FSR2 872p used to upscale to 1440p on a 4k screen looks awesome, especially in motion. /sIt looks awesome in the DF video too
FSR2 872p used to upscale to 1440p on a 4k screen looks awesome, especially in motion. /s
Dude or dudette never said the ray tracing/path tracing was good, it's just the overall effect isn't that transformative.Yeah I'm going to have to call bullshit right there:
Not to mention the typical 60+fps and sharper, higher resolution rendering that you always get on PC.
The image clarity seems fairly good the problem is various amount of shimmer.FSR2 872p used to upscale to 1440p on a 4k screen looks awesome, especially in motion. /s
Console versions are cheaper as they miss features and stuff. oh wait..."patch tracing on PC looks much better, but it doesn't embarrass the consoles"
what does this even mean? are people who use consoles so emotionally fragile that they can't just handle the sentence "PC looks much better" and need it to be softened by "but don't worry, since you live your life through video games and by extension the social hierarchy of what console you own, you don't have to be embarrassed."
The shimmer drives me up the wall. Horizon Forbidden West was absolutely terrible for this in Performance Mode and the worst part is people on the subreddit and devs gas lighting people for months before they eventually caved and fixed it.The image clarity seems fairly good the problem is various amount of shimmer.
Dude or dudette never said the ray tracing/path tracing was good, it's just the overall effect isn't that transformative.
Maybe you could make this about some games but this? From the comparison I've seen... all the path tracing 3.5 is just nothing burger.
Comparison shots look largely the same with only clear difference being some too sharp reflections and some shadows.
Not worth it imo.
Was the same with control. The only visible RT setting was reflections and some tin shadows. I played some Control yestereday.... Disabled RT alltogether and it runs 120fps. Looks the same without stupid grainy reflections in every glass pane lol
It's kinda true,ray tracing/path tracing is a nice bonus but this game wasn't designed with that technology in mind.They called it a "nothingburger", which implies that the upgrade has no positive impact.
The reports of my system requirements were greatly exaggerated basically?
Wait for the video tomorrow.The usual Dictator PCMR/euphoria twitter post. By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
Maybe next genDude, don't be bitter.
YeaThink this will be playable on Steam Deck?
You already will pay more than twice. 30 fps should cost $30.Game built around 30fps quality mode. Music to my ears. I will buy this game twice
Face the facts, PS5 is a bit slower than mid-range PC hardware from 3 years ago, especially when you enable any decent amount of RT.By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
Nah the difference is usually 80% in favor of the 3070. My source? Don't really have one, I just assumed we were making numbers up.The usual Dictator PCMR/euphoria twitter post. By the way the difference in FPS in the scene shown is ~43% in favor of PC with the unnamed CPU. Calling it "nearly 50%" is an exaggeration. And I very much doubt the average difference is higher than ~20%.
well it could be worse . People are out there with 4060ti s . A $400 GPU in 2023 with 8gb vram. Good job NvidiaWhere are the posters who claimed an 8GB 4060 is a good card and has no VRAM bottleneck?
WHERE ARE YOU?!
Actually the PS5 version doesn't look that bad honestly. I'm still gonna play it on PC but just saying.
Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that badwell it could be worse . People are out there with 4060ti s . A $400 GPU in 2023 with 8gb vram. Good job Nvidia
Console plebs need to be reminded of their inferiority, do not interfere.
obviously there's no scalability, you have to max out everything and dlss over fsr has no value (apparently better per pixel quality upscaling has no value towards any discussion, considering dlss also reduces vram usage a bit as well).Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that bad
haha its oliver i think, but i know exactly what you mean. irks me every timeThis vocal fry from John is kinda annoying. Nearly each sentence he ends with this raspy voice. I even stopped the video because of it
Except it’s not John lmaoThis vocal fry from John is kinda annoying. Nearly each sentence he ends with this raspy voice. I even stopped the video because of it
Except it’s not John lmao
No it is bad for a $400 gpu to ship with only 8gb vram and a 128bit bus width .Well considering the 3070 runs AW2 at around 50% more FPS than PS5 and better image quality due to DLSS with 8gb vram, and a 4060ti shits on the 3070 with stuff like frame generation, i guess it doesn't sound that bad
Sounds insecure to me, but ok
Console plebs need to be reminded of their inferiority, do not interfere.
30fps games should cost more. They look better and allow for more ambition when developing the game due to not having to cut anything back to appease to people with a framerate fetish.You already will pay more than twice. 30 fps should cost $30.
What? The atmosphere is still there lolI am so glad I chose to exclusively focus on PC this generation.
For a game that its main focus is atmosphere, the PS5 sure does butcher the goal just to fit it into those tight britches.
This is a Remedy game made with the inhouse Northlight engine and the image quality at lower res looks a tad too soft - at least for my taste - compared to other engines due to heavy use of post processing. Might play this one in fidelity/quality mode since the action is more slower paced and you don't really need the high frame rate to enjoy it especially if the motion blur is implemented well.Just like with 90% of all games, performance mode is the way to go, I don’t even need to watch DF to figure that out.
Isn’t resolution part of the visual package? As long as it looks really good, I’m not sure if there’s any issue with the resolution they’ve gone with.
You cut gameplay adding input lag and cut motion fluidity with frame stutters. Graphics improvements from 60 to 30 adds nothing but some more forgettable bells and whistles.30fps games should cost more. They look better and allow for more ambition when developing the game due to not having to cut anything back to appease to people with a framerate fetish.
30fps games should cost more. They look better and allow for more ambition when developing the game due to not having to cut anything back to appease to people with a framerate fetish.
So you both quote me but not the other guy, who I was responding to lmao. So you both agree 30fps games should only cost $30?
No, but it shouldn’t cost more either that’s fucking stupid.So you both quote me but not the other guy, who I was responding to lmao. So you both agree 30fps games should only cost $30?
FSR2 872p used to upscale to 1440p on a 4k screen looks awesome, especially in motion. /s
The shimmer drives me up the wall. Horizon Forbidden West was absolutely terrible for this in Performance Mode and the worst part is people on the subreddit and devs gas lighting people for months before they eventually caved and fixed it.
Sorry that some of us have 4k OLEDs and aren’t playing on 1080p RCA TVs from 2012