Victor Omega
Member
There were a lot of successful games that got funded on platforms like Kickstarter. Bloodstained: Ritual of the Night, Shenmue 3, Yooka-Laylee, and many more.
But from that success, there were many downfalls and shortcomings. Obviously, we can't talk about Crowd funded gaming and not mention Keiji Inafune and his attempt to "kick it to the man", the man being CAPCOM. In a different timeline, It seems that if his projects like Mighty No 9 were critically acclaimed, Red Ash and Kaio: King of Pirates all went to become released, consumers and even Big name studios and publishers would have looked at crowdfunding as a guaranteed alternative in gaming development.
Aside from that we get a project like Star Citizen where its ambitions outweigh its release and never being completed.
Do you think crowdfunding could have been a bigger alternative to big published game studios?
But from that success, there were many downfalls and shortcomings. Obviously, we can't talk about Crowd funded gaming and not mention Keiji Inafune and his attempt to "kick it to the man", the man being CAPCOM. In a different timeline, It seems that if his projects like Mighty No 9 were critically acclaimed, Red Ash and Kaio: King of Pirates all went to become released, consumers and even Big name studios and publishers would have looked at crowdfunding as a guaranteed alternative in gaming development.
Aside from that we get a project like Star Citizen where its ambitions outweigh its release and never being completed.
Do you think crowdfunding could have been a bigger alternative to big published game studios?
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