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Breath of the Wild is the official subtitle for Zelda U/NX, first gameplay trailer

Not

Banned
The most exciting things are:

1. No BS intro. It's almost as short as Zelda 1.
2. No handholding story that you have to get through to get going, and complete freedom right off the bat. That's such a huge step forward for the series.

I knowwwwwwwwwww

No Navi, No Fi, No tutorials, No flimflam

It's like they threw out the LTTP/OoT rulebook completely and I am lovin iiiiiiiiiit
 
Man the trolls in this thread! Nintendo effectively remake the original game as a 3d world - a cross with skyrim, the witcher, shadow of the colossus, put in a artistic graphical style, make it a huge world as always promised aaaaaaand - bland, barren, walking simulator, not zelda...... never havei wanted mods to crack down on shit posting more

Its a WiiU game its never going to look like god of war, it was always going to have a stylized graphical style (just like the original trailer, nothings changed there) but my god, given the limited scope of WiiU games i am amazed at what its doing! imagine the nx version

Yes, there are some trolls but there is a middle ground between "amazing" and "terrible".
 

jdstorm

Banned
After looking at some more gameplay footage I'm a little cold on BotW.

It seems like Zelda is really doubling down on the RPG elements of this title.
From reading a gameplay impressions post. It seems like Nintendo really doubled down on full RPG metrics. Weapons and Items with Stats. Breakable weapons, Lots of crafting, needing to eat to heal. A stamina gauge for climbing.

I'm going to need to see something closer to launch that Wows me before I commit to buying this game.
 

Chaos17

Member
Nintendo Everything ‏@NinEverything 6 minil y a 6 minutes

Photos of Nintendo’s Zelda extravaganza at Nintendo NY http://nintendoeverything.com/?p=426345

zelda-nintendo-ny-2.jpg

https://twitter.com/NinEverything/status/742862853707816960
 

Kouriozan

Member
The most exciting things are:

1. No BS intro. It's almost as short as Zelda 1.
2. No handholding story that you have to get through to get going, and complete freedom right off the bat. That's such a huge step forward for the series.
Yep, after countless complaint of hand-holding and longass tutorial, this is just amazing.
 
Nah. They did this for a couple of games before. I want to say Skyward Sword had a simlar set-up. But damn, it'd be nice if their theme park stuff looked like that.

I just watched this GameXplain video: https://youtu.be/GGe3PzXifJU

And it appears this is what Nintendo is making all attendees of their booth watch before entering. Just how the screen rises at the end and how the staffer is like "please enter," it reminded me of like Disney World. Also the booth itself, with the stereos under the dioramas making natural sound effects.
 

boiled goose

good with gravy
It looks pretty. I like the world having interactive animals, I like the verticality, but some parts look empty?

I like the open combat, stealth, nature interaction, puzzle solving possibilities shown on the trailer, but my worry is that they won't ever be needed. They will just be cute little tricks you can do. Why? Combat is so easy in Zelda games that I worry Sneaking around will not be necessary. I want the game to force you to explore these options. Difficulty is necessary.
 
It looks pretty. I like the world having interactive animals, I like the verticality, but some parts look empty?

I like the open combat, stealth, nature interaction, puzzle solving possibilities shown on the trailer, but my worry is that they won't ever be needed. They will just be cute little tricks you can do. Why? Combat is so easy in Zelda games that I worry Sneaking around will not be necessary. I want the game to force you to explore these options. Difficulty is necessary.
Someone gotta post the insta-death gif for you
 

george_us

Member
Man the trolls in this thread! Nintendo effectively remake the original game as a 3d world - a cross with skyrim, the witcher, shadow of the colossus, put in a artistic graphical style, make it a huge world as always promised aaaaaaand - bland, barren, walking simulator, not zelda...... never havei wanted mods to crack down on shit posting more

Its a WiiU game its never going to look like god of war, it was always going to have a stylized graphical style (just like the original trailer, nothings changed there) but my god, given the limited scope of WiiU games i am amazed at what its doing! imagine the nx version
Yeah man, I wish mods would ban people who don't share my opinion too.
 

Gnilres

Member
Made a summary of everything I can remember.

