I don’t know why they’ve ignored psvr2. I guess GT7 is too much competition?
They’re using the Open XR API for the VR mode, which is only compatible with Windows, Linux and Android.I don’t know why they’ve ignored psvr2. I guess GT7 is too much competition?
They’re using the Open XR API for the VR mode, which is only compatible with Windows, Linux and Android.
Because Sony ignore PSVR2 as well.I don’t know why they’ve ignored psvr2.
Sad but true. A friend of mine had very positive feedback from playing Dirt Rally on PSVR (despite its limitations).Because Sony ignore PSVR2 as well.
Not true at all. Sony put GT7 on there. An amazing experience creating many fans of vr racing games who previously weren’t. And otherwise it doesn’t matter what Sony does. The system is well reviewed and healthy. It’s up to developers to take advantage of the opportunityBecause Sony ignore PSVR2 as well.
They’re using the Open XR API for the VR mode, which is only compatible with Windows, Linux and Android.
Not true at all. Sony put GT7 on there. An amazing experience creating many fans of vr racing games who previously weren’t. And otherwise it doesn’t matter what Sony does. The system is well reviewed and healthy. It’s up to developers to take advantage of the opportunity
That makes sense
It's up to Sony to support that thing for real not with one or two ports of old games per year. If I were a developer and I see how the platform holder is not supporting and not showing much confidence in its platform (Sony halted production because of slow sales), I'd stay the fuck away. Also: Sony already have historical precedence of not supporting a platform enough: Playstation Vita.Not true at all. Sony put GT7 on there. An amazing experience creating many fans of vr racing games who previously weren’t. And otherwise it doesn’t matter what Sony does. The system is well reviewed and healthy. It’s up to developers to take advantage of the opportunity
Playing devil’s advocate here, but PC owners can brute force games to work well in PC VR, so devs can make minimal effort. The same can’t be said on PSVR2 - EA would actually need to try and make the game work smoothly, which they haven’t managed with the base WRC game on PS5. F1 would also require effort to run similarly to GT7, which was only possible because PD made GT7 with PSVR2 in mind.This and the yearly F1 games not being on VR2 is a major failure from Sony. EA seems to think it is worth doing on PC but does not see profits in VR2 which should ring alarm bells at Sony HQ. If they don't even get these ports and beside Capcom no relevant dev/pub cares, the platform will fizzle out like Vita did. Probably with great attachment numbers from the die hard enthusiasts but ultimately a venture that did not evolve the VR market maybe even deflate compared to VR1.
The slow sales was just a rumour. Such rumours are often spread by organizations hostile to the company they are referring to. This already happened at the PSVR2s launch from the infamous IDC, only to be proven false by Sony shortly after. The rumour you mention appeared to be the same thing. When the actual sales of PSVR2 leaked shorty after that rumour it turned out that PSVR2 is averaging 1/2 of the ultra successful Meta headsets btw. Thats a sign of great sales way above expectations. The more important metric is game sales and here is where PSVR2 is showing to be a very healthy ecosystem. Probably well above PCVR.It's up to Sony to support that thing for real not with one or two ports of old games per year. If I were a developer and I see how the platform holder is not supporting and not showing much confidence in its platform (Sony halted production because of slow sales), I'd stay the fuck away. Also: Sony already have historical precedence of not supporting a platform enough: Playstation Vita.
Additionally: PSVR2 is not selling gangbusters.
No, GT7 is not a port. GT7 was made from the ground up to work in VR according to the dev. You can't forget about RE8 and RE4R which are exclusive to PSVR2 when playing in VR. These projects were also funded by Sony and count as much as GT7. As someone who games primarily in VR, I found the first year of PSVR2 software to be phenomenal. The two REs and GT7 were better than anything else this gen IMO. Some of the ports are now better than ever like Red Matter 2.GT7 vr mode is a port of an existing game. There is one AAA game that is vr exclusive from Sony first party (horizon) and it's not even really a full game. The system one year in has poor sales, is too expensive for most buyers to be interested, and no real announcements of and AAA upcoming games from Sony, and is on life support.
Gt7 may be great but it's not going to be enough.
