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Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed
We chat with Techland about Dying Light 2's visual tech, challenging choices, soundtrack, and confirm the game's coming to next-gen consoles!
wccftech.com
After scoping out the Dying Light 2 demo at E3, I got the chance to ask Chris Avellone, producer Kornel Jaskula, and Techland chief technology officer Paweł Rohleder a few questions. We touch on the game’s visual tech, soundtrack, morality system (or lack thereof), the possibility of this being a cross-gen title, and more, so read on…
The game also looks to have improved visually over the past year. Are you using any fancy new rendering techniques, like, say, ray tracing or DLSS? Would you consider doing so in the future?
Pawel Rohleder: At Techland, we have always been keen on new technologies, especially when it comes to photo-realism and graphical fidelity. Ray tracing has been the holy grail of real-time computer graphics for years, so of course we are looking into it. Regarding DLSS, we are a bit more skeptical, but we are conducting research in that area as well.
What resolution was the demo we saw running at? Definitely looked sharper than 1080p to my eyes. What resolution and features are you looking to deliver on more powerful consoles like the Xbox One X and PS4 Pro?
PR: The demo you saw was running at 2.5K (2560×1440). For Xbox One X and PS4 Pro, we want to run at full HD (1920×1080). It’s too early to specify exclusive features for more powerful consoles, but our top priority is a smooth gameplay experience (parkour, combat, etc.).
Dying Light 2 seems like a good candidate to become a cross-generation title. You’ve hinted at it before, but can you confirm the game will come to next generation consoles?
PR: Techland always has an eye on the latest new toys! To be more specific — yes, the plan since the beginning of production has been to make Dying Light 2 a cross-generation title.
Check the link for more.
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