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Genshin Impact Summons $5 Billion in Mobile Consumer Spending Faster Than Any Previous Game

Although most of the attention toward publisher miHoYo’s output in recent months has been focused on its most recent release, the award-winning Honkai: Star Rail, its immediate predecessor has just crossed a major milestone. Launched in September 2020 on iOS, Android, consoles and PC, Genshin Impact has now seen an estimated $5 billion spent by players in the title, data.ai Intelligence reveals, further cementing it as one of the highest-earning games ever — mobile or otherwise.
This figure includes spending in the game via Apple’s App Store and Google Play, but even absent income from third-party Android marketplaces, revenue from the iOS version of Genshin Impact alone in China has totaled nearly $1.5 billion. That makes the game’s home country its largest revenue contributor at approximately 30% of total consumer spend, followed by Japan at #2 with close to $1.06 billion or about 21% and the United States at #3 having generated $903 million or 18%.

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It took Genshin Impact 40 months to gross its $5 billion grand sum, which makes it the fastest mobile title to reach that mark. The second-fastest in the standings is Clash of Clans at 51 months. The most recent mobile title to cross $5 billion was Gardenscapes after 91 months on the app stores. All told, there are now 13 mobile games that have surpassed $5 billion in combined consumer spending through the iOS App Store and Google Play.
 
Good for them. I can't stand the games story but they put out a lot of content for that game. The first year or so was kind of "meh" then they really stepped it up by the time I came back.
 
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