- "Completely different beast from Elden Rings"
- Uses the same engine / tech from Elden Rings per Lance Mcdonald
- This comparison does not cover last gen versions
Visuals:
- Current consoles all have 3 graphical modes
- Frame Rate and Quality mainly differ in resolution
- Quality runs mainly at fixed 2160p with TAA.
- Frame rate uses DRS with max of 2160p and lows of 1512p (same as Elden Ring)
- PS5 and SX have the same metrics and DF recommends using frame rate mode
- The only real difference between Quality and Frame rate mode is shadow quality settings (which also change dynamically)
- The DRS changes can take a second or two to kick in, so there are still drops in the meantime.
- Cut-scenes all always run in 4K.
- Third mode is RT mode. Only effects the garage area. Series S also includes this mode.
- RT AO and potentially RT shadows in this mode. The use isn't radical but eh.
- Series S: Quality: Fixed 1440p. Performance: DRS 1440p with lows of 1008p.
- Same dynamic shadow quality scale also applies to Series S.
- Series S also has other cut-backs like lower draw, texture quality etc compared to SX and PS5
- "In general holds up pretty well visually, but makes concessions to hit frame rate"
Performance:
- All modes are unlocked to 60 FPS
- Quality mode: Generally runs 30~45 FPS. VRR will struggle as game often drops below range. Can sometimes drop to high 20's as well.
- PS5 and SX have "near parity" with PS5 having 1~2 FPS advantage.
- Performance mode: Large chunks at 60 FPS with some drops in sudden camera changes or stress areas
- DF thinks a fixed resolution instead of DRS would have prevented these spikes
- "Without question, the better way to enjoy the game" re: Frame rate mode
- One stress boss brings the consoles down to mid 40s
PS4 code on PS5:
- On PS5, you can run the PS4 code to gain a huge net improvement in average performance
- "Tightest lock at 60" with barely a dip in general play.
- The catch is that you run the game at 1800p with checker board (i-e 1600x1800p) but TAA does a good job
- Expect last gen visual hitches like sub pixel break up and settings even lower than Series S.
- Final image lacks the definition of the current gen but some things like shadow quality and SSR are similar to new gen
- PS4 version doesn't have camera motion blur so subjectively this might be a pro or a con
- The same stress areas as above can also bring this version down to the 40s, so there is no 100% locked 60 FPS Mode.
Series S:
- Performance mode:Often runs between 45~60 with closer to upper end.
- However, it has more drops and lurches than other console versions.
- The stress boss area can drop it to 40s and even under
- Quality mode: Barely above 30. Strider battle can drop to mid 20s.
- Stick to frame rate mode here.
Conclusion:
- PS4 on PS5 is the best performing version, otherwise PS5/SX's performance mode is the best way to play.