I literally do not get the love for 12's combat, it was slow and crap. Far more boring than actual turn based battles or full action.WTF is the gambit system? If you're talking about the slow crappy combat system in FFXII, I can't understand why?
The best part of action RPG's is not having to wait for a stupid gauge to refill in order to attack, or for the enemy attack animation to end so you can fight back.
It’s a lot better with fast forward in Zodiac Age.I literally do not get the love for 12's combat, it was slow and crap. Far more boring than actual turn based battles or full action.
FF12 is the second-best FF ever made. So I agree with you completely.Gambit
FFXIV, which had many of the staff from 12 on its dev team.FF12 was the only non tactics FF i enjoyed and I'm sad theres nothing else similar![]()
100% agree. I though what they did with VII remake was pretty decent but i prefer turn based overall.I think 12 and 16 are both bad. They’re the only two main line entries I will never likely beat.
I don't see why it cannot exist. Turn-based games seem to be very popular. A huge one launched literally yesterday.Don't like XII, I tried back when it came out and one or two years ago with gamepass and it just wasn't fun enough for me.
I like XVI but it doesn't really feel like a FF game. Doesn't matter, though. I'm enjoying it.
Old FF style cannot exist in this day and age, there is no way it could make the investment back.
Interesting, they’re the two games I place right up there I’d say. Very, very similar in script and presentation so I’m not surprised if one gets dinged then the other does by extension from the fan base.I think 12 and 16 are both bad. They’re the only two main line entries I will never likely beat.
Instead we wait for a stupid gauge to empty before doing some real damage to a boss.WTF is the gambit system? If you're talking about the slow crappy combat system in FFXII, I can't understand why?
The best part of action RPG's is not having to wait for a stupid gauge to refill in order to attack, or for the enemy attack animation to end so you can fight back.
I don't see why it cannot exist. Turn-based games seem to be very popular. A huge one launched literally yesterday.
In exchange the worst mini games, side quests and super bosses.The actual best combat system has to be FFX, snappy, thoughtful, brilliant.
This is a bad opinion. 12 is goated.I think 12 and 16 are both bad. They’re the only two main line entries I will never likely beat.
The actual best combat system has to be FFX, snappy, thoughtful, brilliant.
It’s a lot better with fast forward in Zodiac Age.
And I think it’s much better than most turn based JRPGs. Anything is better than sitting there like a dumbass picking “attack” from a menu over and over until you win.