killatopak
Member
I was shitting on people who like the breakable weapon mechanic day 1.
Fixed it for youI was breaking people who were shitting on weapon mechanics day 1.
Last time i checked, zelda was an action\adventure open world rpg not an fps (and many fps have weapons that you find and keep forever), finding and keeping a new weapon is part of the fun, not everyone love to explore just to find seeds, breakable weapons, and health\stamina upgrades, sometimes you want to find a cool weapon that you can use for the entire game.The obsession with this is weird. I’m currently in a BotW replay (so no rose-tinted glasses), early on without a lot of inventory upgrades, and I simply carry a ton of swords, shields, and bows. Which are handed out like candy.
Granted, it’s disappointing when you find something as awesome as an electric sword, or a futuristic chainsaw, and you can’t use them for a little longer, but that’s not unlike Halo or an FPS, where you’re constantly cycling through new guns as they lose ammo, or getting special ones (rocket launcher, sword)) that only last for a bit.
Either some of you are doing it ass-backwards, and carrying one weapon at a time, or making a mountain out of a molehill for reasons one can only guess.
Monster Hunter's weapon repair mechanic is what crossed my mind when playing botw. It nice if we have that features. the material needed like whetstone can be pick up along the way when traveling or when defeating monster for example. they can add durability to the stone or limit it. but not on the weapon itself.It didn't take Genshin Impact for me to realize how shit the weapon durability mechanic was in BotW. Hell even the master sword, a sword of legend, breaks after 10 hits. Durability would have been acceptable (but still not great) if the weapons had a meter and allowed repairs like any other game with durability handles it. I'm not saying BotW should have been a looter game, but adding varying stats/bonuses to weapons would have been a more compelling reason to swap them than them breaking every 1.5 enemies (if you're lucky).
Nintendo GAF can you verify this? LMAO.This is among the least of the game's problems. But I still cannot believe that they included this for shield when shield surfing. What were they thinking. That snowboard minigame up in the mountains. Your shields breaks by playing it...
I mean you can run 40 hours without worrying about resin. That's about the time you'll get in BOTW without fighting things. Which you won't do much of because shit breaks.A different game with different game economics. Would you want a BOTW game just grinding for the next weapon to get the perfect stats? Those unbreakable weapons would just become some fodder at the end.
Do you want gated progress on a SP game? Ever heard of resins?
Man fuck these moronic comparison.
I've always destroy those camps when I able to, which I do most of the time. Some people just wanna hoard trash when they could just throw them out. You just don't avoid camps when you have to get good even with trash weapons.mean you can run 40 hours without worrying about resin. That's about the time you'll get in BOTW without fighting things. Which you won't do much of because shit breaks.
Yes they have durabilities too, and it's around x3 compared to their weapon tier counterparts, and shield breaks faster when you surf or land on hard surfaces.Nintendo GAF can you verify this? LMAO.
Oh tell us how you can implement that. It is gonna be a full fledged RPG at the end?Weapons breaking was a lazy mechanic that exists to get you to try out all the weapons, rather than building the necessity for experimentation into the core weapons gameplay and enemy design
You just design it so different weapons are more effective or less effective against different enemies. Plenty of games do this already, its not rocket scienceOh tell us how you can implement that. It is gonna be a full fledged RPG at the end?
That means you have to have a full 4 set of weapons everytime, and it's not better. And how do you deal with useless loots? Gonna go with how "different" games work already?You just design it so different weapons are more effective or less effective against different enemies. Plenty of games do this already, its not rocket science
Nah many people still think that the game is the second coming of jenna jameson until the sequel are gonna come out fixing all the flaws in the first one (at least we can hope).BotW is overrated (a good game sure, but not the masterpiece people claim it is), people will start realizing that soon enough.
i just cant understand why ppl still try to compare this game to BotW.
You are wrong.BotW is overrated (a good game sure, but not the masterpiece people claim it is), people will start realizing that soon enough.
That means you have to have a full 4 set of weapons everytime, and it's not better. And how do you deal with useless loots? Gonna go with how "different" games work already?
Why not play those games then? BOTW wants you to use whatever that the games throws at you. It's simple.
i just cant understand why ppl still try to compare this game to BotW.