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First image from HBO's The Last of Us series released

Stitch

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I live in the UK, so don’t know when/how this will be aired over here, but I do want to see it.
SKY or NOW

Or the high seas
Cat Costume GIF
 
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SmurfMustard

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Great pic. Can't wait to see some more.
I'll never understand people that can churn out so much negativity by just seeing a preview pic. Same goes for already overhyping this.
 
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Fbh

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Looks like the Last of Us.

Haaaaaave you met Kojima?

Nah, Kojima loves movies and movie stars, and was one of the first to push for more cinematic games.
But the dude clearly also has a love for games, and has consistently pushed for unique and creative ideas in the medium and loves to make weird stuff with the gameplay just as much as with the cutscenes
 

yurinka

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False. It had 1 director. Neil Druckmann. Go check the credits.
You even posted that there are 2 other people credited in the game as game directors, I went to double check it before my previous post and it's true, Druckmann appears credited as 'directed by' and the other two appear credited as 'game directors' just after him.

This means there was 3 game directors co-directing the game with Druckmann being the lead, something they also said in interviews.

Tell me, why would they lie in the game credits and in the interviews? What is your source and reasoning to think there aren't 3 game directors?

You also were wrong mentioning that the other people credited as director were lead. Programming director isn't the same as Lead Programmer, Art director isn't the same as Lead Artist, Technical Art Director isn't the same as Lead Technical Artists etc. They are different roles, and other people are credited for these positions in the TLOU2 credits. And the 'Game lead' role doesn't exist.
 
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fart town usa

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I'm sorry but fuck this stupid show. More melodrama grief porn bullshit and now we can all watch people talk about how "deep" it is for god knows how many seasons. You'd think the masses would have grown tired of Walking Dead/post-apocalyptic stuff.

/end rant.

edited to be less harsh/dickish.
 
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kyliethicc

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It isn't false. You even posted it and I went to double check it before saying the game has 3 game directors. He appears credited as 'directed by' and after him 2 other people appear credited as game directors. So the game has 3 game directors.
No. Again, his job title was director, not game director.

The 2 game directors, the 2 art directors, the 2 programming directors, and the 1 technical art director were all underneath him. Along with the lead animators, lead writers, etc.

Druckmann as director was the leader in charge of the entire project.

The 2 game directors below him, Newman and Margenau, were in charge of the game design only. They were not involved in the art, coding, story, or other aspects. The 2 art directors were in charge of the art, not the game design, tech, story, etc. The 2 programming directors were in charge of the coding and tech, but not the game design, story, artwork, etc.

The various departmental directors only worked on their departments. While the game's sole director, Druckmann, was in charge of the entire project and worked on all aspects of the game in a management/ leadership role. Same as how Kojima is director of his games, or Cory Barlog on God of War. He is not just a game director. Calling him that implies he was not involved the story, art, tech, music, etc. Which is false because he was.
 

sainraja

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Yes, and David Cage too!

But it's kinda unfortunate how unaware most people are with Neil's role when it comes to 'directing' games.

Hideo Kojima is a full blown wannabe movie director when it comes to story/cinematics , BUT he also happens to direct his own games, you know, the GAMEPLAY portion of the game. Neil, on the other hand, has never directed a single game he has been involved in. He's simply responsible for the narrative/characters/cinematics/pacing/etc but the GAMEPLAY side of his games are done by other people (Bruce Straley for TLOU/U4, Anthony Newman & Kurt Margenau for TLOU2).

In regards to David Cage, well his games have little to no gameplay whatsoever, BUT at least he does use this medium's unique capacity for interactivity to his storytelling advantage. Basically, the level of choice and control a player has over the direction of David Cage's games/story are something that simply cannot be replicated with the tv/movie industry, which is a big contrast with Kojima and Neil's writings.

I truly believe that most people would leave the unarmed doctors alive during the last section of the first TLOU, but interactivity be damned! You're simply experiencing a story in TLOU exactly in the same way a story is written and told via a movie or TV show. And the fact that Neil Druckmann doesn't even direct the 'game' part of his products really makes it an easy choice for being the biggest closet movie director within the gaming industry... Oh and and his excessive enthusiasm for being an executive producer, a writer, AND A DIRECTOR on a TV show really is all the proof you need regarding this argument.
If he just wanted to work on movies & TV shows, it would have been easier for him to start there instead of intern at a game studio and move up in ranks and then make the switch. He definitely had interest in gaming and do you really think he had no influence over any of the gameplay elements of the games he was a part of?
 

Withnail

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Well they nailed the backpack lol.

TLOU gets a tougher ride on this site than anywhere else I know. It's a great story, this TV adaptation appears to be really well made and is probably going to be huge when it comes out next year.

I love The Road as well by the way (the book, not the mediocre movie version), there's room for both.
 