So why did Sony halt production on PSVR2?The slow sales was just a rumour. Such rumours are often spread by organizations hostile to the company they are referring to. This already happened at the PSVR2s launch from the infamous IDC, only to be proven false by Sony shortly after. The rumour you mention appeared to be the same thing. When the actual sales of PSVR2 leaked shorty after that rumour it turned out that PSVR2 is averaging 1/2 of the ultra successful Meta headsets btw. Thats a sign of great sales way above expectations. The more important metric is game sales and here is where PSVR2 is showing to be a very healthy ecosystem. Probably well above PCVR.
No, GT7 is not a port. GT7 was made from the ground up to work in VR according to the dev. You can't forget about RE8 and RE4R which are exclusive to PSVR2 when playing in VR. These projects were also funded by Sony and count as much as GT7. As someone who games primarily in VR, I found the first year of PSVR2 software to be phenomenal. The two REs and GT7 were better than anything else this gen IMO. Some of the ports are now better than ever like Red Matter 2.
Why does Apple halt production of new iPhones while they are breaking records? And then IDC writes a hit piece.So why did Sony halt production on PSVR2?
So, you're telling me that PSVR2 is crushing it in the sales and Sony is halting production because that's something logical to do? Fair enough. I am not a MBA guy, so maybe that makes sense in that world.Why does Apple halt production of new iPhones while they are breaking records? And then IDC writes a hit piece.
Edit: to be a bit more specific, is it better for a company to manufacture products at the rate of purchase or is it better to do so faster and build up extra? It could very well be that the latter is more cost efficient.
The slow sales was just a rumour. Such rumours are often spread by organizations hostile to the company they are referring to. This already happened at the PSVR2s launch from the infamous IDC, only to be proven false by Sony shortly after. The rumour you mention appeared to be the same thing. When the actual sales of PSVR2 leaked shorty after that rumour it turned out that PSVR2 is averaging 1/2 of the ultra successful Meta headsets btw. Thats a sign of great sales way above expectations. The more important metric is game sales and here is where PSVR2 is showing to be a very healthy ecosystem. Probably well above PCVR.
No, GT7 is not a port. GT7 was made from the ground up to work in VR according to the dev. You can't forget about RE8 and RE4R which are exclusive to PSVR2 when playing in VR. These projects were also funded by Sony and count as much as GT7. As someone who games primarily in VR, I found the first year of PSVR2 software to be phenomenal. The two REs and GT7 were better than anything else this gen IMO. Some of the ports are now better than ever like Red Matter 2.
It doesn’t matter to VR enthusiasts that there were inferior ways to play those games sooner. GT7, RE8 and RE4R are psvr2 exclusives via Sony. Sony has been slow to announce distant products this gen.It's an existing game released years prior that many people had already played, regardless of adding vr. As to re, same thing there, these are not new games. Then you have red matter 2, a port of game available elsewhere.
Even if I grant you the notion that the first year has been great, what has Sony announced even a year away that is an original AAA exclusive? 2 years? As far as I know, it's nothing.
As to slow sales being a rumor, the thing is in stock everywhere, and there is no chance they would have unlocked pc drivers unless sales was an issue.
So, you're telling me that PSVR2 is crushing it in the sales and Sony is halting production because that's something logical to do? Fair enough. I am not a MBA guy, so maybe that makes sense in that world.
The information that I got from reports and Sony's sales shit was that PSVR2 sales were weaker than expected (unsurprisingly, considering that it's overpriced and currently chained to also having to have a PS5, which is also not cheap) and that they're halting production until the SKUs in their storage have been sold through. If that's a success, then cool.
It doesn’t matter to VR enthusiasts that there were inferior ways to play those games sooner. GT7, RE8 and RE4R are psvr2 exclusives via Sony. Sony has been slow to announce distant products this gen.
We have no idea how stacked the latter half of this year will be for PSVR2. We might get behemoth, the Astrobot successor and who knows what else.
Something being in stock doesn’t matter when you know it’s selling well.
Yes. It appears the naysayers are wrong again and psvr2 is healthy and selling well. There’s no need to examine the tea leaves of production lines being halted. Those negative reports should not be given so much respect. It’s just disinformation.
It’s overpriced - yeah right. It’s one of if not the best headset out there and costs half what similar PCVR headsets cost. That’s why they so desperately want it on pc. So yeah keep perpetuating FUD and desperately reading the tea leaves but there are many reasons to pause a production line. All it takes is a new revision.
