NightmareFarm
Member
What aspects of game design grinds your gears?
In no particular order:
1. Silent protagonists. DOOM is the only exception, maybe Metroid Dread as well. And in any narrative heavy game they just don't work. They never work and never will work.
2. Forced 30fps. Especially in the year of our lord 2022. 30fps should be extinct by now.
3. Frequent forced walking.
4. Focusing on lengthy cinematic animations over fluidity and speed.
5. Health/Mana collectibles being scattered across levels(This is mainly a problem in games like DMC and Bayonetta).
6. Constant genre shift gimmick sections. I'm looking at you platinum games.
7. Putting bots in a match to fill empty slots. ESPECIALLY when the game doesn't even tell you who are bots and who are players! This is only excusable if they only replace slots of players who RQ.
This is just off the top of my head.
In no particular order:
1. Silent protagonists. DOOM is the only exception, maybe Metroid Dread as well. And in any narrative heavy game they just don't work. They never work and never will work.
2. Forced 30fps. Especially in the year of our lord 2022. 30fps should be extinct by now.
3. Frequent forced walking.
4. Focusing on lengthy cinematic animations over fluidity and speed.
5. Health/Mana collectibles being scattered across levels(This is mainly a problem in games like DMC and Bayonetta).
6. Constant genre shift gimmick sections. I'm looking at you platinum games.
7. Putting bots in a match to fill empty slots. ESPECIALLY when the game doesn't even tell you who are bots and who are players! This is only excusable if they only replace slots of players who RQ.
This is just off the top of my head.
Last edited: