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Control Resonant - PS5 Pro Gameplay

Its remedy animations, they also going for responsivenes instead of animation quality, they cant do both :) Their animations always looks kinda jank
Maybe it doesn't help that I'm not a massive fan of melee combat.

disappointed bummer GIF
 
I want to like it, but the enemy design keeps getting weirder and wierder. WTF is up with that half head with an afro? What kind of drugs were they doing?
 
These sort of devil may cry games have a very vocal base of enthusiast fans but they never really seem to blow the roof off in terms of popularity. But I don't have a basic problem with animations being skipped or cancelled in an action game.
 
Eh, not feeling it. I liked Control but this is even more weird and I kind of wish they kept ranged combat.

I think this will be great for what it is but just not my cup of tea.
 
I was a remedy fan before they went woke and would have bought anything blindly day 1 from them but I'm not feeling this one so far. And thanks to their wokeness this will be a sale buy at best.
 
- Control, IMO, was one of the best games of previous gen
- I so wanted a sequel
- Got extremely hyped with the reveal

...and yet, I'm not feeling this at all for some reason, maybe it's the onslaught in September but, yeah...
 
I loved Control and am going to buy this but this game feels like it's missing all the elements that made the first one so great. I liked the Metroid style exploration of oldest house and this one just seems chaotic and linear and completely removed from any sort of reality at all. The twilight zone tone of the first gave it a real mysterious and interesting vibe that seems to be replaced by just straight horror and fantasy. Not to mention the switch from jedi powered gunplay to more melee focused combat. I'm cautiously optimistic but we just wanted more Control, not a reinvention in the same narrative world.
 
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I loved the reveal, but the gameplay looks trash, honestly what have Remedy done? they used to have so much character to their games, this just feels like it doesn't know what it wants to be and it's not good at any of what it tries.
 
Visuals are awesome but I dont know yet how I feel about the gameplay

Boss fight looked boring. 2-3 hits then you have to chase it to the other side of the arena and repeat.

Then the fight with the group of enemies. It looked way too chaotic, and not in a good, Returnal/Saros way. Visibility was shit from all the visual effects. And I dunno if Remedy will pull of a character action driven game on their first try.

And let's be honest: even if it turns out good, it will still sell like shit in September.

Remedy cant catch a break
 
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