Lets summarize all the things you can do in Zelda and the changes:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.




Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat


•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.

Thank you. I didn't want to watch more than like 5 mins of the gameplay stream. Can't wait to experience this myself!
 

boiled goose

good with gravy
no set solution to puzzles in shrines is really promising.

I hope bosses follow a similar pattern. The hit weak spot 3 times being the only way to kill bosses in TP felt dated even back then.
 
My one huge disappointment is the addition of all the rpg elements. It is by far and away my least favorite trend in modern games, and now Zelda is embracing it.

There are so few games left where you don't have to look at the stats of your gear and compare and contrast numbers.
 

Smellycat

Member
Does anyone know when they show this:

•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
 

aBarreras

Member
that link is definetly a mary sue, he wakes up and he is wrecking shit and cooking meals without former training

im just partially joking, even if people hated TP intro, at least explained why link can do what he can do lol

Does anyone know when they show this:

this was when bill was waling along the limits of the great plateau, looking for shrines and spotting them, so is like the penultimate showing? is one of the last 2 o 3 im sure haha sorry i wish i could bemore useful
 

Smellycat

Member
that link is definetly a mary sue, he wakes up and he is wrecking shit and cooking meals without former training

im just partially joking, even if people hated TP intro, at least explained why link can do what he can do lol



this was when bill was waling along the limits of the great plateau, looking for shrines and spotting them

Thanks!!
 

Illucio

Banned
So far my pros and cons:

Pros:

  • Your thrown right into the world (No long ass annoying tutorial.)
  • Open world to the point that you can do anything you want in any order you want.
  • Minimal Voice acting is best voice acting.
  • Unlimited Item usages tied in with breakable items. (Unlimited items are always fun to use.)
  • Technology base idea is awesome and the use of the Sheika Tablet (An idea I always thought about in Zelda)
  • Fun realistic physics
  • The Shrines are actually well pact and fun. I like the idea of smaller shrines to do a dungeon rather then having to stop midway in dungeons.
  • Overall world makes it easier to take breaks
  • The world has a lot of treasure chests to find and the breakable items makes treasure finding a little more rewarding.
  • Wolf Link Amiibo usage is dream fuel. I want more of this. <33 Let me place Kirby Amiibo and have little star Kirby fighting with me <3.
  • Items have a ton of use outside shrines to help benefit your exploration and how you choose to play the game.
  • Shield Sliding
  • Climbing EVERYWHERE.
  • No companion fine. Not so much a pro. But it's nice knowing that I don't have to bend on my knees and pray for another great companion if we were forced on having one. This is a nice improvement and we do have a mysterious voice helping guide us along the way, who's voice by the way is very soft and not annoying in the slightest.
  • An amazing backstory is hidden within the world.
  • Shadow of Colossus Inspiration
  • Dark Souls inspiration
  • Studio Ghibi Inspiration

Cons:
  • No clear quest system is in place. I want amazing side quests like the ones in Majoras Mask, but it seems like this idea is being completely shoved aside in favor of exploration and dungeons.
  • Are there even rupees, shops, or small towns in the game? It stinks not having any of them in the world. The crafting/smithing system is a nice replacement but it would still be nice being able to buy and sell things for cash.
  • Open world is a little too big. I won't call it open world fatigue because that doesn't classify whatsoever how I feel. More so the world is so big that it's empty which is my biggest gripe of any huge open world game. It was clear as day that there are huge empty fields of nothing. This was one of my biggest fears for any open world game, but if this was really only a scratch of the world we've seen I am severely off put by this then. If the final game fills these empty fields in someway then that's cool, but I really don't want another Xenoblade X where I spent most of the game walking then actually playing the game.


    Not so much the game but: FUCK THIS STREAM IT WAS GOD AWFUL.


