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Crimson Desert - Final Preview and Impressions

We have games where you shoot people in the face. You should have an equal problem with that or dragons breathing fire on you. It's fiction.
 
If it's a side quest then my point still stands.
If i understood correctly, the beating can get you a confession or info, i watched a preview when the guy was doing this for the first time and the game popped out this tutorial, i'm not 100% sure because the game tutorial was updating more slowly than the player actions so i'm not 100% sure if you get the confession with the tackle or the beating, but it would make "videogame-y sense" if you could force info on stuff with a beating, other games do that and you can always avoid to do it.

found the video, min 4:00 he get some note about something after a punch.




Edit: even in the video where he beat the chick, he get a reward after 3-4 punches, i guess some npcs are harder to persuade or maybe he punch like a wuss :lollipop_grinning_sweat:
 
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My biggest curiosity with this game is how the open world is laid out.

I get shades of Zelda and Elden Ring…the way there's all these cool landmarks and places of interest, it almost makes me think of a theme park layout.

But, I can't imagine the game is going to be able to manage that expectation- larger and deliberate Zelda like dungeons that are just…waiting for you; optional and hand crafted.

The only game that's gotten close to that is Elden Ring.
 
My biggest curiosity with this game is how the open world is laid out.

I get shades of Zelda and Elden Ring…the way there's all these cool landmarks and places of interest, it almost makes me think of a theme park layout.

But, I can't imagine the game is going to be able to manage that expectation- larger and deliberate Zelda like dungeons that are just…waiting for you; optional and hand crafted.

The only game that's gotten close to that is Elden Ring.
It's funny that you say that because I thought one of Elden Ring's weaknesses was it's optional dungeons. Quite a lot of them had like 1 out of 5 layouts, and some had repeat bosses or repeat tree bosses outside of them.

Elden Ring's overworld on the other hand felt like it's actual handcrafted masterpiece.
 
It's funny that you say that because I thought one of Elden Ring's weaknesses was it's optional dungeons. Quite a lot of them had like 1 out of 5 layouts, and some had repeat bosses or repeat tree bosses outside of them.

Elden Ring's overworld on the other hand felt like it's actual handcrafted masterpiece.
Oh, I'm 100% with you regarding Elden Ring's optional dungeon design; it was definitely the weakest aspect of the game - I meant more the main world map, how there were these cool landmarks - a lot of them optional - it was like a theme park. Examples - Village of the Albinaurics or Windmill Area with the dancing ladies.

I'm hoping for that with Crimson Desert, but that may be a major ask.
 
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Yeesh, this location looks fantastic. For a second I thought this was a fake picture of how horror YouTubers sometimes do, annoying.

PgKMyaHcADzghqBq.jpg



 
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Does this game have single big open world
or is it like KCD2 which has two ?

It's one large, continuous open world when you're talking about the landmass, compared to KCD2. But, it's actaully two maps because the Abyss exists as a separate area from the main landmass. For some perspective: KCD2's two maps combined have an estimated landmass of 32–50 km², roughly 85% the size of Manhattan. Crimson Desert's landmass alone (not including the Abyss) is estimated to be between 80–110 km². You could fit one entire Manhattan inside it and still have room for nearly a second one, short about 8 km². Or if we want to use Paris, KCD2 is roughly 76% of Paris. Crimson Desert's landmass is 4% larger than Paris.
 
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