HDM
Member
Without spoiling, it's not a bug, this is explained in the game. It is the entity that we fight that creates this phenomenon.Why was that woman floating in the sky?
Without spoiling, it's not a bug, this is explained in the game. It is the entity that we fight that creates this phenomenon.Why was that woman floating in the sky?
So you want me to prove a negative? It's just basic logic that needs to be done to realize what you said makes no sense. No console has EVER been maxed out a month after it was released. And I know you know this, so why are you trolling this hard? What do you get out of it?
The raytraced debris might be too much for the consoles.
I know. I am just surprised that they chose a scene for their extremely short trailer that throws it literally in your face. Dumb decision.
It's MAX'D out in terms of what it can RENDER with the features they want to show at the budget they have for the game. That part of my statement is completely TRUE! If it wasn't, you'd see MORE features in the game or HIGHER FPS. You see NONE of that compared to what the PC provides. So it's NOT stupid to claim they are maxed out in power for the particular budget they are targeting.
I know. I am just surprised that they chose a scene for their extremely short trailer that throws it literally in your face. Dumb decision.
You can tell the papers aren’t being reflected in that chaos? I’m scrubbing through it and I’m none the wiser either way.I know. I am just surprised that they chose a scene for their extremely short trailer that throws it literally in your face. Dumb decision.
You are forgetting one important part. TIME! Given the budget and "TIME", they potentially can't do more. How about we give devs more than 1 year to figure everything out.
They could still be working on their RT features and maybe this is them showing the first level of it. Maybe with another update, they'll show RT debris.
You also said wait for the Xbox tools, their api is fucked. Which one is it?The machines are already maxed out as I stated in several threads. AMDs RT implementation is already weak in the 6800s and these consoles are the low end variety. Then neither of them have DLSS, so expecting anything beyond reflections is wishful thinking. I'm still waiting on that first game that can pull off 2 features..
Spider-Man had no RT according to you until DF told you it did. Your expertise is truly special. Special olympics special.That game has ONE RT feature. And they reduced even more of the games' aethestics. Do you guys think this shit is for free? That really annoys me about SonyGAF.. which is why I'm on the trigger to call them out on their silly assumptions whenver a new game releases showing the facts.
That game has ONE RT feature. And they reduced even more of the games' aethestics. Do you guys think this shit is for free? That really annoys me about SonyGAF.. which is why I'm on the trigger to call them out on their silly assumptions whenver a new game releases showing the facts.
They could still be working on their RT features and maybe this is them showing the first level of it. Maybe with another update, they'll show RT debris.
You can tell the papers aren’t being reflected in that chaos? I’m scrubbing through it and I’m none the wiser either way.
Yet this also has 1 rt feature yet only runs 30fps, spiderman looks great at 60fps with rt, why are u downplaying it, going forward insomniac will make games look even better with the ps5 and rt, u will see.
LOL!
So ... ONLY reflections! Oh well.. there goes massive power optimization to gain some TFLOPS for ray-tracing more than 1 feature.
Spider-Man had no RT according to you until DF told you it did. Your expertise is truly special. Special Olympics special.
Doesn't say anywhere "only Reflections".
You're just making shit up lmao L
Consoles don't have DLSS to upscale from a lower resolution to render every effect. Why are the usual suspects acting oblivious to this?
Oh yeah you did. Lucky for you I don’t care enough to bother finding it.I never said that Spiderman had NO RT. I don't know wtf you are talking about. And that's not the point. You conveniently skip EVERY single verified fact that I claim when a game does come out and is in the hands of people.
I'm not assuming that shit. To me, THAT'S DUMB. They did what they did and it's releasing soon. They implemented the reflections and they already had implemented the other features on the PC so there's no "mastering the PS5" to get more than reflections in the game. The freaking console HAS NO DLSSS!!! For Christ's Sake! Wtf do you guys expect?? This is why we always argue. You guys "wish" upon a star and I tell you the facts that you don't want to hear. It's made worse when I'm right after the game comes out.
Stop dreaming man.
RT transparent reflections as well. Seems equivalent to the PC medium RT preset. Not bad for what appears to be 4k.LOL!
So ... ONLY reflections! Oh well.. there goes massive power optimization to gain some TFLOPS for ray-tracing more than 1 feature.