Overall this is pretty fucking close for what I always wanted from a Zelda game. The only thing really missing now is transformations, side quests, and a compelling on-going story. Although they did say the story elements were hidden for the demo so that might be scratched off the list as well. So if Side Quests like MM and Transformations return I will easily call this my favorite Zelda.
 

aBarreras

Member
So far my pros and cons:

Pros:

Your thrown right into the world (No long ass annoying tutorial.)
Open world to the point that you can do anything you want in any order you want.
Minimal Voice acting is best voice acting.
Unlimited Item usages tied in with breakable items. (Unlimited items are always fun to use.)
Technology base idea is awesome and the use of the Sheika Tablet (An idea I always thought about in Zelda)
Fun realistic physics
The Shrines are actually well pact and fun. I like the idea of smaller shrines to do a dungeon rather then having to stop midway in dungeons.
Overall world makes it easier to take breaks
The world has a lot of treasure chests to find and the breakable items makes treasure finding a little more rewarding.
Wolf Link Amiibo usage is dream fuel. I want more of this. <33 Let me place Kirby Amiibo and have little star Kirby fighting with me <3.
Items have a ton of use outside shrines to help benefit your exploration and how you choose to play the game.
Shield Sliding
Climbing EVERYWHERE.
No companion fine. Not so much a pro. But it's nice knowing that I don't have to bend on my knees and pray for another great companion if we were forced on having one. This is a nice improvement and we do have a mysterious voice helping guide us along the way, who's voice by the way is very soft and not annoying in the slightest.
An amazing backstory is hidden within the world.

Cons:
No clear quest system is in place. I want amazing side quests like the ones in Majoras Mask, but it seems like this idea is being completely shoved aside in favor of exploration and dungeons.
Are there even rupees, shops, or small towns in the game? It stinks not having any of them in the world. The crafting/smithing system is a nice replacement but it would still be nice being able to buy and sell things for cash.
Open world is a little too big. I won't call it open world fatigue because that doesn't classify whatsoever how I feel. More so the world is so big that it's empty which is my biggest gripe of any huge open world game. It was clear as day that there are huge empty fields of nothing. This was one of my biggest fears for any open world game, but if this was really only a scratch of the world we've seen I am severely off put by this then. If the final game fills these empty fields in someway then that's cool, but I really don't want another Xenoblade X where I spent most of the game walking then actually playing the game.


Overall this is pretty fucking close for what I always wanted from a Zelda game. The only thing really missing now is transformations, side quests, and a compelling on-going story. Although they did say the story elements were hidden for the demo so that might be scratched off the list as well. So if Side Quests like MM and Transformations return I will easily call this my favorite Zelda.

yes there are towns, and rupees and people, also it seems that the quest was ignored all along, because the voice at the start said, go to this place, but they never went there
 

ciD_Vain

Member
So far my pros and cons:

Cons:
No clear quest system is in place. I want amazing side quests like the ones in Majoras Mask, but it seems like this idea is being completely shoved aside in favor of exploration and dungeons.
Are there even rupees, shops, or small towns in the game? It stinks not having any of them in the world. The crafting/smithing system is a nice replacement but it would still be nice being able to buy and sell things for cash.
Open world is a little too big. I won't call it open world fatigue because that doesn't classify whatsoever how I feel. More so the world is so big that it's empty which is my biggest gripe of any huge open world game. It was clear as day that there are huge empty fields of nothing. This was one of my biggest fears for any open world game, but if this was really only a scratch of the world we've seen I am severely off put by this then. If the final game fills these empty fields in someway then that's cool, but I really don't want another Xenoblade X where I spent most of the game walking then actually playing the game.
Towns

Overall this is pretty fucking close for what I always wanted from a Zelda game. The only thing really missing now is transformations, side quests, and a compelling on-going story. Although they did say the story elements were hidden for the demo so that might be scratched off the list as well. So if Side Quests like MM and Transformations return I will easily call this my favorite Zelda.

Apparently towns and NPCs were purposely removed from the demo. Selling the things you find for Rupees has been confirmed. There are no rupees or hearts to be found by cutting grass.
 

Pejo

Gold Member
Made a summary of everything I can remember.

Lets summarize all the things you can do in Zelda and the changes:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.




Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat


•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.

Thanks for this post, great info!

I could not be more excited for this game. I was lukewarm going into watching the trailer after work today, and it combined with this info just has me giddy with excitement.

Literally the ONLY bad news I see is that weapon durability is a thing.
 
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