgeous and the whole 50s theme is absolutely great. Graphics are amazing, story is amazing and picking what plasmids and tonics to carry adds a lot of strategy in the game.
I finished the game on medium a few days ago, now I'm ready to start a run in the 'Survivor' mode with vita chambers off because I want to get platinum in this game (just need the audio diaries trophy and all the ones involving Hard and Survivor difficulty).
Just beat this game yesterday 2nd time through on hard. For the most part it was still fantastic - Rapture is still incredibly engaging and the combat was mostly pretty good. But I still got this weird feeling at the ending. Once I got to Point Prometheus I swear the game just became not nearly as fun.
Becoming a big daddy and then looking after a slow as hell little sister is definitely the low point of the game for me.
But I still can't wait to play it again. Next time I'm turning Vita-Chambers off. Should make the game actually challenging. Plus I still need to find all those audio diaries.
When I was playing this game I loved it. However, now that I think back on the game, it left a bad taste in my mouth. I have no desire to ever play it again. I think Bioshock 2 looks horrible.
I replayed the game last week (on 360), this time playing on hard with vita-chambers off, and managed to get all achievements aside from the PhD research one (turns out I didn't completely research the turret, and there was only one left that I didn't either hack or destroy). So I immediately started the game again for the 3rd time (on easy) and it's still fun as hell.
The game is just amazing on so many levels. I live all the announcements, stalking splicers and seeing how they behave and what they say, hearing what the little sister says ("don't be a slowpoke mister B" ), etc. The locations have so much characters that they map is non-essential for navigation.
I also love all the different ways to approach a situation. Stealth, turning enemies on each other, brute force.
As for
turning into a big daddy, it was a great way to explore the world without having to fight the splicers every 10 seconds. And the little sisters escort part is the least offensive implementation of such a mechanic. The girl's can do and you can get another one, so no restarting.
I don't know about BioShock 2, but BioShock 1 remains one of the most amazing games I've had a pleasure to play. I just borrowed the PS3 version from a friend and bought the DLC, which I'm enjoying.
Sorry about the pretty sizable bump, but I couldn't help but discuss it. All I've ever had was a laptop that could play it on the lowest settings, so it's nice to be able to play the game in all of its glory. Looks and plays great - even managed to startle me a second time in my second through [though I didn't get too far into the game on my laptop].
Also, am I the only one who cannot resist looking in every single thing, even when I know that there's next to no change that there will be anything in there? I'm just so OCD about it.
I am years late to the party on this, but I finally played through and finished this, I have to say that it was pretty damn awesome, not sure why the Internet backlash I've seen a bit of exists. The ending is a bit abrupt for sure
and Fontaine is far too easy, at least on Medium
, but the atmosphere of the game all the way through is just amazing.
I also really think the customization really adds a lot and gives you a ton o fun options in how to approach encounters. Playing it 2.5 years later it still looks great to me, an real achievement in art direction.
Already picked up Bioshock 2, hope it can live up a little bit to this.
Just finished Bioshock 2 last night; IMO it is a better game in nearly every way than the original - it does suffer because Rapture is not new, but the story and pacing are tighter (whether you prefer the story is subjective - I loved it), the gameplay and mechanics are a huge improvement across the board. Bioshock 2 also doesn't fall apart after a twist, but is a slow-burner that builds to a fantastic denouement that really makes you think.
Put it this way, if the games were released in the other order, I think that the original would have been slated much more than the sequel.
I bought this for PC around launch and just a couple days put enough time in to finish up to the point with the "big reveal". I had gone out of my away to avoid spoilers, but really this pretty what I anticipated though I <spoiler>admit I didn't catch onto the "would you kindly" line ahead of time </spoiler>. I was hoping for something a little more shocking and fresh, which is really what kept me coming back to the game at all. I actually found the combat annoying, with no real ways to dodge, and lacking ammo was constant issue (especially
early in the game). Anyway, all an all not a terrible game, liked the devs decision to use a unique setting and play up the Objectivism themes. Just didn't think it was as mindblowing as I was made to believe by the people who said I needed to finish it.
Has someone played the PC version of this game using XBOX360 controller?
I've been to use Start button to hide weapon, to avoid BigDaddies, but pressing it open main menu.
I'm doing something wrong? (Aside from playing a PC FPS with 360 controller...)
My brother got Bioshock as a gift during the Steam sale (from me), but after the plane crash there´s no more sound, it seems.
Game from German Steam, Windows 7, 6950s CRossfire´d, hooked up to the monitor with a DVI-VGA adapter (yes, he´ll get a better monitor later on), but the sound should be coming out of his Logitech Idunnotheirnumber 2.1 speakers, anyway.
Halp? Anyone with a similiar setup having the same problem?
PS: Using Vista google said that you could try to run in XP compatibility mode, but how does that work for Steam? And does Bisohock use DX10 effects that´d be lost?