Fake news, he's lying or at least basically everything mentioned on his rumor is wrong or directly impossible. Ono is not a director. He's executive producer of the fighting games, a very different role. And he hasn't been replaced as director by a popular female in the FGC because there isn't any known Capcom female director, producer, executive producer, corporate officer (Ono's rank at Capcom) or Ono's boss.
According to what Capcom said last year SFVI development wasn't planned to start "until -if lucky- a year or two from now" (meaning late 2020 or 2021). They also mentioned last year that they supported SFIV series during '8 years' (he meant 8 seasons, so 7 years) and that SFV was only entering 'its 5th year' and that they weren't going to release SFVI until they were done with SFV and that they still planned to release a lot of content and changes.
Ono also mentioned last year that before starting to design the next SF they wanted to wait to see the first PS5 games on the street to see what the next gen can offer to design from scratch the game around it and asked to 'don't hold your breath for SFVI'. Ono also mentioned they were aware of the rocky SFV launch related issues so they didn't want to rush SFVI launch.
And as we can see from the SFV page of mobygames.com ( scroll down to its Collaborations section
https://www.mobygames.com/game/windows/street-fighter-v/credits ), a lot of the SFV staff also worked in other games like SF30th AC, Capcom Beat'em Up Bundle, MHW, DMCV, RE2R, RE3R, Mega Man 11 and many others in addition to obviously SFV. So they didn't have time to work on SFVI at the same time, and listening Ono's word we understand that the SFV team will do SFVI.
So no, what Dusk Golem says is wrong. They have not been developing SFVI and they never planned to release it next year. He built some lies on top of the 'rumor' that said that they were going to release SFVI next year because one of the ton of Capcom Cup rules they changed for the first version was only changed the year before SFV launch. But it was one of many changes they did, just that. And we saw that due to covid Capcom Cup 2020 will be delayed to next year and that SFV will have Capcom Cup 2021 and 2022.
Too early? SF5 came out in early 2016. I like SF5, but it overstayed it’s welcome. I think Fall 2021 would be perfect for it. We should not have to wait 5 to 8 years for fighting games sequels. They are not THAT different from their predecessors to justify such long wait times. Unfortunately, I’m expecting SF5 in 2022 or 2023.
In addition to what I said above, SFIV ended having 44 characters. SFV will end having 45 characters. SFV was released 7 years after SFIV. If we add 7 years more SFVI would be released on February 2023 aprox. SFIV was released 2 years and 3 months after PS3 release, SFV was released 2 years and 3 months after PS4 release. If SFVI gets released 2 years and 3 months after PS5 release it would be February 2023.
So yes, it's too early for a Street Fighter game. And knowing Capcom, in addition to release the S5 content they will likely port SFV to at least PS5 and maybe even Stadia too before moving to SFVI.
Kinda feel bad for Ono, he basically rejuvenated the SF series with SF4. Hopefully he can still contribute.
Ono got demoted around early-mid 2019, but we didn't really hear news of it until that summer before EVO.
All that shit about Ono being demoted and kicked out from SF was created due to an EventHub mistranslation 2 years ago (it was in 2018. Not in 2019, not now). What happened then was that they merged his development division mostly in charge of fighting games (Ono's one) with the one mostly on charge of Monster Hunter games. The guy in charge of MH and son of the CEO, boss of the other division, became the boss of the merged division because he has a higher rank inside Capcom than Ono (he's Managing Corporate Officer, Ono is Corporate Officer), and Ono already had like 5 job titles and Capcom and even experienced health issues due to working too much.
After that Ono, was in charge of building the eSports Division, in addition to continuing Corporate Officer, as General Manager of Manager Department 2, as executive producer for all Capcom fighting games made, releasing since then like SFV updates, SF30th AC, Capcom Beat'Em Up Bundle, SFV Type Arcade and SFV Champion Edition in addition to overview mobile games using the SF IP but developed outside like Teppen or that chinese SF beat'em up. He also continued being in charge of the SF business (now rebranded and expanded to eSports Business), and has been the PR guy for the IP in all the big SFV eSport events like Capcom Cup, EVO or Intel World Open (the official SFV Tokyo Olympics tournament) or big conventions like Comicon, EGX or BGS.
Even in the Capcom yearly report for investors where they announced that MHW became their best selling game ever, the cover image and cover story was a Yoshinori Ono picture at Capcom Cup and interview where he was talking about SFV comeback with SFVAE and eSports and how the company was going to heavily invest on more and more on eSports during the next years with a decades long plan, with even the CEO mentioning that to support eSports (so SF) more than ever.
For what we know, he completed in 2020 his job building the eSports division/team and
became "eSports Executive Producer" and "Deputy Head of eSports Business Division " in addition to continue with his Corporate Officer rank and General Manager of Management Department 2 role he had since many years ago in addition to being Executive Producer for fighting games.
He continues as SFV executive producer and they are so happy with the recent game performance (S4+SFVCE) that will add it more content as originally planned in S5. It's fair to think he would be part of the small team starting the SFVI preproduction, or at least for what he said last year at panels or interviews (if he goes to panels and interviews to talk about SFV it's because he's still on charge of it), he talked as if he was going to work on SFVI too, as he did work in all Capcom fighting games released before and after he was supposed to be kicked out from SF.
In this panel and in the recent Japanese FG devs round table we saw the game director and producer instead of Ono (executive producer). This may be new for SF, but it's common in the other Capcom games so maybe they decided to standarize their PR. Somehting that makes sense, because to see there the director and producer feels more transparent than to see an executive producer, who isn't that close to the game development. But it may be limited to when they are talking about game development, as it has been the case of the curent video and the round table. Maybe we see Ono again in the eSports/conventions/other PR events.
Wasn't Ono supposedly working on Deep Down??? Is that game never coming out?
Ono did work in a ton of games before and after Deep Down, here you have a list:
https://www.mobygames.com/developer/sheet/view/developerId,88437/
There's a ton of canned games in the gaming industry, Deep Down may have been one of them, even if it never has been officially canned.