Alan Wake

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Console warring in a thread about a TV show? Geez guys, you should be better than this.
Not console warring: disappointment in the direction a studio took my favourite franchise. Nothing more, nothing less. I expect the TV series to be decent, but who knows after that they did to TLOU2.
 
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T8SC

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No doubt this topic will be fully of salty comments about the sequel but that image looks promising. Normally games that become movies are of a poor standard, lets hope this bucks the trend.

If it stays true to the source, like the Silent Hill movie and not like Resident Evil, then this may be worth a watch.
 

yurinka

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No. Again, his job title was director, not game director.
If credited as 'Directed by' they mean he directed the game. He didn't direct a farm. So his role was (co-)game director (plus co-writer and vice-president of the studio). The other two were also credited as game directors, which means they also (co-)directed the game.

The 2 game directors below him, Newman and Margenau, were in charge of the game design only.

They were not involved in the art, coding, story, or other aspects. The 2 art directors were in charge of the art, not the game design, tech, story, etc. The 2 programming directors were in charge of the coding and tech, but not the game design, story, artwork, etc.

The various departmental directors only worked on their departments. While the game's sole director, Druckmann, was in charge of the entire project and worked on all aspects of the game in a management/ leadership role. Same as how Kojima is director of his games, or Cory Barlog on God of War. He is not just a game director. Calling him that implies he was not involved the story, art, tech, music, etc. Which is false because he was.
Game directors (when the game has a game director) are called game directors because their job is to direct games. The whole game, not only game design. And when a game has multiple game directors, they co-direct the game.

Under them they have directors for each department (if the game has department directors for these departments) and under them there are department leads (if the game has leads for these departments). Depending on the project there are leads for different specialities inside each department under the department lead (of if this department doesn't have lead, the department director, and if not department director then the game director).
 
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mckmas8808

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Not console warring: disappointment in the direction a studio took my favourite franchise. Nothing more, nothing less. I expect the TV series to be decent, but who knows after that they did to TLOU2.

Ok cool, just remember that most people overall liked TLOU2. I get it......opinions and all the jazz but.......
 
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kyliethicc

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If credited as 'Directed by' they mean he directed the game. He didn't direct a farm. So his role was (co-)game director (plus co-writer and vice-president of the studio). The other two were also credited as game directors, which means they also (co-)directed the game.


Game directors (when the game has a game director) are called game directors because their job is to direct games. The whole game, not only game design. And when a game has multiple game directors, they co-direct the game.

Under them they have directors for each department (if the game has department directors for these departments) and under them there are department leads (if the game has leads for these departments). Depending on the project there are leads for different specialities inside each department under the department lead (of if this department doesn't have lead, the department director, and if not department director then the game director).
Nah man you're literally dead wrong.
 

elcapitano

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I find Neil to be the single biggest closet movie director within the gaming industry. I wish him great success with this one, to the point he finally fulfills his dream and make this his long-term career.
Made two brilliant games for a movie director.
 
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EruditeHobo

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If credited as 'Directed by' they mean he directed the game. He didn't direct a farm. So his role was (co-)game director (plus co-writer and vice-president of the studio). The other two were also credited as game directors, which means they also (co-)directed the game.

In this context game directors are the leads in charge of game systems; they answer to the director, or project owner.
Directors are the leads in charge of the project, aka Project Owners; they answer to CEOs & chief financial stakeholders.

I'm sure there was a lot of sharing of responsibilities... but there's a reason 1 person got the "Directed by" credit.
 
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yurinka

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In this context game directors are the leads in charge of game systems; they answer to the director, or project owner.
Directors are the leads in charge of the project, aka Project Owners; they answer to CEOs & chief financial stakeholders.

I'm sure there was a lot of sharing of responsibilities... but there's a reason 1 person got the "Directed by" credit.
No, 'directed by' means 'game director'. 'Director' means 'game director'. 'Directed by' means 'director'. All 3 terms mean the same.

They set the direction of the game and the gamedev team. They are the bosses of the directors of each department/specialty telling them what and how they want to do each thing. There can be programming directors, art director, cinematics directors, animation director, audio directors, creative (design + art) directors, narrative directors, design directors, level design directors, combat directors and many others who are the ones in charge of their areas. These department directors have several leads under them, sometimes more specilized than them with stuff like lighting, character art, environment art, rigging, level design, network programming etc. And under them seniors, juniors, trainees, etc.

Then there are the producers, in charge of organizing the tasks that all these people has to do, follow their progress, help to solve blocking issues that may appear, trying to make sure everyone has something to do, making sure they have enough resources and tools etc. to help having the stuff done to reach milesones on time and on budget.

But it depends on the studio (specially depending on their size) and the game. Some studios don't have game directors, other ones don't even have department directors. Some other ones don't even have leads. Some don't have producers. Producers typically have nothing to do with the game direction, but in some studios where there aren't directors they take that role too.

