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How would you design Breath of the Wild 2?

SinDelta

Member
First game as amazing as it is feels like a gigantic prototype.

I want lots of themed temples all over the world. Ocarina of Time and Twilight Princess did this well.

Upgrades for gear, armor and weapons.

Sidequests, mini-dungions and mythic quests (totally from Ghost of Tushima) that award high quality gear, abilites, powers, songs, game breakers like the magic meter, spells, hookshot or golden gauntlets.

Hidden dojos and wondering swordmasters to learn combat arts (ala Minish Cap and Twilight Princess) ec, ect.

Weapons can be repaired, or upgraded to not break.

Working with the Champions and Zelda to rebuild Hyrule. Town building, ect.

Relaxing side quests from all over the series - Horse racing, archery, bombchu bowling, diving, fishing holes, ect.

Ect, ect. I am looking forward to plenty of games but this is my number 1.
 
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