IbizaPocholo
NeoGAFs Kent Brockman
Come back with us to 2005 and the arrival of Monolith's graphically ambitious F.E.A.R. Join Alex Battaglia and John Linneman for a let's play using today's performance analysis tools to examine how the game actually ran on the hardware of the time - and let's just say that the hugely ambitious Lithtech engine was definitely designed for future PC hardware...