I won’t disagree that it plays better, and every game okays better at 60 but if somebody is going to choose a game to make the sacrifice for RT it’s Control which looks amazing and is slow enough that you actually do notice it running around unlike Spider-Man.Don't recommend 30 fps here, no matter the graphics. Plus when you're playing the game and not staring at the floors, you quickly forget what's ray traced and what's not, because there's many effects going on and it gets lost in the shuffle - only when passing by a mirrored surface do you remember.
It's a very responsive game and without modifiers you can get gibbed quickly, it feels way better to play with 60 fps, it's bad enough that you need to use a gamepad to play it on consoles. Then again, it's pretty boring & falls of a cliff a few hours in, so no big loss either way.
Oh yeah you did. Lucky for you I don’t care enough to bother finding it.
At this stage, pretty much whatever you say, it’s safe to assume the opposite. That’s the only verification needed, signed, sealed and delivered.
ALL you see is only reflections. Does it need to say it? Demon Souls mentioned using ray-tracing and never showed it.. turns out there was NONE in the game at the end with a little excuse as to why.
Then forget RT on the PS5 then.. for the entire generation.
Developers need time to get used to new capabilities each console generation offers. There are numerous examples of this across previous console generations. Thats not to say there will be massive differences between launch and later games.
RT transparent reflections as well. Seems equivalent to the PC medium RT preset. Not bad for what appears to be 4k.
Seems analogous to 2070/2080 performance.
Because they want their box to do the things that are possible on PC??
Is RT + 60fps in Spider-Man imaginary?Then forget RT on the PS5 then.. for the entire generation.
Then why are you downing console performance when you know that everything is being rendered at a native resolution?
Is RT + 60fps in Spider-Man imaginary?
I'm no expert, but there is something wrong with graphics mode.
Lightning is so god dam awful in this game. Hope they also release a ultimate edition for PC where they fix this stuff.
Doesn't matter. You said forget RT for the entire gen if 60fps is the target. Spider-Man and COD Cold War prove you wrong.Go back and look at the sacrifices they made. Do you think they just turned on a checkbox and did nothing else so it looks identical to the 30FPS mode? Is this how all of you guys are going to play this? Ignore the sacrifices (NPCs reflected with no shadows = NPCs reflect WITH shadows) and only look at the final output figures? "It's RT (no matter how crappy it looks or that it's only ONE feature) @4k (no matter that it's dynamic) @ 60FPS".
My eyes started to bleed when they switched from 60 to 30 fps.
How can some people play like that?!
Because Spiderman's 60FPS rt mode takes more out of the render as opposed to the 30FPS mode. The guys that made Control has way more going on in the scenes with it's physics and they probably didn't lower the quality of the RT like Insomniac did. You can't compare them like you are doing.
Yes it does. You can see into shop fronts through windows for example.Does Spiderman even do transparency reflections? Or is every single piece of glass in New York a personal mirror.
errr?
What?
Does Spiderman even do transparency reflections? Or is every single piece of glass in New York a personal mirror.
Yes it does. You can see into shop fronts through windows for example.
It also bends reflections and diffuses them depending on surfaces. I recommend checking out some of the analysis to get more in-depth info.
I haven't seen any transparent reflections and haven't seen it mentioned in tech videos. But I don't own a PS5 yet, so I'm judging based on videos.
I believe they use fake transparent reflections. I think to remember it was mentioned somewhere.
Yes it does. You can see into shop fronts through windows for example.
It also bends reflections and diffuses them depending on surfaces. I recommend checking out some of the analysis to get more in-depth info.
Yes it does. You can see into shop fronts through windows for example.
It also bends reflections and diffuses them depending on surfaces. I recommend checking out some of the analysis to get more in-depth info.
You are right, not sure why you're being boo'd.
There are no cast shadows in that reflection. Look under the character's feet.
This already looks worse than the RT implementation on PC.
Also the RT seemingly cuts off beyond the tree.
Hmm, Control never looked that good to be honest. Don't think that RT alone can change anything. Still a great game though.
They’re everywhere. Streets are full of modelled stores with glass windows. Would be funny if the city streets were 2d textures like ps2.I haven't seen any transparent reflections and haven't seen it mentioned in tech videos. But I don't own a PS5 yet, so I'm judging based on videos.
I believe they use fake transparent reflections. I think to remember it was mentioned somewhere.
Played the game when it was out and the lightning without RTX was absolute dog shit.