Mista
Banned
Contra has had isometric perspectives in its games before, it built its legacy as a 2D side-scrolling run n gun shooter. So with Rogue Corps, why exactly did Konami go in this direction, and was there ever a time when they were considering making Rogue Corps a side-scrolling game as well?
In an interview with GamingBolt, lead developer Nakazato told GamingBolt that though 2D side-scrolling gameplay had initially been considered, the developers wanted to include 4 player co-op, and they felt a 3D top-down perspective would be better suited to that.
“Of course, Contra: Rogue Corps was based on the 2D sidescrolling games. But what we’re really enjoying is playing the game with your brother or your sister, and we wanted to expand that to four players. But having four players on-screen in a 2D scrolling game is kind of messy. So we thought that make in the game for 3D would have a different point of you that would be easier for the players to understand where they are and what they’re doing.”