Then there are the product managers. In the same way directors and producers are in charge of game development, they are in charge of marketing, communications, PR and customer support. They basically make market research and provide what sells and what not, what players and gaming press like and what not, make playtests, focus tests, providing data as tools for the dev team to decide their stuff, etc. Then they also make the marketing and PR campaigns etc. In the big AAA IPs typically as boss of the product manager there is a brand manager, in charge of the series, the whole IP, instead of only a specific game.

In many studios in charge of the game there's the product manager, the producer and the game director (sometimes named Creative Director, but in some studios the creative director is a department director in charge of design + art who works under the game director) and other studios don't have creative directors.

Nah man you're literally dead wrong.
I've been working as gamedev since more than a decade and a half, some of these years in a top 5 AAA publisher and have many friends in multiple studios from different top publishers. I know what I'm talking about.
 
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EruditeHobo

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No, 'directed by' means 'game director'. 'Director' means 'game director'. 'Directed by' means 'director'. All 3 terms mean the same.

In this context you are clearly wrong.

At a bare minimum it is very obvious, evidently to everyone but you, that Neil was more than merely a "game director" on this project... he was in fact the project owner/"director", which is again very obviously different that just a "game director". Them sharing a word doesn't mean the titles/duties/ownership are the same.

I've been working as gamedev since more than a decade and a half...
I know what I'm talking about...

Yeah...

So have I.
So do I.
 
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yurinka

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In this context you are clearly wrong.

At a bare minimum it is very obvious, evidently to everyone but you, that Neil was more than merely a "game director" on this project... he was in fact the project owner/"director", which is again very obviously different that just a "game director". Them sharing a word doesn't mean the titles/duties/ownership are the same.
In this context according to the game credits and the interviews he's the game's co-director (obviously the lead of the 3 game directors), co-writer and vice-president of the studio. Period.
 
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yurinka

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Not in this context. There are very clearly differences. I just pointed out the most obvious one in the very post you've quoted.
There are zero differences. A game director is a game director. And the director of the game is the game director: the one who directs a game. If there are 3 game directors, they co-direct the game. As happened in previous ND games like Uncharted 4 that had two game directors. This is the context of this game: there are 3 game directors.

One of them maybe is the one in charge/lead director (even if his role doesn't mention it), in this case Neil.
 
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EruditeHobo

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One of them is the one in charge/lead director (even if his role doesn't mention it), in this case Neil.

That's fine. That's all anyone has really been saying... Neil is the product/project owner, the obvious "lead" behind the project, and that is credited in multiple ways. The solo directing credit is one of those ways differentiating him from just being called "game director".

His role itself doesn't need to "mention it" -- it's mentioned by the solo directed by credit, not to mention the writing credit & being one of the creative heads of studio.
 
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Yselacrey00

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The only thing though is that Pascal is a small person. He's not the ruthless guy Joe is. Joe is big and strong, Pascal is small with a baby face.
 

Tripolygon

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There are zero differences. A game director is a game director. And the director of the game is the game director: the one who directs a game. If there are 3 game directors, they co-direct the game. As happened in previous ND games like Uncharted 4 that had two game directors. This is the context of this game: there are 3 game directors.

One of them maybe is the one in charge/lead director (even if his role doesn't mention it), in this case Neil.

That’s not how it works just like in movies there are multiple directors, DP, AD, SD etc, however the main creative that sets the vision of the movie or game is the director which gets credited with “directed by”

On Uncharted 4 and TLOU they co directed


On TLOU 2 Neil got the credit

 
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Balducci30

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That shot is straight up terrible looking - that’s not a still from the film right? Cus it looks like a video game shot
 

AJUMP23

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Why are these characters white, what agenda do these creators have. I bet the firefly will have a black female leader because of wokeness.
 

Dawnbuster

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For a long time I was looking forward to the series adaptation of Y: The Last Man. Now that it's finally here I can't bring myself to watch it. After the past year and a half of real-world fear, hypocrisy and depression, does anyone seriously want to watch yet another grim post-apocalyptic story about a world gripped with fear, hypocrisy and depression?

I can't help but feel that, quality or not, the Last of Us will suffer the same fate every other post-apocalyptic series has lately. It'll have its core fans, but I can't imagine it reaching the levels of success HBO needs it to. That is, unless everything is so normal next year that the general public again wants the sort of grim escapism that they clearly don't right now.
 

scalman

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I dont need at all they look like in game characters or follow game story , it can be its own thing rly just related to game world but like on different time then games where. Like in between 1 and 2
 
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RoyalLaFlame

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Looks so cheap... Are they really happy with this image?

And holy shit at people still hung on their hate for the games. I think it's time for you guys to leave your mom's basement and become actual people.
 
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TastyPastry

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don't really see the point. the original game was already more or less an interactive movie and it's also getting a remake in the tlou2 engine. it's not like the story was this amazing thing that's begging for a tv adaptation
 

kyussman

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Wonder if the series will use practical effects or cgi for the infected......cos I'm kinda over cgi at this point,it detracts more times than it adds value to most movies tbh.
 
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