Do you think WRC isn't an existing game? What's your point? Where's the AAA first party announcements for other headsets?GT7 vr mode is a port of an existing game. There is one AAA game that is vr exclusive from Sony first party (horizon) and it's not even really a full game. The system one year in has poor sales, is too expensive for most buyers to be interested, and no real announcements of and AAA upcoming games from Sony, and is on life support.
Gt7 may be great but it's not going to be enough.
Do you think WRC isn't an existing game? What's your point? Where's the AAA first party announcements for other headsets?
It's not just a ps5 problem exclusively. The lack of aaa support for vr hurts all vr systems. But quest 3 has other advantages that Sony lacks, pc compatibility (for now), the ability to play games wirelessly, and the ability to play games with no pc or console. So if you have 200 million potential people interested in vr 50 million for ps5, but only 2% are interested, your talking a million in sales vs 4 million. And that's just less attractive to 3rd party devs as well to take the time and money to port.
So why are you concentrating on first party releases then to try and make it seem unsupported if the situation is much worse for first party on other headsets?
Ultimately most VR games released are multiplatform and have released on PSVR2. Why try to frame it and minimise games support like RE4, RE Village, or Switchback VR? Those are third party devs supporting the system exclusively in addition to the ones releasing multiplatform. Why the first party criteria? The thing sony really needs to do is make better APIs/tools for developers regarding compatibility. Not just for Open XR but also their own BC titles.
Tools won't matter if all the system has is ports of other a and aa vr games. And if we are being honest, vr just isn't there yet fir mass market appeal. You and I may enjoy, but most people won't find the hassle and expense worth it. We are probably 10-15 years away from mass market vr adoption along the lines of consoles. Hardware needs to be more powerfull, cheaper, lighter, and higher res. They also need those aaa games up front, not after, software drives hardware, not the other way around.
PC is where VR is best supported and there is no 'first party' on PC. Even still there is Half Life:Alyx plus VR modes for nearly all sim type games from Beamng.drive through Flight Sim, F1, Asseto Corsa, Automobilista, DCS, and now WRC among many others. Alongside that is complete VR mods for things like Half Life 2, Alien Isolation or most RE games and then UEVR injector on top of that. Alongside that is nearly every other VR game except the tiny few Quest or PS5 exclusives including de facto 'exclusives' like skyrim.So why are you concentrating on first party releases then to try and make it seem unsupported if the situation is much worse for first party on other headsets?
Ultimately most VR games released are multiplatform and have released on PSVR2. Why try to frame it and minimise games support like RE4, RE Village, or Switchback VR? Those are third party devs supporting the system exclusively in addition to the ones releasing multiplatform. Why the first party criteria? The thing sony really needs to do is make better APIs/tools for developers regarding compatibility. Not just for Open XR but also their own BC titles.
He lives to minimize PSVR2.So why are you concentrating on first party releases then to try and make it seem unsupported if the situation is much worse for first party on other headsets?
Ultimately most VR games released are multiplatform and have released on PSVR2. Why try to frame it and minimise games support like RE4, RE Village, or Switchback VR? Those are third party devs supporting the system exclusively in addition to the ones releasing multiplatform. Why the first party criteria? The thing sony really needs to do is make better APIs/tools for developers regarding compatibility. Not just for Open XR but also their own BC titles.
PC is where VR is best supported and there is no 'first party' on PC. Even still there is Half Life:Alyx plus VR modes for nearly all sim type games from Beamng.drive through Flight Sim, F1, Asseto Corsa, Automobilista, DCS, and now WRC
Those are not good experiences.RE games and then UEVR injector on top of that.
Depending what you are looking for a lot of those games far surpass GT7. Even amongst driving games GT7 is easily surpassed by several PC games if you are looking for accurate simulation. Extensive destruction physics - yeah no contest. Pure arcade craziness - can't beat no hesi.None of these are as good as GT7 though.
Those are not good experiences.
Probably performance issues, not powerful enough to hit the required frame rate? I don't know but just speculating.I don’t know why they’ve ignored psvr2. I guess GT7 is too much competition?
I said headset and there is first party for those headsets like Quest, Index. You even mentioned the very limited first party release for Valve's Index/steam. 1 first party game in how many years? First party isn't important as long as there is third party support and multiplatform games.PC is where VR is best supported and there is no 'first party' on PC. Even still there is Half Life:Alyx plus VR modes for nearly all sim type games